Difference between revisions of "Python - Descriptions module assignment"

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== Objective ==
 
== Objective ==
* You will learn to create a module comprised of list variables and functions
+
You will learn to create a module comprised of list variables and functions
  
 
== Purpose ==
 
== Purpose ==
* The Descriptions module will allow us to generate a random adjective to describe a room ("dark", "haunted", etc.) and a random room type ("living room", "parlor", etc.), as well as random weapon names ("katana", "sai", etc.) and monster names ("goblin", "troll", etc.).
+
The Descriptions module will allow us to generate a random adjective to describe a room ("dark", "haunted", etc.) and a random room type ("living room", "parlor", etc.), as well as random weapon names ("katana", "sai", etc.) and monster names ("goblin", "troll", etc.).
  
 
== Directions ==
 
== Directions ==

Revision as of 14:16, 9 May 2013

Objective

You will learn to create a module comprised of list variables and functions

Purpose

The Descriptions module will allow us to generate a random adjective to describe a room ("dark", "haunted", etc.) and a random room type ("living room", "parlor", etc.), as well as random weapon names ("katana", "sai", etc.) and monster names ("goblin", "troll", etc.).

Directions

  1. Download descriptions.py
  2. Examine the code in descriptions.py
    • There are four lists: room adjectives, room types, monster names, weapon names
  3. Add 5 more values to each of the lists
  4. Define the following functions:
    • string getNextRoomAdjective() - returns a random adjective from the roomAdjectives list
    • string getNextRoomType() - returns a random adjective from the roomTypes list
    • string getNextMonsterName() - returns a random adjective from the monsterNames list
    • string getNextWeaponName() - returns a random adjective from the weaponNames list

Testing

<syntaxhighlight lang="Python">
import descriptions

for i in range(20):
    print("The " + descriptions.getNextRoomAdjective() + " " + descriptions.getNextRoomType() + " has a " + descriptions.getNextMonsterName() + " holding a " +descriptions.getNextWeaponName())

</syntaxhighlight>