Difference between revisions of "Card class lab assignment"
From WLCS
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(→Card class) |
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== Card class == | == Card class == | ||
=== Attributes === | === Attributes === | ||
+ | * String name | ||
+ | ** 2, 3, 4, 5, 6, 7, 8, 9, 10, Jack, Queen, King, Ace | ||
* String suit | * String suit | ||
** Possible suits will be: Diamonds, Clubs, Hearts, Spades | ** Possible suits will be: Diamonds, Clubs, Hearts, Spades | ||
− | |||
− | |||
=== Constructor(s) === | === Constructor(s) === | ||
* Card() - default constructor | * Card() - default constructor |
Revision as of 13:01, 24 October 2018
Card class
Attributes
- String name
- 2, 3, 4, 5, 6, 7, 8, 9, 10, Jack, Queen, King, Ace
- String suit
- Possible suits will be: Diamonds, Clubs, Hearts, Spades
Constructor(s)
- Card() - default constructor
- Card(String name, String suit) - specific constructor
- Sets the internal attributes to the same as the parameters
- Card(int num)
- Creates a card name and suit from a number
- If num mod 4 == 0, then make suit Diamonds
- If num mod 4 == 1, then make suit Clubs
- If num mod 4 == 2, then make suit Hearts
- If num mod 4 == 3, then make suit Spades
- If num mod 13 == 0, then make name 2
- If num mod 13 == 1, then make name 3
- If num mod 13 == 2, then make name 4
- ...do the rest of the name cases up to 10 (Hint, there's actually a much simpler math trick that you can use to do this portion)
- If num mod 13 == 9, then make name "Jack"
- If num mod 13 == 10, then make name "Queen"
- If num mod 13 == 11, then make name "King"
- If num mod 13 == 12, then make name "Ace"
Methods
- String getSuit()
- void setSuit()
- String getName()
- void setName()
- int getValue()
- returns the numerical value of the card
- 2 is lowest, Jack=11, Queen=12, King=13, Ace=14 (we'll treat Ace as always high)
- String toString()
- returns the String representation of the card in the form "NAME of SUIT"