Difference between revisions of "AP Computer Science"

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== Tuesday (9/22/15) ==
+
== Tuesday (2/12/19) ==
'''Warmup:'''
+
'''Agenda:'''
* Complete Activity 3 if unfinished
+
* Class construction, object usage, & object arrays quiz
* Complete Test 3 if unfinished
+
* Complete and demo War Card "Game"/Simulation
 +
** Display how many cards each player has at the beginning of each round
 +
** You should display messages like "Player 1 reveals X of X"
 +
** Display a message of who wins each "round"
 +
** Display "I declare war!"
 +
** Display the eventual winner
  
 +
== Wednesday - Friday (2/6/19 - 2/8/19) ==
 
'''Agenda:'''
 
'''Agenda:'''
* Booleans
+
* Complete and submit Poker Hands: Part 1 to repl.it
* Relational Operators
+
* Introduction to ArrayLists
* Comparing Strings
+
** AP CS reference card for ArrayLists
* Logical Operators
+
** eIMACS ArrayLists chapter review
* Complete Activity 4: Booleans
+
** Memorize / study ArrayList<E> instance methods
* Complete Test 4
+
* Processing - Ball example w/ ArrayLists
* Arrays!!!
+
* Processing - millis() timer example
* Finish reading Arrays
+
* Item Collection w/ ArrayLists
 +
*# Re-implement your Item Collection game so that it uses ArrayLists instead of arrays
 +
*# Start with an ArrayList of 1 robot, and add new robots every 3 seconds
 +
*# Start with an ArrayList of 5 items, and remove items when the player collides with them
 +
* ArrayList<Card> examples
 +
* War Card "Game"/Simulation
 +
*# Use NetBeans and create a new project for War
 +
*# The Main.java file will be the simulation
 +
*# Create a new Java class (name the file Card.java) and paste your Card class there
 +
*# Design and implement the game/simulation (we will design as a class)
  
'''Homework:'''
+
== Monday (2/4/19) ==
* Complete Activity 4
+
'''Agenda:'''
* Complete Test 4
+
* Demo Item Collection Game w/ Object Arrays
* Complete Test 5
+
* Complete Card class in repl.it (should be done today)
 +
* Work on Poker Hands: Part 1 in repl.it - '''due Thursday (2/6/19)'''
  
== Friday (9/18/15) ==
+
== Thursday (1/31/19) ==
'''Warmup:'''
+
'''Agenda:'''
* Complete Activity 2.1 - 2.4 (it will count for a grade)
+
* Demo Item Collection Game
 +
* Arrays of Objects
 +
** String arrays (review)
 +
** Ball class and Ball array
 +
* Item Collection Game w/ Object Arrays (assignment)
 +
*# Copy your Item Collection Game to a new Processing sketch
 +
*# Convert your item Sprites collected into an array
 +
*# Convert your robot Sprites into an array
 +
*# Demo your converted game on '''Monday (2/4/19)'''
  
 +
== Tuesday (1/29/19) ==
 
'''Agenda:'''
 
'''Agenda:'''
* Strings
+
* Item Collection Game - '''due Thursday (1/31/19)'''
** Concatenation (connecting/adding together)
+
*# We will design a simple top-down item collection game using a new Sprite class (specified below)
** Methods - length(), substring(), indexOf()
+
*# Find and download Sprite images of your choosing
** Converting to Strings
+
*# You can move the player sprite with the keyboard (wrap the player to the other side of the screen if you go off screen)
* Displaying messages
+
*# The player sprite will be able to collect item sprites
** System.out.print() and System.out.println()
+
*# Robot sprites will follow the player around
* Complete Activity 3
+
*# You win when you collect all the items
* Complete Test 3
+
*# You lose if a robot collides with your sprite
 +
* Sprite class (has similarities to the previous Sprite class)
 +
** Attributes:
 +
*** double x, y (to be used for position)
 +
*** double dx, dy (to be used for step size when moving -- always positive)
 +
*** PImage img (stores the image)
 +
*** boolean visible (default setting is true -- we will use this variable to track the Sprite's visibility state)
 +
** Constructors:
 +
*** Sprite()
 +
*** Sprite(String imgfile, double x, double y, double dx, double dy)
 +
** Methods:
 +
*** void display() - if visible is true, then display the image
 +
*** void moveLeft() - move x-coordinate to the left by dx amount
 +
*** void moveRight() - move x-coordinate to the right by dx amount
 +
*** void moveUp() - move y-coodrinate upwards by dy amount
 +
*** void moveDown() - move y-coodrinate downwards by dy amount
 +
*** boolean checkCollision(Sprite other) - returns true if this Sprite is colliding with the other Sprite (use previous Sprite class to help with this method)
 +
*** void follow(Sprite other) - compare x and y coordinates of this Sprite with the other Sprite -- move this Sprite towards other Sprite by using the move____() methods
  
'''Homework:'''
+
== Tuesday - Thursday (1/22/19 - 1/24/19) ==
* Complete Activity 3 if unfinished
+
'''Agenda:'''
* Complete Test 3 if unfinished
+
* [https://drive.google.com/file/d/1tQc3yOyfjy7xN6oz0glIeFHqJgORmuAd/view?usp=sharing Dino Game example]
 +
** We will convert the non-OOP version into an [https://drive.google.com/file/d/1FAO7kdtVrYrrO4jgcRMap3S3UtDqFe_W/view?usp=sharing OOP version]
 +
** Add another cactus to the dino game
 +
* Flappy Bird OOP
 +
** What modifications to our Sprite class do we need to make?
 +
** Here are some Flappy Bird sprite images [https://drive.google.com/file/d/1UugFrLPjeA8YPXOlmOxjIvzd6HdvpupA/view?usp=sharing here]
 +
** Implement the OOP version of Flappy Bird in Processing
 +
** Bird will need to flap when a key is pressed
 +
** Pipes will need to move and wrap around the screen
 +
** Score increases when a pipe is passed (this will require something to be added to the Sprite class)
 +
** Lose when bird collides with a pipe or when the Bird goes too far below the screen
 +
** Due '''Thursday (1/24/19)''' -- last assignment of 2nd Quarter
  
== Wednesday (9/16/15) ==
+
== Thursday (1/17/19) ==
 
'''Warmup:'''
 
'''Warmup:'''
* If you have not taken Test 1, then you must do so NOW
+
* Submit your Circle class to repl.it
  
 
'''Agenda:'''
 
'''Agenda:'''
* Tests and grade curving
+
* Object-Oriented Programming cont'd
** Grades will be curved to the class average and standard deviation as a whole
+
** OOP Review - attributes, constructors, setters, getters, public vs. private, this
* Types and casting review
+
** toString() method (using the Point class)
* Arithmetic Expressions
+
** Submit Point class to repl.it
* Pitfalls and Surprises 1 2
+
** [https://docs.google.com/presentation/d/1hb_8wMUlQQl7W-JF2f3gax021yDHLkLENJYy0fUMGy8/edit?usp=sharing Classes (Java) slides]
* Declaring and Assigning Values to Variables
+
* Complete the Car class assignments in repl.it
* Programming Shortcuts
+
* [https://drive.google.com/file/d/1tQc3yOyfjy7xN6oz0glIeFHqJgORmuAd/view?usp=sharing Dino Game example]
* Complete Activity 1: Rounding
+
** Add another cactus to the dino game
  
 
'''Homework:'''
 
'''Homework:'''
# Complete syllabus agreement form online
+
* Complete eIMACS: Activity 14: Address Objects
# Take Test 2
 
  
== Monday (9/14/15) ==
+
== Tuesday (1/15/19) ==
* Lab cleanup & setup
+
* Snow Day
** Wipe down desk areas
+
 
** Keyboards, mice
+
== Friday (1/11/19) ==
** Cables: power, network
+
'''Agenda:'''
* Introduction to Java
+
* Object-Oriented Programming cont'd
** [[Media:IntroJava.ppt]]
+
** Person class review
** [http://www.pythontutor.com http://www.pythontutor.com] - Code Visualizer
+
** Vocab:
** [http://en.wikipedia.org/wiki/Hello_world_program Hello world program]
+
*** class vs object
* Notetaking
+
*** declaration vs instantiation
*# Use Google Drive
+
** Point class example
*# Title the notes by class and date
+
** Point object instantiation
* eIMACS - Java Basics->Variables and Expressions
+
** Point object usage
** int, double, E notation
+
** [https://docs.google.com/presentation/d/1hb_8wMUlQQl7W-JF2f3gax021yDHLkLENJYy0fUMGy8/edit?usp=sharing Classes (Java) slides]
** casting
+
** Circle class example
** Take Test 1
+
** [https://drive.google.com/file/d/1tQc3yOyfjy7xN6oz0glIeFHqJgORmuAd/view?usp=sharing Dino Game example]
  
 
'''Homework:'''
 
'''Homework:'''
# Syllabus agreement form online
+
* Create a Circle class and test it out
# Complete casting section
+
* Follow the [https://docs.google.com/presentation/d/1hb_8wMUlQQl7W-JF2f3gax021yDHLkLENJYy0fUMGy8/edit?usp=sharing Classes (Java) slides]
# Take Test 1
 
  
== Thursday (9/10/15) ==
+
== Wednesday (1/9/19) ==
* Name cards
+
'''Agenda:'''
* Complete the [https://docs.google.com/spreadsheet/viewform?key=0ApPgoX5sTp-_cDZfazFTTWJTMnp2TUhKTkpCQmtGUEE Student Survey]
+
* Cornell Engineering Diversity Programs - one-week residential programs:
* Misc logistics
+
** [https://sites.coecis.cornell.edu/catalystacademy/ Catalyst Academy] - juniors and seniors from underrepresented backgrounds
** 20/10 no pass policy
+
** [https://sites.coecis.cornell.edu/curieacademy/ Curie Academy] - high school girls who excel in math and science
** Location of bathrooms
+
* Recursion quiz
** Sign in/out sheets
+
* Submit Recursion Problems to repl.it
** Mr. Bui has C Lunch (3rd Lunch)
+
** public static int count(String s, String ch) - returns the number of occurrences of ch (single character string) within s
* [[AP Computer Science Syllabus]]
+
** public static String reverse(String s) - returns the reversed String s
** Complete online syllabus agreement form by the end of next week (9/18/15)
+
** public static int reverse(int i) - returns an int that is the full digit reversal of i (e.g. 1234 -> 4321)
* [http://classroom.google.com Google Classroom]
+
* Introduction to Object-Oriented Programming
** Sign into your APS Google accounts
+
** [https://repl.it/@paulbui/SimpleProgramWithoutOOP Simple program without OOP example]
** Class code: 9tr0sv0
+
** Simple program with OOP example
* [http://www.eimacs.com www.eimacs.com]
+
** Point class example
** Sign up for accounts (via Mr. Bui)
+
** Point object instantiation
** Login!
+
** Point object usage
* What is computer science?
+
** [https://docs.google.com/presentation/d/1hb_8wMUlQQl7W-JF2f3gax021yDHLkLENJYy0fUMGy8/edit?usp=sharing Classes (Java) slides]
* Introduction to Java
+
** Circle class example
** [[Media:IntroJava.ppt]]
 
** [http://www.pythontutor.com http://www.pythontutor.com] - Code Visualizer
 
** [http://en.wikipedia.org/wiki/Hello_world_program Hello world program]
 
  
 
'''Homework:'''
 
'''Homework:'''
# Go to Syllabus (on the left)
+
* Complete and submit recursion problems to repl.it
# Read it
+
* Review SimpleProgramWithOOP notes that we did in class
# Complete the agreement form with your parent (you will need your APS Google login)
 
  
== Tuesday (9/8/15) ==
+
== Monday (1/7/19) ==
* Introductions
+
* Don't forget to complete Activity 13 (due tonight)
* Name cards
+
* Recursion Quiz Wednesday (1/9/19)
 +
** Multiple choice questions
 +
** Free-response question(s)
 +
* Recursion Review & Practice
 +
* Recursion Problems (prepare to submit to repl.it)
 +
** public static int count(String s, String ch) - returns the number of occurrences of ch (single character string) within s
 +
** public static String reverse(String s) - returns the reversed String s
 +
** public static int reverse(int i) - returns an int that is the full digit reversal of i (e.g. 1234 -> 4321)
  
'''Homework:'''
+
== Monday - Friday (12/31/18 - 1/4/19) ==
# Go to Syllabus (on the left)
+
* Winter Break
# Read it
+
 
# Complete the agreement form with your parent (you will need your APS Google login)
+
== Archives ==
 +
* [[APCS - 1819 - December]]
 +
* [[APCS - 1819 - November]]
 +
* [[APCS - 1819 - October]]
 +
* [[APCS - 1819 - September]]
 +
* [[APCS - 1718]]
 +
* [[APCS - 1516]]

Revision as of 07:03, 12 February 2019

Tuesday (2/12/19)

Agenda:

  • Class construction, object usage, & object arrays quiz
  • Complete and demo War Card "Game"/Simulation
    • Display how many cards each player has at the beginning of each round
    • You should display messages like "Player 1 reveals X of X"
    • Display a message of who wins each "round"
    • Display "I declare war!"
    • Display the eventual winner

Wednesday - Friday (2/6/19 - 2/8/19)

Agenda:

  • Complete and submit Poker Hands: Part 1 to repl.it
  • Introduction to ArrayLists
    • AP CS reference card for ArrayLists
    • eIMACS ArrayLists chapter review
    • Memorize / study ArrayList<E> instance methods
  • Processing - Ball example w/ ArrayLists
  • Processing - millis() timer example
  • Item Collection w/ ArrayLists
    1. Re-implement your Item Collection game so that it uses ArrayLists instead of arrays
    2. Start with an ArrayList of 1 robot, and add new robots every 3 seconds
    3. Start with an ArrayList of 5 items, and remove items when the player collides with them
  • ArrayList<Card> examples
  • War Card "Game"/Simulation
    1. Use NetBeans and create a new project for War
    2. The Main.java file will be the simulation
    3. Create a new Java class (name the file Card.java) and paste your Card class there
    4. Design and implement the game/simulation (we will design as a class)

Monday (2/4/19)

Agenda:

  • Demo Item Collection Game w/ Object Arrays
  • Complete Card class in repl.it (should be done today)
  • Work on Poker Hands: Part 1 in repl.it - due Thursday (2/6/19)

Thursday (1/31/19)

Agenda:

  • Demo Item Collection Game
  • Arrays of Objects
    • String arrays (review)
    • Ball class and Ball array
  • Item Collection Game w/ Object Arrays (assignment)
    1. Copy your Item Collection Game to a new Processing sketch
    2. Convert your item Sprites collected into an array
    3. Convert your robot Sprites into an array
    4. Demo your converted game on Monday (2/4/19)

Tuesday (1/29/19)

Agenda:

  • Item Collection Game - due Thursday (1/31/19)
    1. We will design a simple top-down item collection game using a new Sprite class (specified below)
    2. Find and download Sprite images of your choosing
    3. You can move the player sprite with the keyboard (wrap the player to the other side of the screen if you go off screen)
    4. The player sprite will be able to collect item sprites
    5. Robot sprites will follow the player around
    6. You win when you collect all the items
    7. You lose if a robot collides with your sprite
  • Sprite class (has similarities to the previous Sprite class)
    • Attributes:
      • double x, y (to be used for position)
      • double dx, dy (to be used for step size when moving -- always positive)
      • PImage img (stores the image)
      • boolean visible (default setting is true -- we will use this variable to track the Sprite's visibility state)
    • Constructors:
      • Sprite()
      • Sprite(String imgfile, double x, double y, double dx, double dy)
    • Methods:
      • void display() - if visible is true, then display the image
      • void moveLeft() - move x-coordinate to the left by dx amount
      • void moveRight() - move x-coordinate to the right by dx amount
      • void moveUp() - move y-coodrinate upwards by dy amount
      • void moveDown() - move y-coodrinate downwards by dy amount
      • boolean checkCollision(Sprite other) - returns true if this Sprite is colliding with the other Sprite (use previous Sprite class to help with this method)
      • void follow(Sprite other) - compare x and y coordinates of this Sprite with the other Sprite -- move this Sprite towards other Sprite by using the move____() methods

Tuesday - Thursday (1/22/19 - 1/24/19)

Agenda:

  • Dino Game example
    • We will convert the non-OOP version into an OOP version
    • Add another cactus to the dino game
  • Flappy Bird OOP
    • What modifications to our Sprite class do we need to make?
    • Here are some Flappy Bird sprite images here
    • Implement the OOP version of Flappy Bird in Processing
    • Bird will need to flap when a key is pressed
    • Pipes will need to move and wrap around the screen
    • Score increases when a pipe is passed (this will require something to be added to the Sprite class)
    • Lose when bird collides with a pipe or when the Bird goes too far below the screen
    • Due Thursday (1/24/19) -- last assignment of 2nd Quarter

Thursday (1/17/19)

Warmup:

  • Submit your Circle class to repl.it

Agenda:

  • Object-Oriented Programming cont'd
    • OOP Review - attributes, constructors, setters, getters, public vs. private, this
    • toString() method (using the Point class)
    • Submit Point class to repl.it
    • Classes (Java) slides
  • Complete the Car class assignments in repl.it
  • Dino Game example
    • Add another cactus to the dino game

Homework:

  • Complete eIMACS: Activity 14: Address Objects

Tuesday (1/15/19)

  • Snow Day

Friday (1/11/19)

Agenda:

  • Object-Oriented Programming cont'd
    • Person class review
    • Vocab:
      • class vs object
      • declaration vs instantiation
    • Point class example
    • Point object instantiation
    • Point object usage
    • Classes (Java) slides
    • Circle class example
    • Dino Game example

Homework:

Wednesday (1/9/19)

Agenda:

  • Cornell Engineering Diversity Programs - one-week residential programs:
  • Recursion quiz
  • Submit Recursion Problems to repl.it
    • public static int count(String s, String ch) - returns the number of occurrences of ch (single character string) within s
    • public static String reverse(String s) - returns the reversed String s
    • public static int reverse(int i) - returns an int that is the full digit reversal of i (e.g. 1234 -> 4321)
  • Introduction to Object-Oriented Programming

Homework:

  • Complete and submit recursion problems to repl.it
  • Review SimpleProgramWithOOP notes that we did in class

Monday (1/7/19)

  • Don't forget to complete Activity 13 (due tonight)
  • Recursion Quiz Wednesday (1/9/19)
    • Multiple choice questions
    • Free-response question(s)
  • Recursion Review & Practice
  • Recursion Problems (prepare to submit to repl.it)
    • public static int count(String s, String ch) - returns the number of occurrences of ch (single character string) within s
    • public static String reverse(String s) - returns the reversed String s
    • public static int reverse(int i) - returns an int that is the full digit reversal of i (e.g. 1234 -> 4321)

Monday - Friday (12/31/18 - 1/4/19)

  • Winter Break

Archives