Difference between revisions of "IB Computer Science 1"

From WLCS
(Monday (12/2/19))
(Monday (12/2/19))
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** The keyboard will move the player around (WASD or arrow keys)
 
** The keyboard will move the player around (WASD or arrow keys)
 
** The player must collect 5 or more items on the screen. Collecting all the items wins the game.
 
** The player must collect 5 or more items on the screen. Collecting all the items wins the game.
** The player must avoid colliding with enemy robots that follow it around. Colliding with a robot loses the game
+
** The player must avoid colliding with at least 3 enemy robots that follow it around. Colliding with a robot loses the game
 
** There is a timer counting down, and the player must collect all the items before it hits 0. Otherwise, the player loses.
 
** There is a timer counting down, and the player must collect all the items before it hits 0. Otherwise, the player loses.
 
** The screen wraps around (e.g. player moving off screen to the left appears on the right)
 
** The screen wraps around (e.g. player moving off screen to the left appears on the right)

Revision as of 11:45, 2 December 2019

Monday (12/2/19)

Agenda:

  • Group 4 Project Field Trip Logistics!
  • "Top-Down" Game (Robots / Item Collection Game) - complete and demo this week
    • This next game will use a top-down perspective and be a variation of many games that you might have played in the past
    • The keyboard will move the player around (WASD or arrow keys)
    • The player must collect 5 or more items on the screen. Collecting all the items wins the game.
    • The player must avoid colliding with at least 3 enemy robots that follow it around. Colliding with a robot loses the game
    • There is a timer counting down, and the player must collect all the items before it hits 0. Otherwise, the player loses.
    • The screen wraps around (e.g. player moving off screen to the left appears on the right)
  • Additional challenges:
    • Robots that collide with each other become disabled "land mines"
    • Attack ability so that player can fight back a robot
    • Health meter for the player
    • Levels that increase in difficulty (e.g. add more robots)
    • Warp doors - the player going through the door appears at the other door
    • An invincibility or shield power-up item

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