Tron Light Cycles game
From WLCS
Objective:
- Design and implement a game similar to Flash Tron Game
Directions:
- With a partner, create a design document that describes all the rules and components of the game (just like Mr. Bui does it)
- In the description of each rule and component, explain what should happen on the screen
- Be sure to completely describe as much as you can. Be sure to include:
- Background
- Sound
- Players
- What happens during game play (drawing/pen stuff)
- How does somebody lose?
- Print out and turn in your design (be sure to put both your names on it)
- Begin working on the game individually; however, you may collaborate with others if you get stuck
Grading Rubric (10 pts total):
Aesthetics & Sounds (out of 3 pts)
- 3 pts - Non-default background and sprites. Background music and sound effects when collisions occur.
- 2 pts - Non-default background and sprites.
- 1 pt - All you did was change the cat.
Movement & Game-play (out of 3 pts)
- 3 pts - movement and game-play are nearly identical to the original game. Sprites move automatically and players do not lose when they go the opposite direction of their movement
- 2 pts - movement and game-play are mostly functional, but do not match the original game.
- 1 pt - movement and game-play barely work
Winning & Scoring (out of 3 pts)
- 3 pts - Collisions make players lose. Score is kept so that each player knows how many times each of them have won.
- 2 pts - Collisions make players lose. No scoring.
- 1 pt - Collisions make players lose, but it is inconsistent.
Effort (out of 1 point)
- 1 pt - You tried.
- 0 pts - Fail.
Advanced Features:
- Boost key - pressing a particular key will give that player a boost for a short period of time
- Items & Speedups - items that allow a player to go faster than his/her opponent
- Obstacles - progressively change the levels so that there are pre-built obstacles that can collide with either player
- Player speed handicap - when keeping track of the score. The player with the lower score will move slightly faster than the player with the higher score.