Difference between revisions of "IB Computer Science 1"
From WLCS
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* Complete and demonstrate the preliminary Breakout game with the Brick[] array | * Complete and demonstrate the preliminary Breakout game with the Brick[] array | ||
** Displays bricks, paddle, and ball | ** Displays bricks, paddle, and ball | ||
− | ** Ball collides with both paddles and bricks | + | ** Ball collides with both paddles and bottom of bricks |
** Bricks disappear upon collision | ** Bricks disappear upon collision | ||
* Once you have completed and demonstrated the preliminary Breakout game, continue implementing the following features: | * Once you have completed and demonstrated the preliminary Breakout game, continue implementing the following features: | ||
Line 13: | Line 13: | ||
** Game over when there are no more lives | ** Game over when there are no more lives | ||
** Win screen when there are no more bricks | ** Win screen when there are no more bricks | ||
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== Thursday - Friday (5/11/17 - 5/12/17) == | == Thursday - Friday (5/11/17 - 5/12/17) == | ||
'''Agenda:''' | '''Agenda:''' |
Revision as of 08:22, 18 May 2017
Contents
Monday - Thursday (5/15/17 - 5/18/17)
Agenda:
- Complete the NVCC Dual Enrollment Evaluation
- Complete End-of-Course Survey
- Summary results will be shown when all students have finished
- Complete and demonstrate the preliminary Breakout game with the Brick[] array
- Displays bricks, paddle, and ball
- Ball collides with both paddles and bottom of bricks
- Bricks disappear upon collision
- Once you have completed and demonstrated the preliminary Breakout game, continue implementing the following features:
- Collisions with left, right, and tops of bricks
- Multiple lives
- Game over when there are no more lives
- Win screen when there are no more bricks
Thursday - Friday (5/11/17 - 5/12/17)
Agenda:
- Complete the NVCC Dual Enrollment Evaluation
- Complete and demonstrate the preliminary Breakout game with the Brick[] array
- Displays bricks, paddle, and ball
- Ball collides with both paddles and bricks
- Bricks disappear upon collision
Monday - Wednesday (5/8/17 - 5/10/17)
Agenda:
- Complete the preliminary Breakout game with the Brick[] array
Thursday - Friday (5/4/17 - 5/5/17)
Agenda:
- Interim grades are posting. Assignments thus far:
- Emoji
- Ping w/ Classes/Objects
- Breakout/BrickBreaker Warmup
- Preliminary Breakout w/ Brick[] (array)
- Work on Breakout w/ Brick[] array
Tuesday - Wednesday (5/2/17 - 5/3/17)
Agenda:
- What you should have as of now:
- A BrickClassTest that defines a Brick class and declares and sets up a Brick[] (array)
- The draw() should loop through the Brick[] and display each brick
- Today, you should:
- Create a new sketch named BrickBreaker or Breakout
- Copy over the Brick class and its setup and display code
- Copy over your Ball and Paddle from Ping
- Go through the code and clean it up, making any necessary changes
- Add a new function named checkBrickBottomCollision(Brick br, Ball ba)
- It should check if a Ball ba collides with a Brick br's bottom edge, return true and false accordingly
- Demonstrate your preliminary BrickBreaker/Breakout game for credit