Difference between revisions of "Patrick Thai"
From WLCS
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== '''Goals''' == | == '''Goals''' == | ||
− | *Complete Variables and Expressions Section | + | *'''Complete Variables and Expressions Section''' |
− | Numbers and variables are able to be stored inside letters. a = 1 | + | :Numbers and variables are able to be stored inside letters. a = 1 |
− | The double code can be used to store numbers such as 10.5. double a; a = 10.5; | + | :The double code can be used to store numbers such as 10.5. double a; a = 10.5; |
− | a = (int)10.5 the result will be 10. | + | :a = (int)10.5 the result will be 10. |
− | E is used to show scientific notation. 5 x 10⁶ = 5E6 | + | :E is used to show scientific notation. 5 x 10⁶ = 5E6 |
− | j++; = add j to the current value and then assign the new value to j. | + | :j++; = add j to the current value and then assign the new value to j. |
− | Strings used similar to other programming languages. String s; string s = ḧello world | + | :Strings used similar to other programming languages. String s; string s = ḧello world |
− | the length is the length of the string. use of / for escape characters. | + | :the length is the length of the string. use of / for escape characters. |
− | System.out.println is a method that takes a single argument. When that argument is a string, then the contents of the string are displayed. | + | :System.out.println is a method that takes a single argument. When that argument is a string, then the contents of the string are displayed. |
− | Going through boolean and arrays. Assign values with arrays. Everything can go together and can be combined. | + | :Going through boolean and arrays. Assign values with arrays. Everything can go together and can be combined. |
==== Complete Program Control Section ==== | ==== Complete Program Control Section ==== | ||
the use of if and else | the use of if and else |
Revision as of 11:48, 19 October 2009
Contents
- 1 Project
- 2 Goals
- 2.1 Complete Program Control Section
- 2.2 Complete Method Section
- 2.3 Complete Object Oriented Concepts Section
- 2.4 Simple Objects Section
- 2.5 Inheritance and Polymorphism Section
- 2.6 Class Definitions Revisited
- 2.7 Abstractions Section
- 2.8 Algorithms (intro)
- 2.9 Searching and Sorting
- 2.10 Program Analysis
- 3 References
Project
Create a 2D game engine that is fully functional using Java
Goals
- Complete Variables and Expressions Section
- Numbers and variables are able to be stored inside letters. a = 1
- The double code can be used to store numbers such as 10.5. double a; a = 10.5;
- a = (int)10.5 the result will be 10.
- E is used to show scientific notation. 5 x 10⁶ = 5E6
- j++; = add j to the current value and then assign the new value to j.
- Strings used similar to other programming languages. String s; string s = ḧello world
- the length is the length of the string. use of / for escape characters.
- System.out.println is a method that takes a single argument. When that argument is a string, then the contents of the string are displayed.
- Going through boolean and arrays. Assign values with arrays. Everything can go together and can be combined.
Complete Program Control Section
the use of if and else