Difference between revisions of "Dodge game"

From WLCS
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'''Directions:'''
 
'''Directions:'''
* Find a sprite image for your player
+
* Find a sprite image or draw a sprite for your player
* Find an image for a falling object (e.g. spike, bomb, etc.)
+
* Find an image or draw a shape for a falling object (e.g. spike, bomb, etc.)
 
* Side-to-side movement
 
* Side-to-side movement
 
** Your player must be restricted to the bottom of the screen
 
** Your player must be restricted to the bottom of the screen

Revision as of 11:48, 14 January 2011

Objective:

  • Design and implement a game where a player may side to side on the screen in order to dodge falling objects

Directions:

  • Find a sprite image or draw a sprite for your player
  • Find an image or draw a shape for a falling object (e.g. spike, bomb, etc.)
  • Side-to-side movement
    • Your player must be restricted to the bottom of the screen
    • Your player must only be able to move to the left and right
    • The player may NOT leave the screen (i.e. there are walls on the left and right edges of the screen)
  • Falling objects
    • Place several objects at the top of the screen
    • The objects should fall (move) automatically to the bottom
    • If an object hits the bottom, then move it back to the top
    • Randomize the x-coordinate when you place objects back at the top
  • Successful dodge counter
    • Every time the player successfully dodges a falling object, increase a counter on the screen by one
    • HINT: A player successfully dodges if the object hits the bottom and you move it back to the top
  • Collisions
    • If the player collides with a falling object (i.e. if the object hits the player), then there should be a game over message
    • If the player successfully avoids 100 falling objects, then there should be a win message

Advanced Features:

  • Power-ups - Good items
    • Add items that randomly drop that are good for the player (e.g. slows down the falling objects, temporary invincibility, speed boost)
  • Lasers - fire back
    • Add the ability to fire a laser back at the falling object so that they cancel each other out
  • Health meter
    • Instead of losing from a single collision, add a health meter to your game. If the player is hit, then your health decreases, and you lose if your health hits zero
  • Difficulty levels
    • Add different levels of difficulty to your game