Difference between revisions of "Computer Science"
From WLCS
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− | == Monday - | + | == Monday - Wednesday (10/24/11 - 10/26/11) == |
'''Agenda:''' | '''Agenda:''' | ||
* 1st Quarter Exam Review | * 1st Quarter Exam Review | ||
− | * | + | ** Comprised of concepts that we have done in any of our Scratch projects |
+ | ** [[Scratch - Moving and Drawing Assignment]] | ||
+ | ** [[Scratch - Sound Board Assignment]] | ||
+ | ** Animations with dialog, costume changes, and graphic effects | ||
+ | ** Avoidance Game (see 9/26/11) | ||
+ | ** Frogger (see 9/28/11) | ||
+ | ** [[Item collection game]] | ||
+ | ** [[Robot game]] | ||
+ | ** [[Whac-A-Mole game]] | ||
* Complete [[Whac-A-Mole game]] | * Complete [[Whac-A-Mole game]] | ||
Revision as of 08:20, 26 October 2011
Contents
- 1 Monday - Wednesday (10/24/11 - 10/26/11)
- 2 Wednesday - Thursday (10/19/11 - 10/20/11)
- 3 Monday - Tuesday (10/17/11 - 10/18/11)
- 4 Tuesday - Friday (10/11/11 - 10/14/11)
- 5 Thursday - Friday (10/6/11 - 10/7/11)
- 6 Wednesday (10/5/11)
- 7 Monday - Tuesday (10/3/11 - 10/4/11)
- 8 Wednesday - Friday (9/28/11 - 9/30/11)
- 9 Monday - Tuesday (9/26/11 - 9/27/11)
- 10 Back to School Night (9/26/11)
- 11 Monday (9/26/11)
- 12 Friday (9/23/11)
- 13 Tuesday - Thursday (9/20/11 - 9/22/11)
- 14 Friday - Monday (9/16/11 - 9/19/11)
- 15 Thursday (9/15/11)
- 16 Tuesday - Wednesday (9/13/11 - 9/14/11)
- 17 Friday - Monday (9/8/11 - 9/12/11)
- 18 Wednesday - Thursday (9/7/11 - 9/7/11)
- 19 Tuesday - Thursday (9/6/11 - 9/8/11)
Monday - Wednesday (10/24/11 - 10/26/11)
Agenda:
- 1st Quarter Exam Review
- Comprised of concepts that we have done in any of our Scratch projects
- Scratch - Moving and Drawing Assignment
- Scratch - Sound Board Assignment
- Animations with dialog, costume changes, and graphic effects
- Avoidance Game (see 9/26/11)
- Frogger (see 9/28/11)
- Item collection game
- Robot game
- Whac-A-Mole game
- Complete Whac-A-Mole game
Wednesday - Thursday (10/19/11 - 10/20/11)
Warmup:
- Google "logical and" and decipher what it means
- Google "logical or" and decipher what it means
- Hint: You may have learned these in geometry class...
Agenda:
- Complete and demo Robot game. Make sure you have all the required components.
- Begin working on Whac-A-Mole game
Monday - Tuesday (10/17/11 - 10/18/11)
Agenda:
- Demo Item collection game
- Complete and demo Robot game. Make sure you have all the required components.
- If you have completed Robot game, then try implementing some of its "advanced features"
Tuesday - Friday (10/11/11 - 10/14/11)
Agenda:
- Upcoming Games List (tentative)
- Frogger
- Item Collection - collect items and avoid mines
- Robot - enemy robot follows you around
- Whac-a-Mole
- Dodge - dangerous items fall from the sky
- Pong
- Pac Man
- Tron
- Brick Breaker (Breakout)
- Space Invaders
- Asteroids
- Missile Command
- Any others?
- Complete and demo Item collection game
- Begin working on Robot game
Thursday - Friday (10/6/11 - 10/7/11)
Agenda:
- Complete and demo Item collection game
Wednesday (10/5/11)
Warmup:
- Open TextEdit or MS Word
- With a partner, come up with a list of as many game features as you can
Agenda:
- Commonalities between games
- Item collection game
- Player moves around
- Player can pickup items
- Player avoids "mines"
- Player wins when all items are picked up
- Player loses when he/she hits a mine
Monday - Tuesday (10/3/11 - 10/4/11)
Agenda:
- Complete your Frogger Game, and demo to Mr. Bui
- If you are done with basic Frogger, then try implementing the following advanced features:
- Background music
- Sounds when you move the frog
- The enemy sprites constantly change costume back and forth (makes it look like they're moving)
- Health/Lives power-up (when picked up, you get a new life)
- Increasingly difficult levels
Wednesday - Friday (9/28/11 - 9/30/11)
Agenda:
- Begin work on your Basic Frogger Game
- Give your game a simple background
- You will need several sprites.
- 1 player sprite will be the player and it will cross the screen by using the keyboard.
- 3-5 enemy sprites will be used to move back and forth vertically across the screen (the number depends on how big you make them)
- When you play your game, you want to cross the entire screen without hitting the enemy sprites.
- Start the player off with 3 lives (HINT: use a variable)
- If you hit any of the enemy sprites:
- Subtract one life away
- Say "Ouch!"
- Move the player back to its starting location
- If lives hits 0, then say "Game Over" and end the game
- If the player reaches the other side of the screen, then say "You win!"
- Hint: You can use all sorts of different ways to detect how you hit the other side of the screen
- Create a long sprite that you detect hitting OR...
- Check the y-coordinate of the sprite and if it is greater than the upper bound of the screen
Monday - Tuesday (9/26/11 - 9/27/11)
Agenda:
- Complete your Animations and Evaluations
- Introduction to Basic Game Programming (Coin Toss)
- Start game
- Run forever (game loop)
- Include rules in your game loop
- Do the above for every sprite
- Ask and Wait
- Introduction to Conditionals
- Booleans - things that are True or False
- if statement blocks
- if-else statement blocks
- Go to Mouse X and Y
- Introduction to Variables
- Avoidance Game Example
- Add a background to the example
- Change the sprites
- Add a lives variable that starts at 10 when you start the game
- If the player touches the ball, then decrease lives by 1
- Add another if that checks if lives is equal to 0
- If so, say Game Over and end the game (stop all scripts)
Back to School Night (9/26/11)
Monday (9/26/11)
Agenda:
- Complete your Animations and Evaluations
- Introduction to Basic Game Programming
- Start game
- Run forever (game loop)
- Include rules in your game loop
- Do the above for every sprite
- Introduction to Conditionals
- Booleans - things that are True or False
- if statement blocks
- if-else statement blocks
- Introduction to Variables
Friday (9/23/11)
Warmup:
- We will experiment with using the 'next costume' block
- Copy the Scratch program on the board
- What illusion have we created?
Agenda:
- Animation Evaluations
- Bring up your animation and make sure it plays with a single-click of the green flag.
- Receive an evaluation sheet from Mr. Bui
- Be sure to put your name at the top. As we go around evaluating each others' animations, leave your evaluation sheet sitting at your computer.
- At the gong, go to another computer and play the animation
- Complete an evaluation on the original author's evaluation sheet. Be sure you write your name on the author's evaluation sheet.
- There will be a gong every 5 minutes
- At the end of class, your computer should have 3 evaluations by other people.
Tuesday - Thursday (9/20/11 - 9/22/11)
Warmup:
- Make one sprite move and bounce from left to right across the screen
- Make another sprite move and bounce from top to bottom across the screen
Agenda:
- Sprite Looks
- Changing costumes
- Saying and Thinking
- Graphics and Size effects
- Wait command
- Sprite Look Practice - Create an animation that retells a movie/story in simplified terms. In your animation, you must employ the following:
- Background image
- Sprites that move around
- Sprites that change costume
- Sprites and say/think
- A graphic or size effect being applied to sprites
Friday - Monday (9/16/11 - 9/19/11)
Warmup:
- Copy the Scratch program that Mr. Bui has posted on the board
- Do you see a pattern?
- What do you think we can do to simplify the code?
Agenda:
- Demo Scratch - Moving and Drawing Assignment
- Demo Scratch - Sound Board Assignment
- Iteration / Repeating
- Iteration Practice Assignment
- Create a Scratch program that uses the repeat block to draw a staircase
- Create a Scratch program that draws a circle (HINT: Repeat 360 times turning and moving)
- Create a Scratch program that repeatedly draws squares across the screen
Thursday (9/15/11)
Warmup:
- Take out your headphones or borrow a pair of headphones from Mr. Bui
- Plug in the headphones to the backside of your computer
Agenda:
- Demo your Scratch - Moving and Drawing Assignment
- Key pressing
- Sounds
- Downloading a sound (e.g. Mario sound clips)
- Record your own sound
- Playing sounds in Scratch
- Scratch - Sound Board Assignment
Tuesday - Wednesday (9/13/11 - 9/14/11)
Warmup:
- Use Google Image Search to find a school-appropriate image that you would like to use as a sprite. Don't worry if you need to crop (cut out the image.)
Agenda:
- Introduction to Scratch
- Sprites (costumes and direction)
- Basic movement
- Pen
- Scratch - Moving and Drawing Assignment
- Please bring headphones/earphones to your next class
Friday - Monday (9/8/11 - 9/12/11)
- How do we solve problems?
- Pair up
- Write out the steps involved in making a PB&J sandwich.
- How many steps are necessary in making a PB&J sandwich?
- Share sandwich stories
- What lessons/problems did we run into?
- What does programming mean?
- Introduction to Scratch
Wednesday - Thursday (9/7/11 - 9/7/11)
Warmup:
- If you have not done so, complete the Student Survey
Agenda:
- Introductions
- Misc logistics
- 20/10 no pass policy
- Location of bathrooms
- Sign in/out sheets
- Computer Science I Syllabus
- IT Resources for Students (UserID: StudentID# and Password: Birthday)
- Google Apps - http://www.apsva.us/google
- School Web Lockers - http://wlhs.schoolweblockers.com
- Blackboard - http://apsva.blackboard.com
- What is computer science?
- List people/things/systems that use computers (e.g. air traffic control)
- For each of the above people/things/systems, write down the information that they use (e.g. flight information)
- List things you have done in any science class
- Define the term: "to compute" or "computation"
- Share the document with
Homework:
- Signed syllabus sheet due by the end of next week (9/16/11). You may turn it in anytime before then.
Tuesday - Thursday (9/6/11 - 9/8/11)
- Introductions
- Name cards
- Lab setup/config
- Login username is your first initial and lastname (e.g. pbui)
- Your password is your student ID number
- Go to Apple (upper left) -> System Preferences -> Accounts -> Change Password
- Acceptable-use policies apply in this lab!
- Complete the Student Surveys