Difference between revisions of "Computer Science I"
From WLCS
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− | == Tuesday (4/ | + | == Thursday (4/23/09) == |
+ | '''Agenda - Regular:''' | ||
+ | * Complete Pong | ||
+ | ** Change the paddles and balls to Images of your choosing (HINT: Use last Tuesday's warmup) | ||
+ | ** Demo Pong by the end of the day for credit | ||
+ | * Complete the [[Item collection game]] | ||
+ | ** Use the warmup from yesterday and Pong as a starting guide | ||
+ | |||
+ | '''Agenda - IB:''' | ||
+ | * Demo [[List Exercises]] | ||
+ | * Recreate the [[Robot game]] using lists | ||
+ | ** You will create a list for all the X coordinates, a list for all the Y coordinates, and a list for all the Images | ||
+ | ** Use loops to cycle through all the lists | ||
+ | ** Within each of the loops, you can use if statements to check for collisions and the like | ||
+ | * Demo [[Robot game]] | ||
+ | * Complete the [[Dodge game]] | ||
+ | * Java, Java, Java | ||
+ | ** Check out the different syntax in Java: [[Media:IntroJava2.ppt]] | ||
+ | * eIMACS | ||
+ | * Receive your [http://www.eimacs.com eIMACS] logins and attempt to login | ||
+ | * Quickly read through Variables & Expressions: Integers, Doubles, Casting | ||
+ | * Complete Test 1 | ||
+ | * Turingscraft | ||
+ | ** Sign up for a [http://www.turingscraft.com Turingscraft] account | ||
+ | ** Section access code: TC-0483-0 | ||
+ | ** Complete Quickstart | ||
+ | ** Complete Types->Primitive Types | ||
+ | *** Skip Types->Primitive Types->Integer->Constants | ||
+ | *** Skip Types->Primitive Types->Boolean | ||
+ | *** Skip Types->Primitive Types->Character Type | ||
+ | ** Complete Assignment->Simple | ||
+ | |||
+ | == Tuesday (4/21/09) == | ||
'''Warmup:''' | '''Warmup:''' | ||
* Creating a simple screensaver | * Creating a simple screensaver |
Revision as of 07:57, 23 April 2009
Contents
Thursday (4/23/09)
Agenda - Regular:
- Complete Pong
- Change the paddles and balls to Images of your choosing (HINT: Use last Tuesday's warmup)
- Demo Pong by the end of the day for credit
- Complete the Item collection game
- Use the warmup from yesterday and Pong as a starting guide
Agenda - IB:
- Demo List Exercises
- Recreate the Robot game using lists
- You will create a list for all the X coordinates, a list for all the Y coordinates, and a list for all the Images
- Use loops to cycle through all the lists
- Within each of the loops, you can use if statements to check for collisions and the like
- Demo Robot game
- Complete the Dodge game
- Java, Java, Java
- Check out the different syntax in Java: Media:IntroJava2.ppt
- eIMACS
- Receive your eIMACS logins and attempt to login
- Quickly read through Variables & Expressions: Integers, Doubles, Casting
- Complete Test 1
- Turingscraft
- Sign up for a Turingscraft account
- Section access code: TC-0483-0
- Complete Quickstart
- Complete Types->Primitive Types
- Skip Types->Primitive Types->Integer->Constants
- Skip Types->Primitive Types->Boolean
- Skip Types->Primitive Types->Character Type
- Complete Assignment->Simple
Tuesday (4/21/09)
Warmup:
- Creating a simple screensaver
- Go onto the Internets and find a small, school-appropriate picture
- Download the image to the same folder as where you will create the warmup python code
- Generate a random x variable
- Generate a random y variable
- Load the image using your random x and y variables (see step 6)
img = Image("FILENAME", (x, y))
- Repeat steps 3-6 one hundred times
Agenda - Regular:
- Complete Pong
- Item collection game
Agenda - IB:
- Complete List Exercises
- Recreate the Robot game using lists
- You will create a list for all the X coordinates, a list for all the Y coordinates, and a list for all the Images
- Use loops to cycle through all the lists
- Within each of the loops, you can use if statements to check for collisions and the like
- Dodge game
- Java, Java, Java
- Check out the different syntax in Java: Media:IntroJava2.ppt
- Receive your eimacs logins and attempt to login
- Quickly read through Variables & Expressions: Integers, Doubles, Casting
- Complete Test 1
Friday (4/17/09)
Warmup:
- Assume you have the following code, identify the final value of x
x = 1
y = 0
while y < 15:
x += 2
y += 1
Agenda - Regular:
- Complete Pong
- Item collection game
Agenda - IB:
- Complete List Exercises
- Recreate the Robot game using lists
- You will create a list for all the X coordinates, a list for all the Y coordinates, and a list for all the Images
- Use loops to cycle through all the lists
- Within each of the loops, you can use if statements to check for collisions and the like
- Dodge game
Wednesday (4/15/09)
- Complete missing assignments
Friday (4/3/09)
- 3rd Quarter Exam
Wednesday (4/1/09)
Agenda:
- Demo all completed assignments
- 3rd Quarter Exam Review
- Regular:
- Loops
- Strings
- GASP!
- IB:
- Loops
- Lists
- GASP!
- Regular: