Difference between revisions of "Scratch Workshop - Item Collection & Dodge"
From WLCS
Line 19: | Line 19: | ||
# Create a variable for all sprites named "count" | # Create a variable for all sprites named "count" | ||
# Go to the stage background: | # Go to the stage background: | ||
− | + | # Reset the count variable to 0 when the game starts (green flag clicked) | |
− | + | # Use a forever loop after resetting the variable | |
+ | ## If the count variable is ever equal to 10, then | ||
+ | ##* '''broadcast''' a message like "all collected" | ||
'''Collecting Items:''' | '''Collecting Items:''' |
Revision as of 21:50, 23 February 2015
Objective:
- You will create a Scratch game that allows a player to travel around the screen, collect items, and avoid dangers
- Use the following TEMPLATE INSERT HERE to start your game
Game Summary:
- The player will be able to move around
- The player will be able to collect items
- The player must avoid dangers like "mines" or "traps"
- The player wins when all items are picked up
- The player loses when he/she hits a dangerous item
Player Sprite:
- Import a new image or create your own player sprite image to replace the given one
- Analyze the given movement code
- Add additional code blocks to enable movement in the other directions
- Hint: You will need more if-statements (Control), key pressing (Sensing), directional movement (Motion)
Item counter: - will be used to keep track of picked up items
- Create a variable for all sprites named "count"
- Go to the stage background:
- Reset the count variable to 0 when the game starts (green flag clicked)
- Use a forever loop after resetting the variable
- If the count variable is ever equal to 10, then
- broadcast a message like "all collected"
- If the count variable is ever equal to 10, then
Collecting Items:
- Import a new image for the items that the player will collect
- When the game starts, tell the item to go to a random location (use the goto and random # block for x and y)
- If the item touches the player sprite, then:
- it should disappear (hide)
- broadcast a message to the player sprite to say something like "yum!"
- increase the item count by 1
Dangerous Items:
- Import a new image for the dangerous items that the player will avoid
- When the game starts, tell the item to go to a random location (use the goto and random # block for x and y)
- If the item touches player sprite, then:
- it should disappear (hide)
- broadcast a message like "game over"