Difference between revisions of "AP Computer Science"

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== Tuesday (11/13/18) ==
+
== Tuesday (2/12/19) ==
 
'''Agenda:'''
 
'''Agenda:'''
* Bubble sort questions?
+
* Class construction, object usage, & object arrays quiz
** Bubble sort should be done by now
+
* Complete and demo War Card "Game"/Simulation
* NetBeans installation check
+
** Display how many cards each player has at the beginning of each round
* JGrasp installation check
+
** You should display messages like "Player 1 reveals X of X"
* JGrasp canvas visualization practice
+
** Display a message of who wins each "round"
** Simple variables
+
** Display "I declare war!"
** Array
+
** Display the eventual winner
** Loop
 
* Insertion Sort Assignment
 
*# Study the insertion sort visualization [https://visualgo.net/bn/sorting VisuAlgo]
 
*# What are the major components of the algorithm? (e.g. Loop that iterates through array from beginning to end)  Others?
 
*# Implement insertion sort
 
*# Create your own data set and demonstrate your code for credit.  Be prepared to be able to explain how your code works
 
*# Submit you code via Repl.it
 
  
== Wednesday (11/8/18) ==
+
== Wednesday - Friday (2/6/19 - 2/8/19) ==
 
'''Agenda:'''
 
'''Agenda:'''
* Selection sort assignment in repl.it should be already complete
+
* Complete and submit Poker Hands: Part 1 to repl.it
* Watch the bubble sort visualization at [https://visualgo.net/bn/sorting VisuAlgo]
+
* Introduction to ArrayLists
** Watch it multiple times until you have a firm understanding of what is happening
+
** AP CS reference card for ArrayLists
** You can also read slide 5 about bubble sort in the [https://docs.google.com/presentation/d/1Y5JOINM2w744nqimZf2iVuFpi6N6gM2B7GM4ArGjChQ/edit?usp=sharing Sorting slides]
+
** eIMACS ArrayLists chapter review
* There is a bubble sort repl.it assignment posted with guided comments. Implement bubble sort using the guided comments. You can copy-paste the comments into NetBeans to develop your code. Be sure to submit your finalized code into repl.it for bubble sort
+
** Memorize / study ArrayList<E> instance methods
* Future assignments will implement insertion sort and merge sort algorithms. You are encouraged to watch the [https://visualgo.net/bn/sorting VisuAlgo] visualizations to understand those algorithms
+
* Processing - Ball example w/ ArrayLists
 +
* Processing - millis() timer example
 +
* Item Collection w/ ArrayLists
 +
*# Re-implement your Item Collection game so that it uses ArrayLists instead of arrays
 +
*# Start with an ArrayList of 1 robot, and add new robots every 3 seconds
 +
*# Start with an ArrayList of 5 items, and remove items when the player collides with them
 +
* ArrayList<Card> examples
 +
* War Card "Game"/Simulation
 +
*# Use NetBeans and create a new project for War
 +
*# The Main.java file will be the simulation
 +
*# Create a new Java class (name the file Card.java) and paste your Card class there
 +
*# Design and implement the game/simulation (we will design as a class)
  
== Monday (11/5/18) ==
+
== Monday (2/4/19) ==
 +
'''Agenda:'''
 +
* Demo Item Collection Game w/ Object Arrays
 +
* Complete Card class in repl.it (should be done today)
 +
* Work on Poker Hands: Part 1 in repl.it - '''due Thursday (2/6/19)'''
 +
 
 +
== Thursday (1/31/19) ==
 +
'''Agenda:'''
 +
* Demo Item Collection Game
 +
* Arrays of Objects
 +
** String arrays (review)
 +
** Ball class and Ball array
 +
* Item Collection Game w/ Object Arrays (assignment)
 +
*# Copy your Item Collection Game to a new Processing sketch
 +
*# Convert your item Sprites collected into an array
 +
*# Convert your robot Sprites into an array
 +
*# Demo your converted game on '''Monday (2/4/19)'''
 +
 
 +
== Tuesday (1/29/19) ==
 +
'''Agenda:'''
 +
* Item Collection Game - '''due Thursday (1/31/19)'''
 +
*# We will design a simple top-down item collection game using a new Sprite class (specified below)
 +
*# Find and download Sprite images of your choosing
 +
*# You can move the player sprite with the keyboard (wrap the player to the other side of the screen if you go off screen)
 +
*# The player sprite will be able to collect item sprites
 +
*# Robot sprites will follow the player around
 +
*# You win when you collect all the items
 +
*# You lose if a robot collides with your sprite
 +
* Sprite class (has similarities to the previous Sprite class)
 +
** Attributes:
 +
*** double x, y (to be used for position)
 +
*** double dx, dy (to be used for step size when moving -- always positive)
 +
*** PImage img (stores the image)
 +
*** boolean visible (default setting is true -- we will use this variable to track the Sprite's visibility state)
 +
** Constructors:
 +
*** Sprite()
 +
*** Sprite(String imgfile, double x, double y, double dx, double dy)
 +
** Methods:
 +
*** void display() - if visible is true, then display the image
 +
*** void moveLeft() - move x-coordinate to the left by dx amount
 +
*** void moveRight() - move x-coordinate to the right by dx amount
 +
*** void moveUp() - move y-coodrinate upwards by dy amount
 +
*** void moveDown() - move y-coodrinate downwards by dy amount
 +
*** boolean checkCollision(Sprite other) - returns true if this Sprite is colliding with the other Sprite (use previous Sprite class to help with this method)
 +
*** void follow(Sprite other) - compare x and y coordinates of this Sprite with the other Sprite -- move this Sprite towards other Sprite by using the move____() methods
 +
 
 +
== Tuesday - Thursday (1/22/19 - 1/24/19) ==
 +
'''Agenda:'''
 +
* [https://drive.google.com/file/d/1tQc3yOyfjy7xN6oz0glIeFHqJgORmuAd/view?usp=sharing Dino Game example]
 +
** We will convert the non-OOP version into an [https://drive.google.com/file/d/1FAO7kdtVrYrrO4jgcRMap3S3UtDqFe_W/view?usp=sharing OOP version]
 +
** Add another cactus to the dino game
 +
* Flappy Bird OOP
 +
** What modifications to our Sprite class do we need to make?
 +
** Here are some Flappy Bird sprite images [https://drive.google.com/file/d/1UugFrLPjeA8YPXOlmOxjIvzd6HdvpupA/view?usp=sharing here]
 +
** Implement the OOP version of Flappy Bird in Processing
 +
** Bird will need to flap when a key is pressed
 +
** Pipes will need to move and wrap around the screen
 +
** Score increases when a pipe is passed (this will require something to be added to the Sprite class)
 +
** Lose when bird collides with a pipe or when the Bird goes too far below the screen
 +
** Due '''Thursday (1/24/19)''' -- last assignment of 2nd Quarter
 +
 
 +
== Thursday (1/17/19) ==
 
'''Warmup:'''
 
'''Warmup:'''
# Assume you have a given int[] named arr
+
* Submit your Circle class to repl.it
# Assume you have two int variables named a and b
 
# Write the code that would swap the elements in arr located at indices a and b
 
#* e.g. swap the elements arr[a] and arr[b]
 
  
 
'''Agenda:'''
 
'''Agenda:'''
* Complete the Find Minimum & Maximum repl.it
+
* Object-Oriented Programming cont'd
* Group sorting activity
+
** OOP Review - attributes, constructors, setters, getters, public vs. private, this
*# Form 3-4 person groups
+
** toString() method (using the Point class)
*# Receive playing cards
+
** Submit Point class to repl.it
*# With your group, document step-by-step an algorithm (steps) of how you sort the cards out
+
** [https://docs.google.com/presentation/d/1hb_8wMUlQQl7W-JF2f3gax021yDHLkLENJYy0fUMGy8/edit?usp=sharing Classes (Java) slides]
*# Every group will share their algorithm in class
+
* Complete the Car class assignments in repl.it
*# Paste your sorting algorithm in this [https://docs.google.com/document/d/1Jh9Uz3FdomH2cB9VKUSTfL_BSluWEoROHmhwbpM_qaA/edit?usp=sharing group document] - Don't forget to put your names
+
* [https://drive.google.com/file/d/1tQc3yOyfjy7xN6oz0glIeFHqJgORmuAd/view?usp=sharing Dino Game example]
* Introduction to Sorting
+
** Add another cactus to the dino game
** [https://docs.google.com/presentation/d/1Y5JOINM2w744nqimZf2iVuFpi6N6gM2B7GM4ArGjChQ/edit?usp=sharing Sorting slides]
+
 
* Complete Selection sort assignment in repl.it
+
'''Homework:'''
 +
* Complete eIMACS: Activity 14: Address Objects
 +
 
 +
== Tuesday (1/15/19) ==
 +
* Snow Day
 +
 
 +
== Friday (1/11/19) ==
 +
'''Agenda:'''
 +
* Object-Oriented Programming cont'd
 +
** Person class review
 +
** Vocab:
 +
*** class vs object
 +
*** declaration vs instantiation
 +
** Point class example
 +
** Point object instantiation
 +
** Point object usage
 +
** [https://docs.google.com/presentation/d/1hb_8wMUlQQl7W-JF2f3gax021yDHLkLENJYy0fUMGy8/edit?usp=sharing Classes (Java) slides]
 +
** Circle class example
 +
** [https://drive.google.com/file/d/1tQc3yOyfjy7xN6oz0glIeFHqJgORmuAd/view?usp=sharing Dino Game example]
 +
 
 +
'''Homework:'''
 +
* Create a Circle class and test it out
 +
* Follow the [https://docs.google.com/presentation/d/1hb_8wMUlQQl7W-JF2f3gax021yDHLkLENJYy0fUMGy8/edit?usp=sharing Classes (Java) slides]
 +
 
 +
== Wednesday (1/9/19) ==
 +
'''Agenda:'''
 +
* Cornell Engineering Diversity Programs - one-week residential programs:
 +
** [https://sites.coecis.cornell.edu/catalystacademy/ Catalyst Academy] - juniors and seniors from underrepresented backgrounds
 +
** [https://sites.coecis.cornell.edu/curieacademy/ Curie Academy] - high school girls who excel in math and science
 +
* Recursion quiz
 +
* Submit Recursion Problems to repl.it
 +
** public static int count(String s, String ch) - returns the number of occurrences of ch (single character string) within s
 +
** public static String reverse(String s) - returns the reversed String s
 +
** public static int reverse(int i) - returns an int that is the full digit reversal of i (e.g. 1234 -> 4321)
 +
* Introduction to Object-Oriented Programming
 +
** [https://repl.it/@paulbui/SimpleProgramWithoutOOP Simple program without OOP example]
 +
** Simple program with OOP example
 +
** Point class example
 +
** Point object instantiation
 +
** Point object usage
 +
** [https://docs.google.com/presentation/d/1hb_8wMUlQQl7W-JF2f3gax021yDHLkLENJYy0fUMGy8/edit?usp=sharing Classes (Java) slides]
 +
** Circle class example
 +
 
 +
'''Homework:'''
 +
* Complete and submit recursion problems to repl.it
 +
* Review SimpleProgramWithOOP notes that we did in class
 +
 
 +
== Monday (1/7/19) ==
 +
* Don't forget to complete Activity 13 (due tonight)
 +
* Recursion Quiz Wednesday (1/9/19)
 +
** Multiple choice questions
 +
** Free-response question(s)
 +
* Recursion Review & Practice
 +
* Recursion Problems (prepare to submit to repl.it)
 +
** public static int count(String s, String ch) - returns the number of occurrences of ch (single character string) within s
 +
** public static String reverse(String s) - returns the reversed String s
 +
** public static int reverse(int i) - returns an int that is the full digit reversal of i (e.g. 1234 -> 4321)
  
== Thursday (11/1/18) ==
+
== Monday - Friday (12/31/18 - 1/4/19) ==
* While loops quiz
+
* Winter Break
* [https://docs.google.com/presentation/d/1GLpwZbqLcyix2WHqS9lLJT3qCeIeWGQ9UDwr6f9VgoE/edit?usp=sharing Search slides]
 
** Linear Search
 
** Binary Search
 
* LS and BS assignments will be posted in Repl.it
 
* Complete LS and BS by Monday (11/5/18)
 
  
 
== Archives ==
 
== Archives ==
 +
* [[APCS - 1819 - December]]
 +
* [[APCS - 1819 - November]]
 +
* [[APCS - 1819 - October]]
 
* [[APCS - 1819 - September]]
 
* [[APCS - 1819 - September]]
 
* [[APCS - 1718]]
 
* [[APCS - 1718]]
 
* [[APCS - 1516]]
 
* [[APCS - 1516]]

Revision as of 07:03, 12 February 2019

Tuesday (2/12/19)

Agenda:

  • Class construction, object usage, & object arrays quiz
  • Complete and demo War Card "Game"/Simulation
    • Display how many cards each player has at the beginning of each round
    • You should display messages like "Player 1 reveals X of X"
    • Display a message of who wins each "round"
    • Display "I declare war!"
    • Display the eventual winner

Wednesday - Friday (2/6/19 - 2/8/19)

Agenda:

  • Complete and submit Poker Hands: Part 1 to repl.it
  • Introduction to ArrayLists
    • AP CS reference card for ArrayLists
    • eIMACS ArrayLists chapter review
    • Memorize / study ArrayList<E> instance methods
  • Processing - Ball example w/ ArrayLists
  • Processing - millis() timer example
  • Item Collection w/ ArrayLists
    1. Re-implement your Item Collection game so that it uses ArrayLists instead of arrays
    2. Start with an ArrayList of 1 robot, and add new robots every 3 seconds
    3. Start with an ArrayList of 5 items, and remove items when the player collides with them
  • ArrayList<Card> examples
  • War Card "Game"/Simulation
    1. Use NetBeans and create a new project for War
    2. The Main.java file will be the simulation
    3. Create a new Java class (name the file Card.java) and paste your Card class there
    4. Design and implement the game/simulation (we will design as a class)

Monday (2/4/19)

Agenda:

  • Demo Item Collection Game w/ Object Arrays
  • Complete Card class in repl.it (should be done today)
  • Work on Poker Hands: Part 1 in repl.it - due Thursday (2/6/19)

Thursday (1/31/19)

Agenda:

  • Demo Item Collection Game
  • Arrays of Objects
    • String arrays (review)
    • Ball class and Ball array
  • Item Collection Game w/ Object Arrays (assignment)
    1. Copy your Item Collection Game to a new Processing sketch
    2. Convert your item Sprites collected into an array
    3. Convert your robot Sprites into an array
    4. Demo your converted game on Monday (2/4/19)

Tuesday (1/29/19)

Agenda:

  • Item Collection Game - due Thursday (1/31/19)
    1. We will design a simple top-down item collection game using a new Sprite class (specified below)
    2. Find and download Sprite images of your choosing
    3. You can move the player sprite with the keyboard (wrap the player to the other side of the screen if you go off screen)
    4. The player sprite will be able to collect item sprites
    5. Robot sprites will follow the player around
    6. You win when you collect all the items
    7. You lose if a robot collides with your sprite
  • Sprite class (has similarities to the previous Sprite class)
    • Attributes:
      • double x, y (to be used for position)
      • double dx, dy (to be used for step size when moving -- always positive)
      • PImage img (stores the image)
      • boolean visible (default setting is true -- we will use this variable to track the Sprite's visibility state)
    • Constructors:
      • Sprite()
      • Sprite(String imgfile, double x, double y, double dx, double dy)
    • Methods:
      • void display() - if visible is true, then display the image
      • void moveLeft() - move x-coordinate to the left by dx amount
      • void moveRight() - move x-coordinate to the right by dx amount
      • void moveUp() - move y-coodrinate upwards by dy amount
      • void moveDown() - move y-coodrinate downwards by dy amount
      • boolean checkCollision(Sprite other) - returns true if this Sprite is colliding with the other Sprite (use previous Sprite class to help with this method)
      • void follow(Sprite other) - compare x and y coordinates of this Sprite with the other Sprite -- move this Sprite towards other Sprite by using the move____() methods

Tuesday - Thursday (1/22/19 - 1/24/19)

Agenda:

  • Dino Game example
    • We will convert the non-OOP version into an OOP version
    • Add another cactus to the dino game
  • Flappy Bird OOP
    • What modifications to our Sprite class do we need to make?
    • Here are some Flappy Bird sprite images here
    • Implement the OOP version of Flappy Bird in Processing
    • Bird will need to flap when a key is pressed
    • Pipes will need to move and wrap around the screen
    • Score increases when a pipe is passed (this will require something to be added to the Sprite class)
    • Lose when bird collides with a pipe or when the Bird goes too far below the screen
    • Due Thursday (1/24/19) -- last assignment of 2nd Quarter

Thursday (1/17/19)

Warmup:

  • Submit your Circle class to repl.it

Agenda:

  • Object-Oriented Programming cont'd
    • OOP Review - attributes, constructors, setters, getters, public vs. private, this
    • toString() method (using the Point class)
    • Submit Point class to repl.it
    • Classes (Java) slides
  • Complete the Car class assignments in repl.it
  • Dino Game example
    • Add another cactus to the dino game

Homework:

  • Complete eIMACS: Activity 14: Address Objects

Tuesday (1/15/19)

  • Snow Day

Friday (1/11/19)

Agenda:

  • Object-Oriented Programming cont'd
    • Person class review
    • Vocab:
      • class vs object
      • declaration vs instantiation
    • Point class example
    • Point object instantiation
    • Point object usage
    • Classes (Java) slides
    • Circle class example
    • Dino Game example

Homework:

Wednesday (1/9/19)

Agenda:

  • Cornell Engineering Diversity Programs - one-week residential programs:
  • Recursion quiz
  • Submit Recursion Problems to repl.it
    • public static int count(String s, String ch) - returns the number of occurrences of ch (single character string) within s
    • public static String reverse(String s) - returns the reversed String s
    • public static int reverse(int i) - returns an int that is the full digit reversal of i (e.g. 1234 -> 4321)
  • Introduction to Object-Oriented Programming

Homework:

  • Complete and submit recursion problems to repl.it
  • Review SimpleProgramWithOOP notes that we did in class

Monday (1/7/19)

  • Don't forget to complete Activity 13 (due tonight)
  • Recursion Quiz Wednesday (1/9/19)
    • Multiple choice questions
    • Free-response question(s)
  • Recursion Review & Practice
  • Recursion Problems (prepare to submit to repl.it)
    • public static int count(String s, String ch) - returns the number of occurrences of ch (single character string) within s
    • public static String reverse(String s) - returns the reversed String s
    • public static int reverse(int i) - returns an int that is the full digit reversal of i (e.g. 1234 -> 4321)

Monday - Friday (12/31/18 - 1/4/19)

  • Winter Break

Archives