Patrick Thai
From WLCS
Contents
- 1 Project
- 2 Goals
- 2.1 Complete Program Control Section
- 2.2 Complete Method Section
- 2.3 Complete Object Oriented Concepts Section
- 2.4 Simple Objects Section
- 2.5 Inheritance and Polymorphism Section
- 2.6 Class Definitions Revisited
- 2.7 Abstractions Section
- 2.8 Algorithms (intro)
- 2.9 Searching and Sorting
- 2.10 Program Analysis
- 3 References
Project
Create a 2D game engine that is fully functional using Java
Goals
- Complete Variables and Expressions Section
- Numbers and variables are able to be stored inside letters. a = 1
- The double code can be used to store numbers such as 10.5. double a; a = 10.5;
- a = (int)10.5 the result will be 10.
- E is used to show scientific notation. 5 x 10⁶ = 5E6
- j++; = add j to the current value and then assign the new value to j.
- Strings used similar to other programming languages. String s; string s = ḧello world
- the length is the length of the string. use of / for escape characters.
- System.out.println is a method that takes a single argument. When that argument is a string, then the contents of the string are displayed.
- Going through boolean and arrays. Assign values with arrays. Everything can go together and can be combined.
Complete Program Control Section
the use of if and else