CS1 - 1112 - October

From WLCS

Monday (10/31/11)

Agenda:

Thursday - Friday (10/27/11 - 10/28/11)

Agenda:

  • 1st Period - 1st Quarter Exam on Friday (10/28/11) - Follow the directions on the handout.
    1. Write your name on the handout
    2. Return the handout at the end of class. You will not receive credit without it
  • 3rd Period - Review for the 1st Quarter Exam, which is on Tuesday/Wednesday (11/1/11 - 11/2/11)
  • Complete Whac-A-Mole game

Monday - Wednesday (10/24/11 - 10/26/11)

Agenda:

Wednesday - Thursday (10/19/11 - 10/20/11)

Warmup:

  1. Google "logical and" and decipher what it means
  2. Google "logical or" and decipher what it means
  • Hint: You may have learned these in geometry class...

Agenda:

Monday - Tuesday (10/17/11 - 10/18/11)

Agenda:

Tuesday - Friday (10/11/11 - 10/14/11)

Agenda:

  • Upcoming Games List (tentative)
    • Frogger
    • Item Collection - collect items and avoid mines
    • Robot - enemy robot follows you around
    • Whac-a-Mole
    • Dodge - dangerous items fall from the sky
    • Pong
    • Pac Man
    • Tron
    • Brick Breaker (Breakout)
    • Space Invaders
    • Asteroids
    • Missile Command
    • Any others?
  • Complete and demo Item collection game
  • Begin working on Robot game

Thursday - Friday (10/6/11 - 10/7/11)

Agenda:

Wednesday (10/5/11)

Warmup:

  1. Open TextEdit or MS Word
  2. With a partner, come up with a list of as many game features as you can

Agenda:

  • Commonalities between games
  • Item collection game
    • Player moves around
    • Player can pickup items
    • Player avoids "mines"
    • Player wins when all items are picked up
    • Player loses when he/she hits a mine

Monday - Tuesday (10/3/11 - 10/4/11)

Agenda:

  • Complete your Frogger Game, and demo to Mr. Bui
  • If you are done with basic Frogger, then try implementing the following advanced features:
    1. Background music
    2. Sounds when you move the frog
    3. The enemy sprites constantly change costume back and forth (makes it look like they're moving)
    4. Health/Lives power-up (when picked up, you get a new life)
    5. Increasingly difficult levels