Difference between revisions of "IB Computer Science 1"
From WLCS
Line 1: | Line 1: | ||
− | == Wednesday (12/8/10) == | + | == Tuesday (12/14/10) == |
+ | '''Agenda:''' | ||
+ | * Complete and demo Pong | ||
+ | * [[Robot game]] | ||
+ | |||
+ | == Wednesday - Friday (12/8/10 - 12/10/10) == | ||
'''Warmup:''' | '''Warmup:''' | ||
* Listed below are the major components of pretty much every type of game | * Listed below are the major components of pretty much every type of game |
Revision as of 12:06, 14 December 2010
Contents
Tuesday (12/14/10)
Agenda:
- Complete and demo Pong
- Robot game
Wednesday - Friday (12/8/10 - 12/10/10)
Warmup:
- Listed below are the major components of pretty much every type of game
- game loop
- game information and objects
- game rules/behavior
- refresh screen
- What is the programming construct/concept that we use for each of the above?
Agenda:
- Make Pong, found at the bottom of Case Study: Catch
Monday (12/6/10)
Warmup:
- Copy, paste, and execute the code from Section 8.8 in Case Study: Catch
- Make sure you understand how the code works
- Comment sections of the code to explain what those lines do
Agenda:
- GASP Reference
- Begin making pong, found at the bottom of Case Study: Catch
Thursday (12/2/10)
Agenda:
- Case Study: Catch walkthrough
- Animation
- Bouncing
- Keyboard control/input
- Collision detection
- Displaying text
- Begin making pong, found at the bottom of Case Study: Catch