Item collection game
From WLCS
Objective:
- You will create a game that allows a player to travel around the screen
- The player will be able to move around
- Try to make the player face the direction that its moving
- The player will be able to collect items
- The player must also avoid certain dangers, mines or traps
- The player wins when all items are picked up
- The player loses when he/she hits a danger
Description:
- You will have a single player that can move around the screen
- Have your sprite change costume or point in the direction that it is moving
- You will have a variable that tracks the number of items collected (initialize it to 0)
- You will have at least 5 items on the screen
- All items should be randomly placed when the game starts
- If an item is collected (touching/collision with item), then...
- make the item disappear
- increase your item count by 1
- If you have collected all the items, then tell the user "You win!"
- You will have at least 10 "dangers" on the screen
- 5 "dangers" should be stationary and do not move
- 5 "dangers" should move around the screen
- Randomly place the stationary dangers when the game starts
- If a danger is hit, then tell the user "Game Over" and end the game
- You will have a time variable that starts at 10 (or another number you see fit)
- When the game starts, the time variable decreases by 1 every second
- If the time variable hits 0 and the item count is still less than the 5, then the player should lose ("Game Over" appears)
- Sounds - play a sound when:
- you collect an item
- collide with a danger
- lose
- win
Additional Bonus Features:
- Items that give the player more time
- Screenwrapping - when the hits the edge of the screen, it appears on the other side
- Wall collisions - prevent the player from going off the screen
- Health bar or Hit Points
- Multi-directional sprite images
- Explosion image when player sprite collides with a danger
- Change item count label to a point collection label
- Different items (worth different values)
- Increasing difficulty levels (more dangers)
Grading Rubric:
- 2 pts - player can travel around the screen
- 2 pts - item count label
- 2 pts - random placement of items and dangers
- 2 pts - collision with item makes it disappear and increases count by 1
- 2 pts - collision with danger results in a "Game Over" message