Difference between revisions of "Tron Light Cycles game"

From WLCS
 
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'''Objective:'''
 
'''Objective:'''
* Design and implement a game similar to [[http://www.thepcmanwebsite.com/media/flash_tron/flash_tron.shtml Flash Tron Game]
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* Design and implement a game similar to [http://www.thepcmanwebsite.com/media/flash_tron/flash_tron.shtml Flash Tron Game]
 
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'''Directions:'''
 
'''Directions:'''
 
# With a partner, create a design document that describes all the rules and components of the game (just like Mr. Bui does it)
 
# With a partner, create a design document that describes all the rules and components of the game (just like Mr. Bui does it)
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# Print out and turn in your design (be sure to put both your names on it)
 
# Print out and turn in your design (be sure to put both your names on it)
 
# Begin working on the game individually; however, you may collaborate with others if you get stuck
 
# Begin working on the game individually; however, you may collaborate with others if you get stuck
 
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-->
 
'''Grading Rubric (10 pts total):'''
 
'''Grading Rubric (10 pts total):'''
  
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* 1 pt - All you did was change the cat.
 
* 1 pt - All you did was change the cat.
 
'''Movement & Game-play (out of 3 pts)'''
 
'''Movement & Game-play (out of 3 pts)'''
* 3 pts - movement and game-play is nearly identical to the original game.  Sprites move automatically and players do not lose when they go the opposite direction of their movement
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* 3 pts - movement and game-play are nearly identical to the original game.  Sprites move automatically and players do not lose when they go the opposite direction of their movement
 
* 2 pts - movement and game-play are mostly functional, but do not match the original game.
 
* 2 pts - movement and game-play are mostly functional, but do not match the original game.
 
* 1 pt - movement and game-play barely work
 
* 1 pt - movement and game-play barely work
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'''Advanced Features:'''
 
'''Advanced Features:'''
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* Multiple players beyond 2
 
* Boost key - pressing a particular key will give that player a boost for a short period of time
 
* Boost key - pressing a particular key will give that player a boost for a short period of time
 
* Items & Speedups - items that allow a player to go faster than his/her opponent
 
* Items & Speedups - items that allow a player to go faster than his/her opponent
 
* Obstacles - progressively change the levels so that there are pre-built obstacles that can collide with either player
 
* Obstacles - progressively change the levels so that there are pre-built obstacles that can collide with either player
* Player speed handicap - when keeping track of the score.  The player with the lower score will move slightly faster than the player with the higher score.
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* Player speed handicap - when keeping track of the score, the player with the lower score will move slightly faster than the player with the higher score.
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* Explosion animation when there is a collision

Latest revision as of 12:26, 3 November 2014

Objective:

Grading Rubric (10 pts total):

Aesthetics & Sounds (out of 3 pts)

  • 3 pts - Non-default background and sprites. Background music and sound effects when collisions occur.
  • 2 pts - Non-default background and sprites.
  • 1 pt - All you did was change the cat.

Movement & Game-play (out of 3 pts)

  • 3 pts - movement and game-play are nearly identical to the original game. Sprites move automatically and players do not lose when they go the opposite direction of their movement
  • 2 pts - movement and game-play are mostly functional, but do not match the original game.
  • 1 pt - movement and game-play barely work

Winning & Scoring (out of 3 pts)

  • 3 pts - Collisions make players lose. Score is kept so that each player knows how many times each of them have won.
  • 2 pts - Collisions make players lose. No scoring.
  • 1 pt - Collisions make players lose, but it is inconsistent.

Effort (out of 1 point)

  • 1 pt - You tried.
  • 0 pts - Fail.

Advanced Features:

  • Multiple players beyond 2
  • Boost key - pressing a particular key will give that player a boost for a short period of time
  • Items & Speedups - items that allow a player to go faster than his/her opponent
  • Obstacles - progressively change the levels so that there are pre-built obstacles that can collide with either player
  • Player speed handicap - when keeping track of the score, the player with the lower score will move slightly faster than the player with the higher score.
  • Explosion animation when there is a collision