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− | == Wednesday (10/30/19) == | + | == Friday (12/6/19) == |
| '''Agenda:''' | | '''Agenda:''' |
− | * Turn in Group 4 Project permission slips
| + | * Complete the "Top-Down" Perspective Game (Robots / Item Collection Game) |
− | * Complete and demo [https://docs.google.com/document/d/1K4uqoXWXBYnHWzY3wp0DS4clfTdrXpC_5Z3cHu457G4/edit?usp=sharing Project: Basic Pool]: Part 2 | |
− | * Functions quiz?
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− | == Monday (10/28/19) == | + | == Wednesday (12/4/19) == |
| '''Agenda:''' | | '''Agenda:''' |
− | * Turn in Group 4 Project permission slips | + | * Group 4 Project Field Trip |
− | * Functions quiz on '''Wednesday (10/30/19)''' | + | ** Complete the [https://goo.gl/forms/0ya5UJ6KdVJvDvJF3 Group 4 Project Reflection] |
− | * Demo [https://docs.google.com/document/d/1K4uqoXWXBYnHWzY3wp0DS4clfTdrXpC_5Z3cHu457G4/edit?usp=sharing Project: Basic Pool]: Part 1 | + | * Complete the "Top-Down" Game (Robots / Item Collection Game) if you are not attending the field trip today |
− | * Complete and demo [https://docs.google.com/document/d/1K4uqoXWXBYnHWzY3wp0DS4clfTdrXpC_5Z3cHu457G4/edit?usp=sharing Project: Basic Pool]: Part 2 | |
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− | == Thursday (10/24/19) == | + | == Monday (12/2/19) == |
| '''Agenda:''' | | '''Agenda:''' |
− | * Turn in Group 4 Project permission slips | + | * [https://drive.google.com/open?id=1s1zAquCP4iF_xO68JnPcziVuv-RzVOwv Group 4 Project Field Trip Logistics!] |
− | * Functions quiz on '''Wednesday (10/30/19)'''
| + | * "Top-Down" Perspective Game (Robots / Item Collection Game) - complete and demo this week |
− | * Complete and demo [https://docs.google.com/document/d/1K4uqoXWXBYnHWzY3wp0DS4clfTdrXpC_5Z3cHu457G4/edit?usp=sharing Project: Basic Pool]: Part 1
| + | ** This next game will use a top-down perspective and be a variation of many games that you might have played in the past |
− | | + | ** The keyboard will move the player around (WASD or arrow keys) |
− | == Tuesday (10/22/19) ==
| + | ** The player must collect 5 or more items on the screen. Collecting all the items wins the game. |
− | '''Agenda:'''
| + | ** The player must avoid colliding with at least 3 enemy robots that follow it around. Colliding with a robot loses the game |
− | * Turn in Group 4 Project permission slips!
| + | ** There is a timer counting down, and the player must collect all the items before it hits 0. Otherwise, the player loses. |
− | * Submit [https://docs.google.com/document/d/1wfVoej_7PVHquaAcugEr5YWZIzbKPNl8YYKlp7Gfouo/edit?usp=sharing Mouse Variables & Functions] notes tables to Canvas
| + | ** The screen wraps around (e.g. player moving off screen to the left appears on the right) |
− | * Assignment demos:
| + | * Additional challenges: |
− | ** [https://docs.google.com/document/d/1i6iUV20KXDF_yKr4mn5X4JQQPc4hF7lklkp5DlDpMCE/edit?usp=sharing Functions: Hover Buttons]
| + | ** Robots that collide with each other become disabled "land mines" |
− | ** [https://docs.google.com/document/d/1wfVoej_7PVHquaAcugEr5YWZIzbKPNl8YYKlp7Gfouo/edit?usp=sharing Mouse Variables & Functions: Part 2]
| + | ** Attack ability so that player can fight back a robot |
− | * Complete [https://docs.google.com/document/d/1xRSA_Ti8l5002jcAftcUtCTdujCojghzoTpUZwJvHQ4/edit?usp=sharing Bouncing Ball]
| + | ** Health meter for the player |
− | * Complete and demo [https://docs.google.com/document/d/1K4uqoXWXBYnHWzY3wp0DS4clfTdrXpC_5Z3cHu457G4/edit?usp=sharing Project: Basic Pool]: Part 1
| + | ** Levels that increase in difficulty (e.g. add more robots) |
− | | + | ** Warp doors - the player going through the door appears at the other door |
− | == Friday (10/18/19) ==
| + | ** An invincibility or shield power-up item |
− | '''Agenda:'''
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− | * Prepare to demo [https://docs.google.com/document/d/1i6iUV20KXDF_yKr4mn5X4JQQPc4hF7lklkp5DlDpMCE/edit?usp=sharing Functions: Hover Buttons] next class
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− | * More advanced mouse variables and functions:
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− | ** Complete the table found in [https://docs.google.com/document/d/1wfVoej_7PVHquaAcugEr5YWZIzbKPNl8YYKlp7Gfouo/edit?usp=sharing Mouse Variables & Functions]
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− | ** Complete the Part 2 activity in [https://docs.google.com/document/d/1wfVoej_7PVHquaAcugEr5YWZIzbKPNl8YYKlp7Gfouo/edit?usp=sharing Mouse Variables & Functions]
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− | * Complete [https://docs.google.com/document/d/1xRSA_Ti8l5002jcAftcUtCTdujCojghzoTpUZwJvHQ4/edit?usp=sharing Bouncing Ball]
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− | * Complete and demo [https://docs.google.com/document/d/1K4uqoXWXBYnHWzY3wp0DS4clfTdrXpC_5Z3cHu457G4/edit?usp=sharing Project: Basic Pool]: Part 1
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− | | |
− | == Wednesday (10/16/19) ==
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− | * PSATs
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− | | |
− | == Tuesday (10/15/19) ==
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− | '''Agenda:'''
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− | * Group 4 Project permission slips
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− | * Function definitions & return repl.it questions?
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− | * Demo your completed Tic-Tac-Toe: Part 3 if you have not already done so
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− | * Tic-Tac-Toe w/ Functions walk-through
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− | * Complete and demo [https://docs.google.com/document/d/1u1aQNdF_V-_n_zE5gAbMbjh45IHNyrX4P4sCDzldvKs/edit?usp=sharing Functions: Emoji Assignment]
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− | * Work on [https://docs.google.com/document/d/1i6iUV20KXDF_yKr4mn5X4JQQPc4hF7lklkp5DlDpMCE/edit?usp=sharing Functions: Hover Buttons]
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− | | |
− | '''Homework:'''
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− | * Complete [https://docs.google.com/document/d/1i6iUV20KXDF_yKr4mn5X4JQQPc4hF7lklkp5DlDpMCE/edit?usp=sharing Functions: Hover Buttons]
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− | | |
− | == Thursday (10/10/19) ==
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− | '''Agenda:'''
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− | * Group 4 Project permission slips
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− | * Demo your completed Tic-Tac-Toe: Part 3
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− | * Introduction to Functions
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− | ** [https://docs.google.com/presentation/d/1W_kTmZH-qLbcFcueUBLw3skRXIDlAxLDdJB-y7AbeWM/edit?usp=sharing Functions slides]
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− | * Complete repl.it assignment titled: "Function definitions & return" | |
− | * Work on [https://docs.google.com/document/d/1u1aQNdF_V-_n_zE5gAbMbjh45IHNyrX4P4sCDzldvKs/edit?usp=sharing Functions: Emoji Assignment]
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− | | |
− | '''Homework:'''
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− | * Complete "Function definitions & return" repl.it assignment if you did not do so in class
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− | | |
− | == Tuesday (10/8/19) ==
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− | '''Agenda:'''
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− | * Group 4 Project permission slips
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− | * Complete & demo Tic-Tac-Toe - Part 2
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− | * Tic-Tac-Toe - Part 3 | |
− | *# Be sure to create a new sketch so as not to lose your working Part 2 code, and copy over your Part 2 code to the new sketch | |
− | *# Add if-statements and conditionals to check if any 3 in a row match
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− | *#* Don't forget to make sure that one of the slot variables is not equal to the empty string because 3 empty slots will be considered a match too
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− | *# Display a text() message that indicates the winner
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− | *# Call the noLoop() function to stop the game when there is a winner
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− | *# Implement a mechanism/conditional to check if the game is a draw (tie)
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− | * Demo a completed Tic-Tac-Toe game
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− | * Challenge:
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− | *# Implement an AI to play against you
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− | | |
− | == Friday (10/4/19) ==
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− | '''Agenda:'''
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− | * Group 4 Project - field trip slips
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− | * Complete and demo Tic-Tac-Toe: Part 2 (see description from Wednesday)
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− | * If you have completed Tic-Tac-Toe: Part 2, then proceed to adding conditionals to determine winning
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− | * Don't forget about cat's games (tie-game) where the board is completely full
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− | | |
− | == Wednesday (10/2/19) ==
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− | '''Agenda:'''
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− | * Demonstrate Tic-Tac-Toe Select-a-Square | |
− | * Read [https://py.processing.org/reference/text.html text()] and test out its example code snippet | |
− | ** You can use text() to draw X and O on the screen for our game! | |
− | * Read [https://py.processing.org/reference/globals.html global variables] and test out its example code snippet in Processing
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− | ** You will interact with the code snippet by hitting keys | |
− | ** Focus on understanding the use of the global keyword
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− | * Read [https://py.processing.org/reference/mouseReleased.html mouseReleased()] and test out its example code snippet in Processing
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− | ** You will interact with the code snippet by pressing and releasing the mouse/trackpad button
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− | ** The mouseReleased() function automatically runs every time the mouse's button is released | |
− | * What components of Tic-Tac-Toe are left?
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− | ** Copy your Tic-Tac-Toe code to a new Processing sketch program and save it as TTT_Part2
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− | ** Declare/create a global string variable named '''turn''' and initialize it to either "X" or "O" | |
− | ** Declare/create global variables for each square in the game (e.g. b_0_0, b_0_1) -- you will use these variables to track where moves are made
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− | *** Initialize all the b_#_# variables to empty strings "" | |
− | ** Update your draw() so that all of the b_#_# variables are text()-ed onto the screen at their appropriate locations. Test out your program by giving some of the b_#_# variables "X" and "O". You should see them appear on the screen. Once your testing is done, revert them back to empty string "" | |
− | ** Define the mouseReleased() function like the example linked above. Read all of the following guidelines for mouseReleased() | |
− | *** You will add/modify the mouseReleased() code block, such that you will determine where the mouse is releasing (using if-statements), and then you will change/update the corresponding b_#_# variable | |
− | *** You can use the same if statements and conditionals from the previous "select-a-square" lab! (i.e. copy all your if-statements from the draw() and paste them into mouseReleased(). You will not need any of the fill() or rect() in mouseReleased()
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− | *** If a particular square is clicked, then save the current player's turn into that specific b_#_# | |
− | ** Every time you release the mouse and draw "X" or "O", the turn should switch
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− | ** You must not allow a move to occur in a space that already has a move | |
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| + | == [[IBCS1 - 1920 - November]] == |
| + | == [[IBCS1 - 1920 - October]] == |
| == [[IBCS1 - 1920 - September]] == | | == [[IBCS1 - 1920 - September]] == |
| == [[IBCS1 - Archives]] == | | == [[IBCS1 - Archives]] == |