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− | == Tuesday (12/10/19) ==
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− | '''Agenda:'''
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− | * Demo Robots + Item Collection Game
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− | * Introduction to Iteration (looping)
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− | ** [https://docs.google.com/presentation/d/130_vwU_d09j7A-N8-GC4c7izG4ghg6ZTnj7U6UT7XQg/edit?usp=sharing while loop slides]
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− | * while loop practice (using Wing IDE or repl.it)
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− | ** Write a loop that prints 0 to 10
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− | ** Write a loop that prints 10 to 0
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− | ** Write a loop that prints from 19 to 77
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− | ** Write a loop that prints the first 50 even numbers
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− | ** Write a loop that prints all the numbers that are divisible by 3 and 7 between 0 and 1000
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− | ** Write a function named rangeOfEvens(a, b) that uses a loop to print all the even numbers between a and b
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− | ** Prompt a user for a number N. Write a loop that then prints out the first N even numbers (Hint: Use multiple variables)
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− | * Complete the isPrime function and loop assignment in repl.it
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− | == Friday (12/6/19) ==
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− | '''Agenda:'''
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− | * Complete the "Top-Down" Perspective Game (Robots / Item Collection Game)
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− | == Wednesday (12/4/19) ==
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− | '''Agenda:'''
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− | * Group 4 Project Field Trip
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− | ** Complete the [https://goo.gl/forms/0ya5UJ6KdVJvDvJF3 Group 4 Project Reflection]
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− | * Complete the "Top-Down" Game (Robots / Item Collection Game) if you are not attending the field trip today
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− | == Monday (12/2/19) ==
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− | '''Agenda:'''
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− | * [https://drive.google.com/open?id=1s1zAquCP4iF_xO68JnPcziVuv-RzVOwv Group 4 Project Field Trip Logistics!]
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− | * "Top-Down" Perspective Game (Robots / Item Collection Game) - complete and demo this week
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− | ** This next game will use a top-down perspective and be a variation of many games that you might have played in the past
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− | ** The keyboard will move the player around (WASD or arrow keys)
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− | ** The player must collect 5 or more items on the screen. Collecting all the items wins the game.
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− | ** The player must avoid colliding with at least 3 enemy robots that follow it around. Colliding with a robot loses the game
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− | ** There is a timer counting down, and the player must collect all the items before it hits 0. Otherwise, the player loses.
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− | ** The screen wraps around (e.g. player moving off screen to the left appears on the right)
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− | * Additional challenges:
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− | ** Robots that collide with each other become disabled "land mines"
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− | ** Attack ability so that player can fight back a robot
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− | ** Health meter for the player
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− | ** Levels that increase in difficulty (e.g. add more robots)
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− | ** Warp doors - the player going through the door appears at the other door
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− | ** An invincibility or shield power-up item
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− | == [[IBCS1 - 1920 - November]] ==
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− | == [[IBCS1 - 1920 - October]] ==
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− | == [[IBCS1 - 1920 - September]] ==
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| == [[IBCS1 - Archives]] == | | == [[IBCS1 - Archives]] == |