Difference between revisions of "VB - 0809 - December"
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Latest revision as of 12:15, 29 October 2009
Contents
- 1 Monday (12/22/08)
- 2 Tuesday - Thursday (12/16/08 - 12/18/08)
- 3 Friday (12/12/08)
- 4 Monday - Wednesday (12/8/08 - 12/11/08)
- 5 Thursday (12/4/08)
- 6 Tuesday (12/2/08)
- 7 Friday - Tuesday (11/21/08 - 11/25)
- 8 Monday - Wednesday (11/17/08 - 11/19/08)
- 9 Thursday - Thursday (11/6/08 - 11/13/08)
- 10 Archives
Monday (12/22/08)
- Please complete the following technology usage survey
- password: arlington08
- Media: TimerKeyboard.frm
- Stayin' Alive game
Tuesday - Thursday (12/16/08 - 12/18/08)
Warmup:
- Using a timer and a label, show me a countdown ticker that starts at 100 and goes down to 0
- When the countdown hits 0, make the timer stop
Agenda:
- Review timers
- Timer exercises
- Progress bar
- Decreasing meter
- Using a timer to move your character around
- Stayin' Alive game
Friday (12/12/08)
- Demo completed Dodge game
- Once you have completed the Dodge game, add several of the advanced features
Monday - Wednesday (12/8/08 - 12/11/08)
- Complete Dodge game by the end of Wednesday (12/10/08) - End of interim grades
- Once you have completed the Dodge game, add several of the advanced features
Thursday (12/4/08)
- Dodge game progress check
Tuesday (12/2/08)
- Work on your Dodge game
- You must show Mr. Bui significant progress on Thursday (12/4/08)
Friday - Tuesday (11/21/08 - 11/25)
- Robot game
- Check out the Robot game's advanced features if you finish early
Monday - Wednesday (11/17/08 - 11/19/08)
- Demo Item collection game (due today!)
- Robot game
Thursday - Thursday (11/6/08 - 11/13/08)
- Randomization review
- Collision detection review
- Item collection game