Difference between revisions of "Tron Light Cycles game"
From WLCS
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'''Objective:''' | '''Objective:''' | ||
− | * Design and implement a game similar to | + | * Design and implement a game similar to [http://www.thepcmanwebsite.com/media/flash_tron/flash_tron.shtml Flash Tron Game] |
− | + | <!-- | |
'''Directions:''' | '''Directions:''' | ||
# With a partner, create a design document that describes all the rules and components of the game (just like Mr. Bui does it) | # With a partner, create a design document that describes all the rules and components of the game (just like Mr. Bui does it) | ||
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# Print out and turn in your design (be sure to put both your names on it) | # Print out and turn in your design (be sure to put both your names on it) | ||
# Begin working on the game individually; however, you may collaborate with others if you get stuck | # Begin working on the game individually; however, you may collaborate with others if you get stuck | ||
− | + | --> | |
'''Grading Rubric (10 pts total):''' | '''Grading Rubric (10 pts total):''' | ||
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* 1 pt - All you did was change the cat. | * 1 pt - All you did was change the cat. | ||
'''Movement & Game-play (out of 3 pts)''' | '''Movement & Game-play (out of 3 pts)''' | ||
− | * 3 pts - movement and game-play | + | * 3 pts - movement and game-play are nearly identical to the original game. Sprites move automatically and players do not lose when they go the opposite direction of their movement |
* 2 pts - movement and game-play are mostly functional, but do not match the original game. | * 2 pts - movement and game-play are mostly functional, but do not match the original game. | ||
* 1 pt - movement and game-play barely work | * 1 pt - movement and game-play barely work | ||
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'''Advanced Features:''' | '''Advanced Features:''' | ||
+ | * Multiple players beyond 2 | ||
* Boost key - pressing a particular key will give that player a boost for a short period of time | * Boost key - pressing a particular key will give that player a boost for a short period of time | ||
* Items & Speedups - items that allow a player to go faster than his/her opponent | * Items & Speedups - items that allow a player to go faster than his/her opponent | ||
* Obstacles - progressively change the levels so that there are pre-built obstacles that can collide with either player | * Obstacles - progressively change the levels so that there are pre-built obstacles that can collide with either player | ||
− | * Player speed handicap - when keeping track of the score | + | * Player speed handicap - when keeping track of the score, the player with the lower score will move slightly faster than the player with the higher score. |
+ | * Explosion animation when there is a collision |
Latest revision as of 12:26, 3 November 2014
Objective:
- Design and implement a game similar to Flash Tron Game
Grading Rubric (10 pts total):
Aesthetics & Sounds (out of 3 pts)
- 3 pts - Non-default background and sprites. Background music and sound effects when collisions occur.
- 2 pts - Non-default background and sprites.
- 1 pt - All you did was change the cat.
Movement & Game-play (out of 3 pts)
- 3 pts - movement and game-play are nearly identical to the original game. Sprites move automatically and players do not lose when they go the opposite direction of their movement
- 2 pts - movement and game-play are mostly functional, but do not match the original game.
- 1 pt - movement and game-play barely work
Winning & Scoring (out of 3 pts)
- 3 pts - Collisions make players lose. Score is kept so that each player knows how many times each of them have won.
- 2 pts - Collisions make players lose. No scoring.
- 1 pt - Collisions make players lose, but it is inconsistent.
Effort (out of 1 point)
- 1 pt - You tried.
- 0 pts - Fail.
Advanced Features:
- Multiple players beyond 2
- Boost key - pressing a particular key will give that player a boost for a short period of time
- Items & Speedups - items that allow a player to go faster than his/her opponent
- Obstacles - progressively change the levels so that there are pre-built obstacles that can collide with either player
- Player speed handicap - when keeping track of the score, the player with the lower score will move slightly faster than the player with the higher score.
- Explosion animation when there is a collision