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| − | == Monday (2/3/20) ==
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| − | '''Agenda:'''
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| − | * ArrayList Quiz on '''Friday 2/7/20'''
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| − | * Minesweeper demos
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| − | * BrickBreaker w/ ArrayLists demos
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| − | * [https://apcentral.collegeboard.org/pdf/ap-computer-science-a-course-and-exam-description-0.pdf?course=ap-computer-science-a AP CS Guide]
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| − | ** Review Unit 7: ArrayList's Essential Knowledge
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| − | * AP-expected algorithms:
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| − | ** Min/Max
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| − | ** Searching
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| − | *** Linear search
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| − | *** Binary search
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| − | ** Sorting
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| − | *** Selection sort
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| − | *** Insertion sort
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| − |
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| − | == Wednesday (1/29/20) ==
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| − | '''Agenda:'''
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| − | * ArrayLists
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| − | ** Creating/instantiating an ArrayList
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| − | ** ArrayList methods
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| − | ** ArrayList traverals
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| − | *** regular for loop
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| − | *** enhanced for loop
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| − | ** ArrayList of primitives?
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| − | *** Wrapper classes (Integer, Double, Boolean)
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| − | * Activity 16: On the Menu
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| − | * BrickBreaker w/ ArrayLists
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| − | *# Go back to your BrickBreaker game and save it as a new version
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| − | *# Modify BrickBreaker so that it uses ArrayLists instead of arrays
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| − |
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| − | '''Homework:'''
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| − | * Activity 16: On the Menu
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| − | * BrickBreaker w/ ArrayLists
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| − |
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| − | == Monday (1/27/20) ==
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| − | '''Agenda:'''
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| − | * Read eIMACS: ArrayLists (all 12 pages that begins on page 181)
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| − | * Complete Activity 16: On the Menu
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| − | * BrickBreaker w/ ArrayLists
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| − | *# Go back to your BrickBreaker game and save it as a new version
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| − | *# Modify BrickBreaker so that it uses ArrayLists instead of arrays
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| − |
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| − | == Thursday (1/23/20) ==
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| − | '''Agenda:'''
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| − | * [https://djangogirls.org/arlington/ Django Girls workshop]
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| − | * 2nd Quarter Exam
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| − | ** 25 multiple-choice AP-style questions, 1 hour
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| − | * Complete [https://docs.google.com/document/d/184kTQrY-sIxX-OoIQp1z4bgQQ8tEddIXIxMrHvzaOf0/edit?usp=sharing Minesweeper]
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| − | *# Upload your entire Minesweeper Processing folder to Google Drive (Documents -> Processing -> Minesweeper)
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| − | *# Submit a shared link to the Canvas assignment
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| − |
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| − | == Tuesday (1/21/20) ==
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| − | '''Agenda:'''
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| − | * 2nd Quarter Exam on '''Thursday (1/23/20)'''
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| − | ** Topics: everything that we've done so far
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| − | ** 25 multiple-choice AP-style questions, 1 hour
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| − | * Complete [https://docs.google.com/document/d/184kTQrY-sIxX-OoIQp1z4bgQQ8tEddIXIxMrHvzaOf0/edit?usp=sharing Minesweeper]
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| − |
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| − | == Thursday (1/16/20) ==
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| − | '''Agenda:'''
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| − | * Classes, Object Usage, and Object Arrays quiz
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| − | * 2nd Quarter Exam on '''Thursday (1/23/20)'''
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| − | ** Topics: everything that we've done so far
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| − | ** Timed multiple-choice
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| − | * Complete [https://docs.google.com/document/d/184kTQrY-sIxX-OoIQp1z4bgQQ8tEddIXIxMrHvzaOf0/edit?usp=sharing Minesweeper]
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| − |
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| − | '''Homework:'''
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| − | * Complete [https://docs.google.com/document/d/184kTQrY-sIxX-OoIQp1z4bgQQ8tEddIXIxMrHvzaOf0/edit?usp=sharing Minesweeper]
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| − |
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| − | == Tuesday (1/14/20) ==
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| − | '''Agenda:'''
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| − | * Class construction quiz on '''Thursday (1/16/19)'''
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| − | * Objects & Arrays Quiz on '''Thursday (1/16/19)'''
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| − | * ButtonGrid --> Simple [http://minesweeperonline.com/ Minesweeper]
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| − | ** We will first create a single Button object that can be pressed in and out (pressed and depressed)
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| − | *** What appropriate characteristics (instance variables) should we have for a Button?
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| − | *** What appropriate behaviors (methods) should we have for a Button?
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| − | ** We will then create a row of Button objects that can be pressed in and out
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| − | ** We will then create a simple grid of Button objects on the screen
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| − | * Design and implement a simple version of Minesweeper
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| − | ** What do you want to call each of the objects on the screen?
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| − | ** What instance variables should they have?
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| − | ** What methods should they have?
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| − | ** What variables or data structures are necessary for our game?
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| − | ** What steps are necessary to setup and initialize the game?
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| − | ** How do you lose? and check for this?
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| − | ** How do you win? and check for this?
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| − | * [https://docs.google.com/document/d/184kTQrY-sIxX-OoIQp1z4bgQQ8tEddIXIxMrHvzaOf0/edit?usp=sharing Minesweeper specifications document]
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| − |
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| − | == Friday (1/10/20) ==
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| − | '''Agenda:'''
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| − | * Demonstrate a Brick Breaker game that uses arrays of objects
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| − | ** Only one row of Bricks will give you partial credit
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| − | ** [][] two-dimensional array of objects gives you full credit (or a [] one-dimensional array able to track multiple rows)
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| − | ** Challenge: implement a two-dimensional grid of Bricks using a single dimensional array (Hint: You determine row and column number from the object's index and how many Bricks are in a row)
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| − | * ButtonGrid --> Simple [http://minesweeperonline.com/ Minesweeper]
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| − | ** We will first create a single Button object that can be pressed in and out (pressed and depressed)
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| − | *** What appropriate characteristics (instance variables) should we have for a Button?
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| − | *** What appropriate behaviors (methods) should we have for a Button?
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| − | ** We will then create a row of Button objects that can be pressed in and out
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| − | ** We will then create a simple grid of Button objects on the screen
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| − | * Design and implement a simple version of Minesweeper
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| − | ** What do you want to call each of the objects on the screen?
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| − | ** What instance variables should they have?
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| − | ** What methods should they have?
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| − | ** What variables or data structures are necessary for our game?
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| − | ** What steps are necessary to setup and initialize the game?
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| − | ** How do you lose? and check for this?
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| − | ** How do you win? and check for this?
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| − |
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| − | == Wednesday (1/8/20) ==
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| − | '''Warmup:'''
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| − | # Take out a piece of paper
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| − | # Draft the layout of one or more rows of Brick
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| − | #* Include the x-y coordinates of each Brick
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| − | #* Include the dimensions of the window, each Brick, and any gaps
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| − | #* Number each Brick from 0, 1, 2, etc. horizontally (top-most left Brick is 0)
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| − | # Find a pattern!
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| − |
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| − | '''Agenda:'''
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| − | * for-loop initialization tricks
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| − | * Two-dimensional for-loop tricks
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| − | * boolean checkWin(Brick[] bricks) method
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| − | ** What are the different ways to determine if a we have cleared all the Brick objects?
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| − | * Re-implement Brick Breaker such that it utilizes an array of Brick objects
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| − | ** Be sure to create a new sketch and do *not* to lose or overwrite your old program
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| − | ** Implement a one row of Brick in your object arrays Brick Breaker
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| − | ** Implement and demonstrate a multi-row Brick Breaker game that has winning and losing
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| − |
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| − | == Monday (1/6/20) ==
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| − | '''Agenda:'''
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| − | * Re-familiarize yourself with everything
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| − | * [https://csteachers.org/page/csta-acm-cutler-bell-prize CSTA/ACM Cutler-Bell Scholarship]
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| − | * Object-oriented programming review
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| − | * Brick Breaker (bad) demo and debrief
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| − | * '''null''' keyword review
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| − | * Arrays of objects
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| − | ** Object array instantiation (creation)
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| − | ** Object array initialization
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| − | ** Object array usage
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| − | ** Iteration through an object array
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| − | * for-loop initialization tricks
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| − | * Two-dimensional for-loop tricks
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| − | * Re-implement Brick Breaker such that it utilizes an array of Brick objects
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| − | ** Be sure to create a new sketch and do *not* to lose or overwrite your old program
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| − |
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| − | == [[APCS - 1920 - December]] ==
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| − | == [[APCS - 1920 - November]] ==
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| − | == [[APCS - 1920 - October]] ==
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| − | == [[APCS - 1920 - September]] ==
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| | == [[APCS - Archives]] == | | == [[APCS - Archives]] == |