Card class lab assignment

From WLCS
Revision as of 12:13, 24 October 2018 by Admin (talk | contribs)

Card class

  • Attributes
    • String suit
      • Possible suits will be: Diamonds, Clubs, Hearts, Spades
    • String name
      • 2, 3, 4, 5, 6, 7, 8, 9, 10, Jack, Queen, King, Ace
  • Constructor
    • Card() - default constructor
    • Card(String name, String suit) - specific constructor
      • Sets the internal attributes to the same as the parameters
    • Card(int num)
      • Creates a card name and suit from a number
      • If num mod 4 == 0, then make suit Diamonds
      • If num mod 4 == 1, then make suit Clubs
      • If num mod 4 == 2, then make suit Hearts
      • If num mod 4 == 3, then make suit Spades
      • If num mode 13 == 0, then make name 2
      • If num mode 13 == 1, then make name 3
      • If num mode 13 == 2, then make name 4
      • ...do the rest of the name cases up to 10 (Hint, there's actually a much simpler math trick that you can use to do this portion)
  • Methods
    • String getSuit()
    • void setSuit()
    • String getName()
    • void setName()
    • int getValue()
      • returns the numerical value of the card
      • 2 is lowest, Jack=11, Queen=12, King=13, Ace=14 (we'll treat Ace as always high)
    • String toString()
      • returns the String representation of the card in the form "NAME of SUIT"