Difference between revisions of "IB Computer Science 1"
From WLCS
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+ | == Tuesday (1/4/11) == | ||
+ | '''Warmup:''' | ||
+ | * Write the while loop that generates the first N terms of the following sequence (prompt for N): | ||
+ | ** 1, 2, 4, 7, 11, 16, 22, ... | ||
+ | |||
+ | '''Agenda:''' | ||
+ | * [[Robot game]] | ||
+ | * [[Dodge game]] | ||
+ | |||
+ | == Thursday - Friday (12/23/10 - 12/31/10) == | ||
+ | * Non-denominational winter break | ||
+ | |||
== Wednesday (12/22/10) == | == Wednesday (12/22/10) == | ||
* [[Robot game]] | * [[Robot game]] |
Revision as of 12:03, 4 January 2011
Contents
Tuesday (1/4/11)
Warmup:
- Write the while loop that generates the first N terms of the following sequence (prompt for N):
- 1, 2, 4, 7, 11, 16, 22, ...
Agenda:
Thursday - Friday (12/23/10 - 12/31/10)
- Non-denominational winter break
Wednesday (12/22/10)
Tuesday - Monday (12/14/10 - 12/20/10)
Agenda:
- Complete and demo Pong
- Robot game
Wednesday - Friday (12/8/10 - 12/10/10)
Warmup:
- Listed below are the major components of pretty much every type of game
- game loop
- game information and objects
- game rules/behavior
- refresh screen
- What is the programming construct/concept that we use for each of the above?
Agenda:
- Complete Pong
Monday (12/6/10)
Warmup:
- Copy, paste, and execute the code from Section 8.8 in Case Study: Catch
- Make sure you understand how the code works
- Comment sections of the code to explain what those lines do
Agenda:
- GASP Reference
- Begin making Pong
Thursday (12/2/10)
Agenda:
- Case Study: Catch walkthrough
- Animation
- Bouncing
- Keyboard control/input
- Collision detection
- Displaying text
- Begin making pong, found at the bottom of Case Study: Catch