Difference between revisions of "Weapon class assignment"
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The Weapon class should use instance variables to represent the following attributes. All attributes should be declared '''private''': | The Weapon class should use instance variables to represent the following attributes. All attributes should be declared '''private''': | ||
− | * String name: the name of the weapon (e.g., "sword" or "magic wand"). | + | * '''String name''': the name of the weapon (e.g., "sword" or "magic wand"). |
− | * int damageModifier: an integer added to the damage inflicted when the creature scores a hit. | + | * '''int damageModifier''': an integer added to the damage inflicted when the creature scores a hit. |
− | * String hitVerb: a verb to describe the action of the weapon when it scores a hit (e.g., "slashes" or "zaps"). | + | * '''String hitVerb''': a verb to describe the action of the weapon when it scores a hit (e.g., "slashes" or "zaps"). |
− | * String missVerb: a verb to describe the action of the weapon when it misses (e.g., "whiffs" or "misses"). | + | * '''String missVerb''': a verb to describe the action of the weapon when it misses (e.g., "whiffs" or "misses"). |
== Methods == | == Methods == | ||
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===Constructors:=== | ===Constructors:=== | ||
− | * Weapon(): the default constructor should initialize the damage modifier to 0, the name to "bare hands", the hit verb to "strikes" and the miss verb to "misses". | + | * '''Weapon()''': the default constructor should initialize the damage modifier to 0, the name to "bare hands", the hit verb to "strikes" and the miss verb to "misses". |
− | * Weapon(int modifier, String name, String hit, String miss): this specific constructor should initialize all the attributes to the specified values. | + | * '''Weapon(int modifier, String name, String hit, String miss)''': this specific constructor should initialize all the attributes to the specified values. |
===Accessors/Mutators:=== | ===Accessors/Mutators:=== | ||
* All the attributes are declared private, so you should create accessor and mutator methods for each attribute. The name of the accessor/mutator should follow the standard Java naming conventions | * All the attributes are declared private, so you should create accessor and mutator methods for each attribute. The name of the accessor/mutator should follow the standard Java naming conventions | ||
− | ** getName() | + | ** '''getName()''': returns the name attribute |
− | ** setName(String newName) | + | ** '''setName(String newName)''': sets the name attribute to the newName parameter |
− | ** getHitVerb() | + | ** '''getHitVerb()''': returns the hit verb |
− | ** setHitVerb(String newHitVerb) | + | ** '''setHitVerb(String newHitVerb)''': sets the hitVerb attribute to the newHitVerb parameter |
− | ** getMissVerb() | + | ** '''getMissVerb()''': returns the miss verb |
− | ** setMissVerb(String newMissVerb) | + | ** '''setMissVerb(String newMissVerb)''': sets the missVerb attribute to the newMissVerb parameter |
− | ** getDamageModifier() | + | ** '''getDamageModifier()''': returns the damageModifier |
− | ** setDamageModifier(int newDamageModifier) | + | ** '''setDamageModifier(int newDamageModifier)''': sets the damageModifier attribute to the newDamageModifier parameter |
Revision as of 10:53, 30 April 2010
Objective
- You will learn to create a basic class that encapsulates several attributes and methods
Purpose
- The purpose of the Weapon class is to encapsulate the necessary attributes and methods that represent a weapon in the game
Attributes
The Weapon class should use instance variables to represent the following attributes. All attributes should be declared private:
- String name: the name of the weapon (e.g., "sword" or "magic wand").
- int damageModifier: an integer added to the damage inflicted when the creature scores a hit.
- String hitVerb: a verb to describe the action of the weapon when it scores a hit (e.g., "slashes" or "zaps").
- String missVerb: a verb to describe the action of the weapon when it misses (e.g., "whiffs" or "misses").
Methods
The Weapon class should have the following methods:
Constructors:
- Weapon(): the default constructor should initialize the damage modifier to 0, the name to "bare hands", the hit verb to "strikes" and the miss verb to "misses".
- Weapon(int modifier, String name, String hit, String miss): this specific constructor should initialize all the attributes to the specified values.
Accessors/Mutators:
- All the attributes are declared private, so you should create accessor and mutator methods for each attribute. The name of the accessor/mutator should follow the standard Java naming conventions
- getName(): returns the name attribute
- setName(String newName): sets the name attribute to the newName parameter
- getHitVerb(): returns the hit verb
- setHitVerb(String newHitVerb): sets the hitVerb attribute to the newHitVerb parameter
- getMissVerb(): returns the miss verb
- setMissVerb(String newMissVerb): sets the missVerb attribute to the newMissVerb parameter
- getDamageModifier(): returns the damageModifier
- setDamageModifier(int newDamageModifier): sets the damageModifier attribute to the newDamageModifier parameter