Difference between revisions of "Tron Light Cycles game"
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Revision as of 10:17, 21 November 2011
Objective:
- Design and implement a game similar to [Flash Tron Game
Directions:
- With a partner, create a design document that describes all the rules and components of the game (just like Mr. Bui does it)
- In the description of each rule and component, explain what should happen on the screen
- Be sure to completely describe as much as you can. Be sure to include:
- Background
- Sound
- Players
- What happens during game play (drawing/pen stuff)
- How does somebody lose?
- Print out and turn in your design (be sure to put both your names on it)
- Begin working on the game individually; however, you may collaborate with others if you get stuck
Grading Rubric (10 pts total): Aesthetics & Sounds(out of 3 pts)
- 3 pts - Non-default background and sprites. Background music and sound effects when collisions occur.
- 2 pts - Non-default background and sprites.
- 1 pt - All you did was change the cat.
Movement & Game-play (out of 3 pts)
- 3 pts - movement and game-play is nearly identical to the original game. Sprites move automatically and players do not lose when they go the opposite direction of their movement
- 2 pts - movement and game-play are mostly functional, but do not match the original game.
- 1 pt - movement and game-play barely work
Scoring
- 3 pts -
- 2 pts -
- 1 pt -