Item collection game

From WLCS

Objective:

  • You will create a game that allows a player to travel around the screen
  • The player will be able to move around
  • Try to make the player face the direction that its moving
  • The player will be able to collect items
  • The player must also avoid certain dangers, mines or traps
  • The player wins when all items are picked up
  • The player loses when he/she hits a danger

Description:

  • You will have a single player that can move around the screen
    • Have your sprite change costume or point in the direction that it is moving
  • You will have a variable that tracks the number of items collected (initialize it to 0)
  • You will have at least 5 items on the screen
    • All items should be randomly placed when the game starts
    • If an item is collected (touching/collision with item), then...
      • make the item disappear
      • increase your item count by 1
    • If you have collected all the items, then tell the user "You win!"
  • You will have at least 10 "dangers" on the screen
    • 5 "dangers" should be stationary and do not move
    • 5 "dangers" should move around the screen
    • Randomly place the stationary dangers when the game starts
    • If a danger is hit, then tell the user "Game Over" and end the game
  • You will have a time variable that starts at 10 (or another number you see fit)
    • When the game starts, the time variable decreases by 1 every second
    • If the time variable hits 0 and the item count is still less than the 5, then the player should lose ("Game Over" appears)
  • Sounds - play a sound when:
    • you collect an item
    • collide with a danger
    • lose
    • win

Additional Bonus Features:

  • Items that give the player more time
  • Screenwrapping - when the hits the edge of the screen, it appears on the other side
  • Wall collisions - prevent the player from going off the screen
  • Health bar or Hit Points
  • Multi-directional sprite images
  • Explosion image when player sprite collides with a danger
  • Change item count label to a point collection label
  • Different items (worth different values)
  • Increasing difficulty levels (more dangers)

Grading Rubric:

  • 2 pts - player can travel around the screen
  • 2 pts - item count label
  • 2 pts - random placement of items and dangers
  • 2 pts - collision with item makes it disappear and increases count by 1
  • 2 pts - collision with danger results in a "Game Over" message