Difference between revisions of "Dane Fitzmaurice"

From WLCS
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== What is Blender and why do I care? ==
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Blender is an open source, 3D graphics application released under the GNU General Public License.
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It can be used for modeling, UV unwrapping, texturing, rigging, water simulations, skinning, animating, rendering, particle, and other simulations, non-linear editing, compositing, and creating interactive 3D applications, including games.
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Someday, I wish to gain the status as an aspiring game designer. My ultimate goal in working with Blender is to meld my love for fine arts, with my passion fro game design to create definitive, memorable gaming experience for the upcoming generation of dedicated gamers.
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== Goals ==
 
== Goals ==
 
*Learn the keys and mouse buttons for views and navigation
 
*Learn the keys and mouse buttons for views and navigation
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*Understand file save system and how differs from other computers.
 
*Understand file save system and how differs from other computers.
 
*Render and animate a simple object(atom).
 
*Render and animate a simple object(atom).
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== What am I working on now? ==
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I am currently in the process of constructing a small, detailed landscape. I have created a 80 x 80 poly grid from which I have leveled to create hills and mountains. I have just laid down a simple grass texture and am now working on laying down more textures to vary out the terrain(give it grass, rocks, sand,water). Afterwards, I will create a skybox to put the grid in.

Revision as of 13:39, 20 January 2010

What is Blender and why do I care?

Blender is an open source, 3D graphics application released under the GNU General Public License. It can be used for modeling, UV unwrapping, texturing, rigging, water simulations, skinning, animating, rendering, particle, and other simulations, non-linear editing, compositing, and creating interactive 3D applications, including games. Someday, I wish to gain the status as an aspiring game designer. My ultimate goal in working with Blender is to meld my love for fine arts, with my passion fro game design to create definitive, memorable gaming experience for the upcoming generation of dedicated gamers.

Goals

  • Learn the keys and mouse buttons for views and navigation
Blender
  • Understand the how to change and the purpose of wire frame and solid mode pertaining to an object.
  • Learn about the two types of views (Orthographic and Perspective) and why each one should be used.
  • Learn how to texture renderings
  • Understand the toolbox and its functions.
Grass Texture
  • Learn how to render landscape
  • Begin to learn how to navigate buttons menue and what to look for while using it.
  • Familiarize myself with header and how it varies from other other programs.
  • Understand file save system and how differs from other computers.
  • Render and animate a simple object(atom).

What am I working on now?

I am currently in the process of constructing a small, detailed landscape. I have created a 80 x 80 poly grid from which I have leveled to create hills and mountains. I have just laid down a simple grass texture and am now working on laying down more textures to vary out the terrain(give it grass, rocks, sand,water). Afterwards, I will create a skybox to put the grid in.