Difference between revisions of "Scratch Workshop - Item Collection & Dodge"
From WLCS
Line 21: | Line 21: | ||
# Reset the count variable to 0 when the game starts (green flag clicked) | # Reset the count variable to 0 when the game starts (green flag clicked) | ||
# Use a forever loop after resetting the variable | # Use a forever loop after resetting the variable | ||
− | ## | + | ## Add an '''if''' block to check if the count variable is ever equal to 10, then '''broadcast''' a message like "all collected" |
+ | # Go to the player sprite: | ||
+ | # When the player receives "all collected", then | ||
+ | ## say "You win!" | ||
+ | ## stop everything in the game (Hint: check the Control blocks) | ||
'''Collecting Items:''' | '''Collecting Items:''' | ||
Line 34: | Line 38: | ||
# Import a new image for the dangerous items that the player will avoid | # Import a new image for the dangerous items that the player will avoid | ||
# When the game starts, tell the item to go to a random location (use the '''goto''' and '''random #''' block for x and y) | # When the game starts, tell the item to go to a random location (use the '''goto''' and '''random #''' block for x and y) | ||
− | # If the item touches player sprite, then: | + | # If the item touches the player sprite, then: |
## it should disappear (hide) | ## it should disappear (hide) | ||
− | ## | + | ## say "game over" |
+ | ## stop everything in the game |
Revision as of 22:00, 23 February 2015
Objective:
- You will create a Scratch game that allows a player to travel around the screen, collect items, and avoid dangers
- Use the following TEMPLATE INSERT HERE to start your game
Game Summary:
- The player will be able to move around
- The player will be able to collect items
- The player must avoid dangers like "mines" or "traps"
- The player wins when all items are picked up
- The player loses when he/she hits a dangerous item
Player Sprite:
- Import a new image or create your own player sprite image to replace the given one
- Analyze the given movement code
- Add additional code blocks to enable movement in the other directions
- Hint: You will need more if-statements (Control), key pressing (Sensing), directional movement (Motion)
Item counter: - will be used to keep track of picked up items
- Create a variable for all sprites named "count"
- Go to the stage background:
- Reset the count variable to 0 when the game starts (green flag clicked)
- Use a forever loop after resetting the variable
- Add an if block to check if the count variable is ever equal to 10, then broadcast a message like "all collected"
- Go to the player sprite:
- When the player receives "all collected", then
- say "You win!"
- stop everything in the game (Hint: check the Control blocks)
Collecting Items:
- Import a new image for the items that the player will collect
- When the game starts, tell the item to go to a random location (use the goto and random # block for x and y)
- If the item touches the player sprite, then:
- it should disappear (hide)
- broadcast a message to the player sprite to say something like "yum!"
- increase the item count by 1
Dangerous Items:
- Import a new image for the dangerous items that the player will avoid
- When the game starts, tell the item to go to a random location (use the goto and random # block for x and y)
- If the item touches the player sprite, then:
- it should disappear (hide)
- say "game over"
- stop everything in the game