Weapon class assignment
From WLCS
Objective
- You will learn to create a basic class that encapsulates several attributes and methods
Purpose
- The purpose of the Weapon class is to encapsulate the necessary attributes and methods that represent a weapon in the game
Attributes
The Weapon class should use instance variables to represent the following attributes. All attributes should be declared private:
- damage modifier (integer): an integer added to the damage inflicted when the creature scores a hit.
- name (String): the name of the weapon (e.g., "sword" or "magic wand").
- hit verb (String): a verb to describe the action of the weapon when it scores a hit (e.g., "slashes" or "zaps").
- miss verb (String): a verb to describe the action of the weapon when it misses (e.g., "whiffs" or "misses").
Methods
The Weapon class should have the following methods:
Constructors:
- Weapon(): the default constructor should initialize the damage modifier to 0, the name to "bare hands", the hit verb to "strikes" and the miss verb to "misses".
- Weapon(int modifier, String name, String hit, String miss): this specific constructor should initialize all the attributes to the specified values.
Accessors/Mutators:
- All the attributes are declared private, so you should create accessor and mutator methods for each attribute. The name of the accessor/mutator should follow the standard Java naming conventions
- getName()
- setName(String newName)
- getHitVerb()
- setHitVerb(String newHitVerb)
- getMissVerb()
- setMissVerb(String newMissVerb)
- getDamageModifier()
- setDamageModifier(int newDamageModifier)