Difference between revisions of "Red Metal"
From WLCS
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[[File:rm1.png|thumb|left|alt=Red Metal (Nov. 5, 2010)|A screen of the physics engine being tested]] | [[File:rm1.png|thumb|left|alt=Red Metal (Nov. 5, 2010)|A screen of the physics engine being tested]] | ||
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=Development Status= | =Development Status= | ||
==11/3/2010== | ==11/3/2010== |
Revision as of 12:29, 5 November 2010
Contents
Overview
Red Metal is a 2D platform shoot 'em up game based off of classics such as Turrican and Ruff 'n' Tumble.
Screenshots
Development Status
11/3/2010
- Updated map renderer so now properly renders current view instead of first block of tiles (see below)
- Added new test map
- Working on new transition system to allow for more custom transitions and multiple transitions instead of a single one
Map fixes
Fixed the old system where it would calculate how many tiles could fit on the screen, but would draw the first tiles of the map instead of the current view (startX&Y = 0; draw to tilesPerScreen). Now draws properly using (startX&Y = positionOffset; < size)
Transition System
The new transition system is coded using the animation class so that now each transition can be its own graphic animation between screens. Also designed to be one way, so when switching between screens, 2 different transitions can be used. Pictures coming soon