Difference between revisions of "IB Computer Science 1"

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== Thursday - Friday (5/11/17 - 5/12/17) ==
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== [[IBCS1 - Archives]] ==
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'''Agenda:'''
 
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* Complete the [http://nova.mce.cc/ NVCC Dual Enrollment Evaluation]
 
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* Complete and demonstrate the preliminary Breakout game with the Brick[] array
 
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== Monday - Wednesday (5/8/17 - 5/10/17) ==
 
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'''Agenda:'''
 
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* Complete the preliminary Breakout game with the Brick[] array
 
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== Thursday - Friday (5/4/17 - 5/5/17) ==
 
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'''Agenda:'''
 
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* Interim grades are posting. Assignments thus far:
 
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** Emoji
 
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** Ping w/ Classes/Objects
 
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** Breakout/BrickBreaker Warmup
 
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** Preliminary Breakout w/ Brick[] (array)
 
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* Work on Breakout w/ Brick[] array
 
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== Tuesday - Wednesday (5/2/17 - 5/3/17) ==
 
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'''Agenda:'''
 
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* What you should have as of now:
 
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** A BrickClassTest that defines a Brick class and declares and sets up a Brick[] (array)
 
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** The draw() should loop through the Brick[] and display each brick
 
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* Today, you should:
 
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*# Create a new sketch named BrickBreaker or Breakout
 
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*# Copy over the Brick class and its setup and display code
 
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*# Copy over your Ball and Paddle from Ping
 
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*# Go through the code and clean it up, making any necessary changes
 
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*# Add a new function named checkBrickBottomCollision(Brick br, Ball ba)
 
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*#* It should check if a Ball ba collides with a Brick br's bottom edge, return true and false accordingly
 
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* Demonstrate your preliminary BrickBreaker/Breakout game for credit
 
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== Friday - Monday (4/28/17 - 5/1/17) ==
 
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'''Warmup:'''
 
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* Look at the board's drawing
 
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* Look at your nested for-loop that drew the bricks
 
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* Determine a single for-loop that would calculate and generate the same brick coordinates as the nested for-loop
 
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'''Agenda:'''
 
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* Create a Brick class with all the appropriate attributes (x, y, w, h, c)
 
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* Your Brick class should have default and specific constructors
 
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* Implement the Brick class's display() method
 
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* Create a BrickClassTest sketch that does the following
 
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*# Create a Brick[] named bricks
 
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*# Setup your window
 
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*# Within setup(), use a for-loop to initialize all the Brick objects in the Brick array
 
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*# Within draw(), use a for-loop to display all the bricks
 
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== Wednesday - Thurdsay (4/26/17 - 4/27/17) ==
 
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'''Warmup:'''
 
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# Go to Google Classroom
 
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# Complete the Breakout prompt: List the major functional requirements of the game Breakout
 
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#* e.g. A moving paddle that responds to user input
 
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#* e.g. A moving ball that bounces at the edges
 
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#* etc.
 
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'''Agenda:'''
 
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* [https://en.wikipedia.org/wiki/Breakout_(video_game) Breakout]
 
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** What do we already know how to do?
 
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** What do we still need to figure out how to do?
 
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* How to draw bricks efficiently
 
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== Monday - Tuesday (4/24/17 - 4/25/17) ==
 
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'''Agenda:'''
 
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* Complete and demo [https://docs.google.com/document/d/19wbHYrxSwuMyAqVs9lSUSieNncnAZfs0liFqO6rbYQM/edit?usp=sharing OOP: Ping]
 
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* Implement the advanced challenges in [https://docs.google.com/document/d/19wbHYrxSwuMyAqVs9lSUSieNncnAZfs0liFqO6rbYQM/edit?usp=sharing OOP: Ping]
 
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== Thursday - Friday (4/20/17 - 4/21/17) ==
 
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'''Agenda:'''
 
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* Work on [https://docs.google.com/document/d/19wbHYrxSwuMyAqVs9lSUSieNncnAZfs0liFqO6rbYQM/edit?usp=sharing OOP: Ping]
 
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== Tuesday - Wednesday (4/18/17 - 4/19/17) ==
 
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'''Agenda:'''
 
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* Object & classes review
 
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* Emoji Assignment
 
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*# Add a new mood to your Emoji class
 
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*# In the main setup() and draw(), create multiple Emoji objects of different sizes, colors, and moods at different locations on the screen.
 
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*# Display and demo your program to Mr. Bui
 
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* Begin working on [https://docs.google.com/document/d/19wbHYrxSwuMyAqVs9lSUSieNncnAZfs0liFqO6rbYQM/edit?usp=sharing OOP: Ping]
 
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== Monday - Friday (4/10/17 - 4/14/17) ==
 
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* Spring Break!
 
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== Friday (4/7/17) ==
 
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'''Agenda:'''
 
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* Emoji Assignment
 
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*# Add a new mood to your Emoji class
 
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*# In the main setup() and draw(), create multiple Emoji objects of different sizes, colors, and moods at different locations on the screen.
 
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*# Display and demo your program to Mr. Bui
 
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* Ping w/ Objects
 
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*# Convert your Ping game so that it uses objects
 
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*# Create a new sketch named PingWithObjects
 
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*# Copy and paste your Ball class into a new tab in the sketch (separate classes should be in separate tabs)
 
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*# Create a new class in a new tab named Paddle
 
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*# Move the Ping paddle attribute variables to the Paddle class
 
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*# Create a default constructor in the Paddle class
 
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*# Add methods moveLeft() and moveRight() to the Paddle class
 
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*# Complete and demo the PingWithObjects conversion
 
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== Wednesday - Thursday (4/5/17 - 4/6/17) ==
 
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'''Agenda:'''
 
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* Introduction to Objects Review
 
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** Emoji class walk-through
 
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* Object & Class Rules
 
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*# Separate classes in separate tabs or files
 
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*# Capitalize class names (e.g. Ball, Emoji)
 
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*# Remember to indent!
 
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*# Order of sections:
 
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*#* attributes
 
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*#* constructors
 
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*#* methods
 
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*# All class constructors and methods can access attributes
 
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*# Use common sense to organize which code happens in which methods (i.e. each method has a specific purpose, and it should only worry about that purpose)
 
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* Default constructor vs "specific" constructors
 
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** [https://docs.oracle.com/javase/tutorial/java/javaOO/constructors.html Oracle Java Constructor Tutorial]
 
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* Ping w/ Objects
 
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*# Convert your Ping game so that it uses objects
 
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*# Create a new sketch named PingWithObjects
 
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*# Copy and paste your Ball class into a new tab in the sketch (separate classes should be in separate tabs)
 
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*# Create a new class in a new tab named Paddle
 
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*# Move the Ping paddle attribute variables to the Paddle class
 
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*# Create a default constructor in the Paddle class
 
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*# Add methods moveLeft() and moveRight() to the Paddle class
 
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*# Complete and demo the PingWithObjects conversion
 
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== Monday - Tuesday (4/3/17 - 4/4/17) ==
 
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'''Agenda:'''
 
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* Complete and demo [https://docs.google.com/document/d/1ZoXB12Md1zbG_liXn1yfIDosZ2p9i2ZqqsU4Hx8WV5A/edit?usp=sharing OOP: My First Object]
 
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* Challenge: Create the Multiple Bouncing Balls using an array of Ball objects
 
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* Ping w/ Objects
 
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*# Convert your Ping game so that it uses objects
 
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*# Create a new sketch named PingWithObjects
 
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*# Copy and paste your Ball class into a new tab in the sketch (separate classes should be in separate tabs)
 
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*# Create a new class in a new tab named Paddle
 
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*# Move the Ping paddle attribute variables to the Paddle class
 
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*# Create a default constructor in the Paddle class
 
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*# Add methods moveLeft() and moveRight() to the Paddle class
 
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*# Complete and demo the PingWithObjects conversion
 
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== Archives ==
 
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* [[IBCS1 - 1617 - March]]
 
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* [[IBCS1 - 1617 - February]]
 
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* [[IBCS1 - 1617 - January]]
 
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* [[IBCS1 - 1617 - December]]
 
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* [[IBCS1 - 1617 - November]]
 
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* [[IBCS1 - 1617 - October]]
 
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* [[IBCS1 - 1617 - September]]
 
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* [[IBCS1 - 1516]]
 

Latest revision as of 08:28, 13 September 2023