Item collection game
From WLCS
Objective:
- You will create a game that allows a player to travel around the screen
- The player will be able to collect items
- The player must also avoid certain "mines" or "traps"
Description:
- You will have a single player that can move around the screen
- You will have a variable that tracks the number of items collected (initialize it to 0)
- You will have at least 5 items on the screen
- All items should be randomly place when the game starts
- If an item is collected (touching/collision with item), then...
- make the item disappear
- increase your item count by 1
- If you have collected all the items, then tell the user "You win!"
- You will have at least 10 "mines" on the screen
- 5 "mines" should be stationary and do not move
- 5 "mines" should move around the screen
- Randomly place the stationary mines when the game starts
- If a mine is hit, then tell the user "Game Over" and end the game
Additional Bonus Features:
- Screenwrapping
- Wall collisions
- Multi-directional sprite images
- Explosion image when player sprite collides with a mine
- Countdown timer
- Change item count label to a point collection label
- Different items (worth different values)
- Increasing difficulty levels (more mines)
Grading Rubric:
- 2 pts - player can travel around the screen
- 2 pts - item count label
- 2 pts - random placement of items and mines
- 2 pts - collision with item makes it disappear and increases count by 1
- 2 pts - collision with mine results in a "Game Over" message