Difference between revisions of "IB Computer Science 1"

From WLCS
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** Warp doors - the player going through the door appears at the other door
 
** Warp doors - the player going through the door appears at the other door
 
** An invincibility or shield power-up item
 
** An invincibility or shield power-up item
 
== Wednesday - Friday (11/27/19 - 11/29/19) ==
 
* Thanksgiving Break
 
 
== Monday (11/25/19) ==
 
'''Agenda:'''
 
* Complete and demo [https://docs.google.com/document/d/1V0URr66vZ52OUpnure4Rz7JTYQ0OZNFjwEST2oWgdIc/edit?usp=sharing Flappy Bird]
 
** Implement the additional challenges once you have completed the basic game
 
* "Top-Down" Game
 
** This next game will use a top-down perspective and be a variation of many games that you might have played in the past
 
** The keyboard will move the player around (WASD or arrow keys)
 
** The player must collect 5 or more items on the screen. Collecting all the items wins the game.
 
** The player must avoid colliding with enemy robots that follow it around. Colliding with a robot loses the game
 
** There is a timer counting down, and the player must collect all the items before it hits 0. Otherwise, the player loses.
 
** The screen wraps around (e.g. player moving off screen to the left appears on the right)
 
 
== Thursday (11/21/19) ==
 
'''Agenda:'''
 
* Demo  [https://docs.google.com/document/d/1RlbOfP-NV5xIIHghf-xv_FDERqp7tvC4ixQppOYBSGE/edit?usp=sharing T-Rex Runner (Dino Game) w/ OOP] if you have not already done so
 
* Computer and Video Game Documentaries
 
** "The Triumph of the Nerds: The Rise of Accidental Empires"
 
** "Rise of the Video Game"
 
** "Download: The True Story of the Internet"
 
* Timer Demo & Notes
 
** millis()
 
* Work on [https://docs.google.com/document/d/1V0URr66vZ52OUpnure4Rz7JTYQ0OZNFjwEST2oWgdIc/edit?usp=sharing Flappy Bird]
 
 
== Tuesday - Thursday (11/19/19 - 11/21/19) ==
 
'''Agenda:'''
 
* Complete and demo the [https://docs.google.com/document/d/1RlbOfP-NV5xIIHghf-xv_FDERqp7tvC4ixQppOYBSGE/edit?usp=sharing T-Rex Runner (Dino Game) w/ OOP]
 
 
== Friday (11/15/19) ==
 
'''Agenda:'''
 
* [https://docs.google.com/presentation/d/1fIXkweLorK2K5motpoD0fqoCRvTEWfopf39ts1eE4Ps/edit?usp=sharing OOP (Python): Part 1 slides]
 
* [https://drive.google.com/open?id=1r3gvu_9yLo6s6cRuNhLBDnxHydeK7ssc Bouncing Ball OOP]
 
** Don't worry about any of the code in the Ball.py tab. Focus on the BallOOP tab
 
** BallOOP walk-through
 
* [https://docs.google.com/document/d/1g5aP7hBogJYCDSdURtG0SfG3CY-q7aLtYyGilZaQcSM/edit?usp=sharing Media: Loading & Playing Sounds]
 
* Re-creating Basic Pool with Objects
 
* Complete the [https://docs.google.com/document/d/1RlbOfP-NV5xIIHghf-xv_FDERqp7tvC4ixQppOYBSGE/edit?usp=sharing T-Rex Runner (Dino Game) w/ OOP]
 
 
== Wednesday (11/13/19) ==
 
'''Agenda:'''
 
* [https://survey.k12insight.com/survey.aspx?k=SsSRTVsQRPSsPsPsP&lang=0&data= APS Calendar Survey] - vote for option 3
 
* Computer history lesson
 
** Apple, Microsoft...
 
* What problems/annoyances did we encounter when using procedural programming to make the Basic Pool game?
 
* Introduction to Object-Oriented Programming
 
** [https://www.youtube.com/watch?v=J33pVRdxWbw Triumph of the Nerds: Xerox PARC]
 
** [https://drive.google.com/open?id=1r3gvu_9yLo6s6cRuNhLBDnxHydeK7ssc Bouncing Ball OOP]
 
*** Don't worry about any of the code in the Ball.py tab. Focus on the BallOOP tab
 
** [https://docs.google.com/document/d/1g5aP7hBogJYCDSdURtG0SfG3CY-q7aLtYyGilZaQcSM/edit?usp=sharing Media: Loading & Playing Sounds]
 
** Re-creating Basic Pool with Objects
 
 
== Friday (11/8/19) ==
 
* School closed due to water main break
 
 
== Wednesday (11/6/19) ==
 
'''Agenda:'''
 
* Complete the following labs:
 
** [https://docs.google.com/document/d/1uWpr7pX91LzklGwR6InKvsu7M9IRn2y55xgHHq0MAcQ/edit?usp=sharing Input: Keyboard Practice]
 
** [https://docs.google.com/document/d/13zLTnm_mxURSFxEWJ24MUBOAK1Y6jbfk8NxL-wS_U7g/edit?usp=sharing Media: Loading & Displaying Images]
 
* Demo the assignments at the same time
 
 
== Friday (11/1/19) ==
 
'''Agenda:'''
 
* Demo [https://docs.google.com/document/d/1K4uqoXWXBYnHWzY3wp0DS4clfTdrXpC_5Z3cHu457G4/edit?usp=sharing Project: Basic Pool]: Part 2
 
** Work on the additional challenges and take ownership of the project. Be creative.
 
  
 
== [[IBCS1 - 1920 - November]] ==
 
== [[IBCS1 - 1920 - November]] ==

Revision as of 05:41, 2 December 2019

Monday (12/2/19)

Agenda:

  • "Top-Down" Game - complete and demo this week (preferably Wednesday)
    • This next game will use a top-down perspective and be a variation of many games that you might have played in the past
    • The keyboard will move the player around (WASD or arrow keys)
    • The player must collect 5 or more items on the screen. Collecting all the items wins the game.
    • The player must avoid colliding with enemy robots that follow it around. Colliding with a robot loses the game
    • There is a timer counting down, and the player must collect all the items before it hits 0. Otherwise, the player loses.
    • The screen wraps around (e.g. player moving off screen to the left appears on the right)
  • Additional challenges:
    • Robots that collide with each other become disabled "land mines"
    • Attack ability so that player can fight back a robot
    • Health meter for the player
    • Levels that increase in difficulty (e.g. add more robots)
    • Warp doors - the player going through the door appears at the other door
    • An invincibility or shield power-up item

IBCS1 - 1920 - November

IBCS1 - 1920 - October

IBCS1 - 1920 - September

IBCS1 - Archives