Difference between revisions of "Card class lab assignment"
From WLCS
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== Card class == | == Card class == | ||
− | + | === Attributes === | |
− | + | * String suit | |
− | + | ** Possible suits will be: Diamonds, Clubs, Hearts, Spades | |
− | + | * String name | |
− | + | ** 2, 3, 4, 5, 6, 7, 8, 9, 10, Jack, Queen, King, Ace | |
− | + | === Constructor(s) === | |
− | + | * Card() - default constructor | |
− | + | * Card(String name, String suit) - specific constructor | |
− | + | ** Sets the internal attributes to the same as the parameters | |
− | + | * Card(int num) | |
− | + | ** Creates a card name and suit from a number | |
− | + | ** If num mod 4 == 0, then make suit Diamonds | |
− | + | ** If num mod 4 == 1, then make suit Clubs | |
− | + | ** If num mod 4 == 2, then make suit Hearts | |
− | + | ** If num mod 4 == 3, then make suit Spades | |
− | + | ** If num mode 13 == 0, then make name 2 | |
− | + | ** If num mode 13 == 1, then make name 3 | |
− | + | ** If num mode 13 == 2, then make name 4 | |
− | + | ** ...do the rest of the name cases up to 10 (Hint, there's actually a much simpler math trick that you can use to do this portion) | |
− | + | === Methods === | |
− | + | * String getSuit() | |
− | + | * void setSuit() | |
− | + | * String getName() | |
− | + | * void setName() | |
− | + | * int getValue() | |
− | + | ** returns the numerical value of the card | |
− | + | ** 2 is lowest, Jack=11, Queen=12, King=13, Ace=14 (we'll treat Ace as always high) | |
− | + | * String toString() | |
− | + | ** returns the String representation of the card in the form "NAME of SUIT" |
Revision as of 12:14, 24 October 2018
Card class
Attributes
- String suit
- Possible suits will be: Diamonds, Clubs, Hearts, Spades
- String name
- 2, 3, 4, 5, 6, 7, 8, 9, 10, Jack, Queen, King, Ace
Constructor(s)
- Card() - default constructor
- Card(String name, String suit) - specific constructor
- Sets the internal attributes to the same as the parameters
- Card(int num)
- Creates a card name and suit from a number
- If num mod 4 == 0, then make suit Diamonds
- If num mod 4 == 1, then make suit Clubs
- If num mod 4 == 2, then make suit Hearts
- If num mod 4 == 3, then make suit Spades
- If num mode 13 == 0, then make name 2
- If num mode 13 == 1, then make name 3
- If num mode 13 == 2, then make name 4
- ...do the rest of the name cases up to 10 (Hint, there's actually a much simpler math trick that you can use to do this portion)
Methods
- String getSuit()
- void setSuit()
- String getName()
- void setName()
- int getValue()
- returns the numerical value of the card
- 2 is lowest, Jack=11, Queen=12, King=13, Ace=14 (we'll treat Ace as always high)
- String toString()
- returns the String representation of the card in the form "NAME of SUIT"