Difference between revisions of "IB Computer Science 1"

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== Thursday (10/24/19) ==
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== Friday (12/6/19) ==
 
'''Agenda:'''
 
'''Agenda:'''
* Turn in Group 4 Project permission slips
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* Complete the "Top-Down" Perspective Game (Robots / Item Collection Game)
* Functions quiz on '''Wednesday (10/30/19)'''
 
* Complete and demo [https://docs.google.com/document/d/1K4uqoXWXBYnHWzY3wp0DS4clfTdrXpC_5Z3cHu457G4/edit?usp=sharing Project: Basic Pool]: Part 1
 
  
== Tuesday (10/22/19) ==
+
== Wednesday (12/4/19) ==
 
'''Agenda:'''
 
'''Agenda:'''
* Turn in Group 4 Project permission slips!
+
* Group 4 Project Field Trip
* Submit [https://docs.google.com/document/d/1wfVoej_7PVHquaAcugEr5YWZIzbKPNl8YYKlp7Gfouo/edit?usp=sharing Mouse Variables & Functions] notes tables to Canvas
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** Complete the [https://goo.gl/forms/0ya5UJ6KdVJvDvJF3 Group 4 Project Reflection]
* Assignment demos:
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* Complete the "Top-Down" Game (Robots / Item Collection Game) if you are not attending the field trip today
** [https://docs.google.com/document/d/1i6iUV20KXDF_yKr4mn5X4JQQPc4hF7lklkp5DlDpMCE/edit?usp=sharing Functions: Hover Buttons]
 
** [https://docs.google.com/document/d/1wfVoej_7PVHquaAcugEr5YWZIzbKPNl8YYKlp7Gfouo/edit?usp=sharing Mouse Variables & Functions: Part 2]
 
* Complete [https://docs.google.com/document/d/1xRSA_Ti8l5002jcAftcUtCTdujCojghzoTpUZwJvHQ4/edit?usp=sharing Bouncing Ball]
 
* Complete and demo [https://docs.google.com/document/d/1K4uqoXWXBYnHWzY3wp0DS4clfTdrXpC_5Z3cHu457G4/edit?usp=sharing Project: Basic Pool]: Part 1
 
  
== Friday (10/18/19) ==
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== Monday (12/2/19) ==
 
'''Agenda:'''
 
'''Agenda:'''
* Prepare to demo [https://docs.google.com/document/d/1i6iUV20KXDF_yKr4mn5X4JQQPc4hF7lklkp5DlDpMCE/edit?usp=sharing Functions: Hover Buttons] next class
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* [https://drive.google.com/open?id=1s1zAquCP4iF_xO68JnPcziVuv-RzVOwv Group 4 Project Field Trip Logistics!]
* More advanced mouse variables and functions:
+
* "Top-Down" Perspective Game (Robots / Item Collection Game) - complete and demo this week
** Complete the table found in [https://docs.google.com/document/d/1wfVoej_7PVHquaAcugEr5YWZIzbKPNl8YYKlp7Gfouo/edit?usp=sharing Mouse Variables & Functions]
+
** This next game will use a top-down perspective and be a variation of many games that you might have played in the past
** Complete the Part 2 activity in [https://docs.google.com/document/d/1wfVoej_7PVHquaAcugEr5YWZIzbKPNl8YYKlp7Gfouo/edit?usp=sharing Mouse Variables & Functions]
+
** The keyboard will move the player around (WASD or arrow keys)
* Complete [https://docs.google.com/document/d/1xRSA_Ti8l5002jcAftcUtCTdujCojghzoTpUZwJvHQ4/edit?usp=sharing Bouncing Ball]
+
** The player must collect 5 or more items on the screen. Collecting all the items wins the game.
* Complete and demo [https://docs.google.com/document/d/1K4uqoXWXBYnHWzY3wp0DS4clfTdrXpC_5Z3cHu457G4/edit?usp=sharing Project: Basic Pool]: Part 1
+
** The player must avoid colliding with at least 3 enemy robots that follow it around. Colliding with a robot loses the game
 
+
** There is a timer counting down, and the player must collect all the items before it hits 0. Otherwise, the player loses.
== Wednesday (10/16/19) ==
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** The screen wraps around (e.g. player moving off screen to the left appears on the right)
* PSATs
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* Additional challenges:
 
+
** Robots that collide with each other become disabled "land mines"
== Tuesday (10/15/19) ==
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** Attack ability so that player can fight back a robot
'''Agenda:'''
+
** Health meter for the player
* Group 4 Project permission slips
+
** Levels that increase in difficulty (e.g. add more robots)
* Function definitions & return repl.it questions?
+
** Warp doors - the player going through the door appears at the other door
* Demo your completed Tic-Tac-Toe: Part 3 if you have not already done so
+
** An invincibility or shield power-up item
* Tic-Tac-Toe w/ Functions walk-through
 
* Complete and demo [https://docs.google.com/document/d/1u1aQNdF_V-_n_zE5gAbMbjh45IHNyrX4P4sCDzldvKs/edit?usp=sharing Functions: Emoji Assignment]
 
* Work on [https://docs.google.com/document/d/1i6iUV20KXDF_yKr4mn5X4JQQPc4hF7lklkp5DlDpMCE/edit?usp=sharing Functions: Hover Buttons]
 
 
 
'''Homework:'''
 
* Complete [https://docs.google.com/document/d/1i6iUV20KXDF_yKr4mn5X4JQQPc4hF7lklkp5DlDpMCE/edit?usp=sharing Functions: Hover Buttons]
 
 
 
== Thursday (10/10/19) ==
 
'''Agenda:'''
 
* Group 4 Project permission slips
 
* Demo your completed Tic-Tac-Toe: Part 3
 
* Introduction to Functions
 
** [https://docs.google.com/presentation/d/1W_kTmZH-qLbcFcueUBLw3skRXIDlAxLDdJB-y7AbeWM/edit?usp=sharing Functions slides]
 
* Complete repl.it assignment titled: "Function definitions & return"
 
* Work on [https://docs.google.com/document/d/1u1aQNdF_V-_n_zE5gAbMbjh45IHNyrX4P4sCDzldvKs/edit?usp=sharing Functions: Emoji Assignment]
 
 
 
'''Homework:'''
 
* Complete "Function definitions & return" repl.it assignment if you did not do so in class
 
 
 
== Tuesday (10/8/19) ==
 
'''Agenda:'''
 
* Group 4 Project permission slips
 
* Complete & demo Tic-Tac-Toe - Part 2
 
* Tic-Tac-Toe - Part 3
 
*# Be sure to create a new sketch so as not to lose your working Part 2 code, and copy over your Part 2 code to the new sketch
 
*# Add if-statements and conditionals to check if any 3 in a row match
 
*#* Don't forget to make sure that one of the slot variables is not equal to the empty string because 3 empty slots will be considered a match too
 
*# Display a text() message that indicates the winner
 
*# Call the noLoop() function to stop the game when there is a winner
 
*# Implement a mechanism/conditional to check if the game is a draw (tie)
 
* Demo a completed Tic-Tac-Toe game
 
* Challenge:
 
*# Implement an AI to play against you
 
 
 
== Friday (10/4/19) ==
 
'''Agenda:'''
 
* Group 4 Project - field trip slips
 
* Complete and demo Tic-Tac-Toe: Part 2 (see description from Wednesday)
 
* If you have completed Tic-Tac-Toe: Part 2, then proceed to adding conditionals to determine winning
 
* Don't forget about cat's games (tie-game) where the board is completely full
 
 
 
== Wednesday (10/2/19) ==
 
'''Agenda:'''
 
* Demonstrate Tic-Tac-Toe Select-a-Square
 
* Read [https://py.processing.org/reference/text.html text()] and test out its example code snippet
 
** You can use text() to draw X and O on the screen for our game!
 
* Read [https://py.processing.org/reference/globals.html global variables] and test out its example code snippet in Processing
 
** You will interact with the code snippet by hitting keys
 
** Focus on understanding the use of the global keyword
 
* Read [https://py.processing.org/reference/mouseReleased.html mouseReleased()] and test out its example code snippet in Processing
 
** You will interact with the code snippet by pressing and releasing the mouse/trackpad button
 
** The mouseReleased() function automatically runs every time the mouse's button is released
 
* What components of Tic-Tac-Toe are left?
 
** Copy your Tic-Tac-Toe code to a new Processing sketch program and save it as TTT_Part2
 
** Declare/create a global string variable named '''turn''' and initialize it to either "X" or "O"
 
** Declare/create global variables for each square in the game (e.g. b_0_0, b_0_1) -- you will use these variables to track where moves are made
 
*** Initialize all the b_#_# variables to empty strings ""
 
** Update your draw() so that all of the b_#_# variables are text()-ed onto the screen at their appropriate locations.  Test out your program by giving some of the b_#_# variables "X" and "O".  You should see them appear on the screen.  Once your testing is done, revert them back to empty string ""
 
** Define the mouseReleased() function like the example linked above.  Read all of the following guidelines for mouseReleased()
 
*** You will add/modify the mouseReleased() code block, such that you will determine where the mouse is releasing (using if-statements), and then you will change/update the corresponding b_#_# variable
 
*** You can use the same if statements and conditionals from the previous "select-a-square" lab! (i.e. copy all your if-statements from the draw() and paste them into mouseReleased(). You will not need any of the fill() or rect() in mouseReleased()
 
*** If a particular square is clicked, then save the current player's turn into that specific b_#_#
 
** Every time you release the mouse and draw "X" or "O", the turn should switch
 
** You must not allow a move to occur in a space that already has a move
 
  
 +
== [[IBCS1 - 1920 - November]] ==
 +
== [[IBCS1 - 1920 - October]] ==
 
== [[IBCS1 - 1920 - September]] ==
 
== [[IBCS1 - 1920 - September]] ==
 
== [[IBCS1 - Archives]] ==
 
== [[IBCS1 - Archives]] ==

Revision as of 09:10, 6 December 2019

Friday (12/6/19)

Agenda:

  • Complete the "Top-Down" Perspective Game (Robots / Item Collection Game)

Wednesday (12/4/19)

Agenda:

  • Group 4 Project Field Trip
  • Complete the "Top-Down" Game (Robots / Item Collection Game) if you are not attending the field trip today

Monday (12/2/19)

Agenda:

  • Group 4 Project Field Trip Logistics!
  • "Top-Down" Perspective Game (Robots / Item Collection Game) - complete and demo this week
    • This next game will use a top-down perspective and be a variation of many games that you might have played in the past
    • The keyboard will move the player around (WASD or arrow keys)
    • The player must collect 5 or more items on the screen. Collecting all the items wins the game.
    • The player must avoid colliding with at least 3 enemy robots that follow it around. Colliding with a robot loses the game
    • There is a timer counting down, and the player must collect all the items before it hits 0. Otherwise, the player loses.
    • The screen wraps around (e.g. player moving off screen to the left appears on the right)
  • Additional challenges:
    • Robots that collide with each other become disabled "land mines"
    • Attack ability so that player can fight back a robot
    • Health meter for the player
    • Levels that increase in difficulty (e.g. add more robots)
    • Warp doors - the player going through the door appears at the other door
    • An invincibility or shield power-up item

IBCS1 - 1920 - November

IBCS1 - 1920 - October

IBCS1 - 1920 - September

IBCS1 - Archives