Difference between revisions of "Python - Maze Generation Assignment"
From WLCS
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## Else if stack is not empty | ## Else if stack is not empty | ||
### Pop a room from the stack and make it the current cell | ### Pop a room from the stack and make it the current cell | ||
+ | <!-- | ||
## Else | ## Else | ||
### Pick a random unvisited neighbor, make it the current cell and mark it as visit | ### Pick a random unvisited neighbor, make it the current cell and mark it as visit | ||
* '''print(self):''' - prints the maze to the screen using characters | * '''print(self):''' - prints the maze to the screen using characters | ||
− | + | --> | |
= Testing = | = Testing = | ||
* Create a new file named '''MazeTest.py''' and execute the following code: | * Create a new file named '''MazeTest.py''' and execute the following code: |
Revision as of 14:21, 29 May 2013
Contents
Objectives
- You will create a maze generation program
- You will create Python classes that represent a MazeRoom and a Maze
- You will implement a depth-first search maze algorithm using a stack as a backtracker
Resources
MazeRoom class
- Create a file named MazeRoom.py for the MazeRoom class
MazeRoom Attributes
- MazeRoom should have the following attributes with default values:
- roomToNorth - references the a doorway to the north. A None value means that there is wall
- Default: None
- roomToSouth - references the a doorway to the south. A None value means that there is wall
- Default: None
- roomToEast - references the a doorway to the east. A None value means that there is wall
- Default: None
- roomToWest - references the a doorway to the west. A None value means that there is wall
- Default: None
- row - the row number for the Room
- Default: -1
- col - the column number for the Room
- Default: -1
- visited - a Boolean that keeps track of whether or not the room has been visited in the maze algorithm
- Default: False
- roomToNorth - references the a doorway to the north. A None value means that there is wall
MazeRoom Methods
- MazeRoom should have the following method:
- def __init__(self, row = -1, col = -1) - set the internal row and col attributes to be the same as the input parameters
Maze class
- Download the partially completed Maze.py for the Maze class
Maze Attributes
- numRows - an int that stores the total number of rows in your maze
- numCols - an int that stores the total number of cols in your maze
- rooms - a 2-dimensional list of Rooms
- Access the individual elements of rooms: rooms[row][col]
Maze Methods
- __init__(self, height=10, width=10):'
- initializes the dimensions of the Maze and creates the 2-dimensional matrix of MazeRooms
- connectRooms(self, r1, r2):
- Takes 2 MazeRooms as input parameters.
- Compares their row and column numbers to figure out their adjacency (relative locations)
- Sets the roomToNorth, roomToSouth, roomToEast, or roomToWest variables accordingly to connect the rooms together.
- getUnvisitedNeighbors(self, room): - Returns a list of unvisited neighbors of the room parameter
- countUnvisited(self):
- Using 2 nested loops, traverse every room in the matrix and check if its visited attribute is False.
- Count all the unvisited Rooms and return the count
- generate(self):
- Create an empty list named stack
- Make a currentRoom variable reference rooms[0][0] and mark it as visited
- While there are unvisited rooms (Hint: Use the countUnvisited() method)
- If the currentRoom has any neighbours which have not been visited (Hint: Use the getUnvisitedNeighbors() method)
- Choose randomly one of the unvisited neighbours
- Push the currentRoom on to the stack
- Remove the wall between the current cell and the chosen cell (Hint: Use the connectRooms() method)
- Make the randomly chosen room as the current cell and mark it as visited
- Else if stack is not empty
- Pop a room from the stack and make it the current cell
- If the currentRoom has any neighbours which have not been visited (Hint: Use the getUnvisitedNeighbors() method)
Testing
- Create a new file named MazeTest.py and execute the following code:
from Maze import *
maze = Maze()
maze.generate()
maze.print()