Difference between revisions of "IBCS1 - 1213 - April"
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Revision as of 13:19, 17 May 2013
Contents
- 1 Monday - Tuesday (4/29/13 - 4/30/13)
- 2 Thursday - Friday (4/25/13 - 4/26/13)
- 3 Tuesday - Wednesday (4/23/13 - 4/24/13)
- 4 Friday - Monday (4/19/13 - 4/22/13)
- 5 Monday - Wednesday (4/15/13 - 4/17/13)
- 6 Thursday - Friday (4/11/13 - 4/12/13)
- 7 Monday - Wednesday (4/8/13 - 4/10/13)
- 8 Tuesday - Thursday (4/2/13 - 4/4/13)
Monday - Tuesday (4/29/13 - 4/30/13)
Agenda:
- Complete Python - Creature Combat Game today
- Demo CombatSimulation.py by the end of today
- Mr. Bui will be checking for demos at the beginning of next class
- Toaster Wars - Hacking Competition
Thursday - Friday (4/25/13 - 4/26/13)
Agenda:
- More on the __init__() method
- Additional parameters
- Default values for parameters
- Python - Creature Combat Game
Tuesday - Wednesday (4/23/13 - 4/24/13)
Agenda:
- Demo AddressBook
- Basic Requirements (5 points each)
- Add a contact
- Find a contact
- Remove a contact
- Print all contacts
- Quit the program
- Advanced Requirements (2.5 points each)
- Editing a contact
- Sort the address book
Friday - Monday (4/19/13 - 4/22/13)
Agenda:
- Missing Hangman demos
- Python Classes Review
- AddressBook Assignment
- Your program should print out a menu with the following options
- Add a new contact
- Prompt the user for the new contact's name
- Prompt the user for the new contact's phone
- Add the contact to the address book
- Find a contact
- Prompt the user for the contact's name to find
- Use a loop to traverse the address book
- If found, print out the contact's full information (name and number)
- If the contact is not found, then print "Contact Not found"
- Remove a contact
- Prompt the user for the name of the contact to remove
- Use a loop to traverse the address book
- If found, delete/remove the contact from the address book
- If the contact is not found, then print "Contact Not found"
- Print out all contacts
- User a loop to print out all the contacts in the address book
- Quit program
- Challenges
- Add an option to edit a particular contact in the address book
- Add an option to sort the address book
Monday - Wednesday (4/15/13 - 4/17/13)
Agenda:
- Hangman Live Demos!
- See Hangman Demonstration rubric
- 5 points for each basic requirement
- 1.5 points for each advanced requirement
- Due by the end of Wednesday!
Thursday - Friday (4/11/13 - 4/12/13)
Agenda:
- Work on Hangman code - Hangman is due by the end of the week
- Live demos will be collected at the beginning of next week
- Be sure to test your hangman code a lot
- Hangman Game Requirements (at a minimum)
- The secret word should be picked randomly from a text file of at least 50 random words (you create the text file)
- Player should be allowed to guess a letter
- Player is only allowed 7 incorrect guesses (display number of incorrect guesses left every turn)
- Correct letters are revealed in the secret word
- Incorrect letters are added to an incorrect list
- Game over when all letters are revealed correctly or when the player is out of guesses
- Hangman Advanced Requirements
- Your game is idiot-proof (i.e. player cannot input invalid keys, numbers, or words unless the word is the solution)
- Your game can handle multiple words (i.e. hyphens and spaces are shown automatically)
- Your game handles upper and lower case letters the same (i.e. guessing 'a' or 'A' reveals all the upper and lower As)
- Print out a fake graphical hangman in the console (Example)
- Display a menu at the beginning to allow player to choose a category for the hangman puzzle
Monday - Wednesday (4/8/13 - 4/10/13)
Agenda:
- Print out your Hangman Design (make sure your name is at the top)
- Work on Hangman code - Hangman is due by the end of the week
- Hangman Game Requirements (at a minimum)
- The secret word should be picked randomly from a text file of random words (you create the text file)
- Player should be allowed to guess a letter
- Player is only allowed 7 incorrect guesses (display number of incorrect guesses left every turn)
- Correct letters are revealed in the secret word
- Incorrect letters are added to an incorrect list
- Game over when all letters are revealed correctly or when the player is out of guesses
- Hangman Advanced Requirements
- Your game is idiot-proof (i.e. player cannot input invalid keys, numbers, or words unless the word is the solution)
- Your game can handle multiple words (i.e. hyphens and spaces are shown automatically)
- Your game handles upper and lower case letters the same (i.e. guessing 'a' or 'A' reveals all the upper and lower As)
- Print out a fake graphical hangman in the console (Example)
Tuesday - Thursday (4/2/13 - 4/4/13)
Agenda:
- Workshop with a professional programmer - Carney JAMTech
- Return exams
- Review most common uses of major programming concepts
- types: int, double, string
- variables
- functions
- if-statements
- while loops
- lists
- Hangman Game
- Review the rules of Hangman
- Open a Google Doc and name it Hangman Design
- Put your name at the top
- Add sub-headings for the following: Variables & Types, Requirements, Design
- Under the Variables & Types section, list all the variables that you expect to use and their types (be sure to identify any lists)
- Under the Requirements section, list all the rules and requirements for the Hangman game
- These should be the big picture requirements of how the game works
- Under the Design section, write the step-by-step English instructions/pseudocode of your Hangman game
- This should be the plain language, specific step-by-step instructions of the program (different from rules)
- You should detail and describe any input or output
- Be sure to detail what exactly happens in each step (e.g. check each letter of the secret word to see if it matches the guessed letter...)
- You should include every step from the very beginning when the game starts up until when the game ends
- Share the document with Mr. Bui