Difference between revisions of "Python - Descriptions module assignment"
From WLCS
Line 11: | Line 11: | ||
# Add 5 more values to each of the lists | # Add 5 more values to each of the lists | ||
# Define the following functions: | # Define the following functions: | ||
− | #* string getNextRoomAdjective() - returns a random | + | #* string getNextRoomAdjective() - returns a random string from the roomAdjectives list |
− | #* string getNextRoomType() - returns a random | + | #* string getNextRoomType() - returns a random string from the roomTypes list |
− | #* string getNextMonsterName() - returns a random | + | #* string getNextMonsterName() - returns a random string from the monsterNames list |
− | #* string getNextWeaponName() - returns a random | + | #* string getNextWeaponName() - returns a random string from the weaponNames list |
== Testing == | == Testing == |
Latest revision as of 14:17, 9 May 2013
Contents
Objective
You will learn to create a module comprised of list variables and functions
Purpose
The Descriptions module will allow us to generate a random adjective to describe a room ("dark", "haunted", etc.) and a random room type ("living room", "parlor", etc.), as well as random weapon names ("katana", "sai", etc.) and monster names ("goblin", "troll", etc.).
Directions
- Download descriptions.py
- Examine the code in descriptions.py
- There are four lists: room adjectives, room types, monster names, weapon names
- Add 5 more values to each of the lists
- Define the following functions:
- string getNextRoomAdjective() - returns a random string from the roomAdjectives list
- string getNextRoomType() - returns a random string from the roomTypes list
- string getNextMonsterName() - returns a random string from the monsterNames list
- string getNextWeaponName() - returns a random string from the weaponNames list
Testing
import descriptions
for i in range(20):
print("The " + descriptions.getNextRoomAdjective() + " " + descriptions.getNextRoomType() + " has a " + descriptions.getNextMonsterName() + " holding a " +descriptions.getNextWeaponName())