Difference between revisions of "Scratch Workshop - Item Collection & Dodge"
From WLCS
Line 2: | Line 2: | ||
* You will create a Scratch game that allows a player to travel around the screen, collect items, and avoid dangers | * You will create a Scratch game that allows a player to travel around the screen, collect items, and avoid dangers | ||
* Use the following TEMPLATE INSERT HERE to start your game | * Use the following TEMPLATE INSERT HERE to start your game | ||
+ | |||
'''Game Summary:''' | '''Game Summary:''' | ||
Line 9: | Line 10: | ||
* The player wins when all items are picked up | * The player wins when all items are picked up | ||
* The player loses when he/she hits a dangerous item | * The player loses when he/she hits a dangerous item | ||
+ | |||
'''Player Sprite:''' | '''Player Sprite:''' | ||
Line 15: | Line 17: | ||
# Add additional code blocks to enable movement in the other directions | # Add additional code blocks to enable movement in the other directions | ||
# Hint: You will need more if-statements (Control), key pressing (Sensing), directional movement (Motion) | # Hint: You will need more if-statements (Control), key pressing (Sensing), directional movement (Motion) | ||
+ | |||
'''Item counter:''' - will be used to keep track of picked up items | '''Item counter:''' - will be used to keep track of picked up items |
Revision as of 22:09, 23 February 2015
Objective:
- You will create a Scratch game that allows a player to travel around the screen, collect items, and avoid dangers
- Use the following TEMPLATE INSERT HERE to start your game
Game Summary:
- The player will be able to move around
- The player will be able to collect items
- The player must avoid dangers like "mines" or "traps"
- The player wins when all items are picked up
- The player loses when he/she hits a dangerous item
Player Sprite:
- Import a new image or create your own player sprite image to replace the given one
- Analyze the given movement code
- Add additional code blocks to enable movement in the other directions
- Hint: You will need more if-statements (Control), key pressing (Sensing), directional movement (Motion)
Item counter: - will be used to keep track of picked up items
- Create a variable for all sprites named "count"
- Go to the stage background:
- Reset the count variable to 0 when the game starts (green flag clicked)
- Use a forever loop after resetting the variable
- Add an if block to check if the count variable is ever equal to 10, then broadcast a message like "all collected"
- Go to the player sprite:
- When the player receives "all collected", then
- say "You win!"
- stop everything in the game (Hint: check the Control blocks)
Collecting Items:
- Import a new image for the items that the player will collect
- When the game starts, tell the item to go to a random location (use the goto and random # block for x and y)
- If the item touches the player sprite, then:
- it should disappear (hide)
- broadcast a message to the player sprite to say something like "yum!"
- increase the item count by 1
Dangerous Items:
- Import a new image for the dangerous items that the player will avoid
- When the game starts, tell the item to go to a random location (use the goto and random # block for x and y)
- If the item touches the player sprite, then:
- it should disappear (hide)
- say "game over"
- stop everything in the game
Additional Fun Features:
- Sounds - play a sound when:
- you collect an item
- collide with a danger and lose
- win
- Countdown timer - a time variable that starts at 10 (or another number you see fit)
- When the game starts, the time variable decreases by 1 every second
- If the time variable hits 0 and the item count is still less than the 5, then the player should lose ("Game Over" appears)
- Items that give the player more time
- Screenwrapping - when the hits the edge of the screen, it appears on the other side
- Wall collisions - prevent the player from going off the screen
- Health bar or Hit Points
- Multi-directional sprite images
- Explosion image when player sprite collides with a danger
- Change item count label to a point collection label
- Different items (worth different values)
- Increasing difficulty levels (more dangers)