Card class lab assignment

From WLCS

Card class

Attributes

  • String name
    • Possible names will be: 2, 3, 4, 5, 6, 7, 8, 9, 10, Jack, Queen, King, Ace
  • String suit
    • Possible suits will be: Diamonds, Clubs, Hearts, Spades

Constructor(s)

  • Card() - default constructor
  • Card(String name, String suit) - specific constructor
    • Sets the internal attributes to the same as the parameters
  • Card(int num)
    • Creates a card name and suit from a number
    • If num mod 4 == 0, then make suit Diamonds
    • If num mod 4 == 1, then make suit Clubs
    • If num mod 4 == 2, then make suit Hearts
    • If num mod 4 == 3, then make suit Spades
    • If num mod 13 == 0, then make name 2
    • If num mod 13 == 1, then make name 3
    • If num mod 13 == 2, then make name 4
    • ...do the rest of the name cases up to 10 (Hint, there's actually a much simpler math trick that you can use to do this portion)
    • If num mod 13 == 9, then make name "Jack"
    • If num mod 13 == 10, then make name "Queen"
    • If num mod 13 == 11, then make name "King"
    • If num mod 13 == 12, then make name "Ace"

Methods

  • String getSuit()
  • void setSuit()
  • String getName()
  • void setName()
  • int getValue()
    • returns the numerical value of the card
    • 2 is lowest, Jack=11, Queen=12, King=13, Ace=14 (we'll treat Ace as always high)
  • String toString()
    • returns the String representation of the card in the form "NAME of SUIT"