Difference between revisions of "Computer Science I"

From WLCS
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== Thursday - Monday (5/15/09 - 5/19/09) ==
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'''Agenda - Regular:'''
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* [[Robot game]] demo is due
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'''Agenda - IB:'''
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* [[Dodge game]] demo is due
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* Java, Java, Java
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** Check out the different syntax in Java: [[Media:IntroJava2.ppt]]
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* eIMACS
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** Receive your [http://www.eimacs.com eIMACS] logins and attempt to login
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** Quickly read through Variables & Expressions: Integers, Doubles, Casting
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** Complete Test 1
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* Turingscraft
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** Sign up for a [http://www.turingscraft.com Turingscraft] account
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** Section access code: TC-0483-0
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** Complete Quickstart
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** Complete Types->Primitive Types
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*** Skip Types->Primitive Types->Integer->Constants
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*** Skip Types->Primitive Types->Boolean
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*** Skip Types->Primitive Types->Character Type
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** Complete Assignment->Simple
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== Tuesday (5/13/09) ==
 
== Tuesday (5/13/09) ==
 
* Interim grades posted
 
* Interim grades posted

Revision as of 11:33, 19 May 2009

Thursday - Monday (5/15/09 - 5/19/09)

Agenda - Regular:

Agenda - IB:

  • Dodge game demo is due
  • Java, Java, Java
  • eIMACS
    • Receive your eIMACS logins and attempt to login
    • Quickly read through Variables & Expressions: Integers, Doubles, Casting
    • Complete Test 1
  • Turingscraft
    • Sign up for a Turingscraft account
    • Section access code: TC-0483-0
    • Complete Quickstart
    • Complete Types->Primitive Types
      • Skip Types->Primitive Types->Integer->Constants
      • Skip Types->Primitive Types->Boolean
      • Skip Types->Primitive Types->Character Type
    • Complete Assignment->Simple

Tuesday (5/13/09)

  • Interim grades posted
  • Progress checks

Monday (5/11/09)

  • Demos are due
  • Interim grades go out today

Friday - Thursday (5/1/09 - 5/7/09)

Agenda - Regular:

  • Demo Pong (late) today
  • Complete the Item collection game
    • Use the warmup from last Tuesday (4/21/09) and Pong as a starting guide
    • Today, you should be able to demo the placement of random "items" on the screen
    • Friday, you should be able to demo the movement of the player's character on the screen
  • Begin working on the Robot game

Agenda - IB:

  • Demo List Exercises
  • Recreate the Robot game using lists
    • You will create a list for all the X coordinates, a list for all the Y coordinates, and a list for all the Images
    • Use loops to cycle through all the lists
    • Within each of the loops, you can use if statements to check for collisions and the like
  • Demo Robot game with lists
  • Complete the Dodge game
  • Java, Java, Java
  • eIMACS
    • Receive your eIMACS logins and attempt to login
    • Quickly read through Variables & Expressions: Integers, Doubles, Casting
    • Complete Test 1
  • Turingscraft
    • Sign up for a Turingscraft account
    • Section access code: TC-0483-0
    • Complete Quickstart
    • Complete Types->Primitive Types
      • Skip Types->Primitive Types->Integer->Constants
      • Skip Types->Primitive Types->Boolean
      • Skip Types->Primitive Types->Character Type
    • Complete Assignment->Simple

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