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− | == Wednesday - Friday (5/15/13 - 5/17/13) == | + | == [[IBCS1 - Archives]] == |
− | '''Agenda:'''
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− | * Demo a working [[RoomTest.py]]
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− | * Introduction to Stacks
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− | ** [[Media:Stacks.ppt]]
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− | ** [http://www.csanimated.com/animation.php?t=Stack Stack - CS Animated]
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− | ** Stack backtracker practice
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− | * Maze Generation
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− | *# Read [https://en.wikipedia.org/wiki/Maze_generation_algorithm#Depth-first_search Depth-first Search] Be sure to watch the video.
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− | *# Walk-through [https://en.wikipedia.org/wiki/Maze_generation_algorithm#Recursive_backtracker Recursive backtracker].
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− | *# Use the maze generation algorithm to draw a maze here: [http://gwydir.demon.co.uk/jo/maze/makemaze/index.htm Maze Designer]
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− | *# Save your maze's code (the 1s and 0s)
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− | *# Practice it again and imagine how a stack would be used to backtrack
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− | == Monday - Monday (5/6/13 - 5/13/13) ==
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− | * Demo missing [[CombatSimulation.py]]
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− | * Review class construction & using objects
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− | * Introduction to the for loop
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− | * [[Python - Creature Combat Game]]
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− | ** [[Python - Menu module assignment]]
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− | ** [[Python - Room class assignment]]
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− | * Demo a working [[RoomTest.py]]
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− | | |
− | == Wednesday - Friday (5/1/13 - 5/3/13) == | |
− | * Demo missing [[CombatSimulation.py]]
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− | * Review class construction & using objects
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− | * Introduction to the for loop
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− | * Introduction to nested lists
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− | *# Review [http://www.openbookproject.net/thinkcs/python/english2e/ch09.html HTTLACS: Ch 9]
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− | *# Read specifically and pay close attention to section 9.17 and 9.18
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− | *# Complete exercises #7, 8, 9 located at the bottom of [http://www.openbookproject.net/thinkcs/python/english2e/ch09.html HTTLACS: Ch 9]
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− | | |
− | == Monday - Tuesday (4/29/13 - 4/30/13) ==
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− | '''Agenda:'''
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− | * Complete [[Python - Creature Combat Game]] today
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− | ** Demo [[CombatSimulation.py]] by the end of today
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− | ** Mr. Bui will be checking for demos at the beginning of next class
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− | * [https://picoctf.com/ Toaster Wars - Hacking Competition]
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− | | |
− | == Thursday - Friday (4/25/13 - 4/26/13) ==
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− | '''Agenda:'''
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− | * More on the __init__() method
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− | ** Additional parameters
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− | ** Default values for parameters
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− | * [[Python - Creature Combat Game]]
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− | | |
− | == Tuesday - Wednesday (4/23/13 - 4/24/13) ==
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− | '''Agenda:'''
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− | * Demo AddressBook
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− | * Basic Requirements (5 points each)
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− | ** Add a contact
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− | ** Find a contact
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− | ** Remove a contact
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− | ** Print all contacts
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− | ** Quit the program
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− | * Advanced Requirements (2.5 points each)
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− | ** Editing a contact
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− | ** Sort the address book
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− | | |
− | == Friday - Monday (4/19/13 - 4/22/13) ==
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− | '''Agenda:'''
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− | * Missing Hangman demos
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− | * Python Classes Review
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− | ** [[Media:PythonClasses.pptx]]
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− | * AddressBook Assignment
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− | ** Your program should print out a menu with the following options
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− | ** Add a new contact
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− | **# Prompt the user for the new contact's name
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− | **# Prompt the user for the new contact's phone
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− | **# Add the contact to the address book
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− | ** Find a contact
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− | **# Prompt the user for the contact's name to find
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− | **# Use a loop to traverse the address book
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− | **# If found, print out the contact's full information (name and number)
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− | **# If the contact is not found, then print "Contact Not found"
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− | ** Remove a contact
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− | **# Prompt the user for the name of the contact to remove
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− | **# Use a loop to traverse the address book
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− | **# If found, delete/remove the contact from the address book
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− | **# If the contact is not found, then print "Contact Not found"
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− | ** Print out all contacts
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− | **# User a loop to print out all the contacts in the address book
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− | ** Quit program
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− | * '''Challenges'''
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− | ** Add an option to edit a particular contact in the address book
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− | ** Add an option to sort the address book
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− | | |
− | == Monday - Wednesday (4/15/13 - 4/17/13) ==
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− | '''Agenda:'''
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− | * Hangman Live Demos!
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− | ** See Hangman Demonstration rubric
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− | ** 5 points for each basic requirement
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− | ** 1.5 points for each advanced requirement
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− | * Due by the end of Wednesday!
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− | | |
− | == Thursday - Friday (4/11/13 - 4/12/13) ==
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− | '''Agenda:'''
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− | * Work on Hangman code - '''Hangman is due by the end of the week'''
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− | ** Live demos will be collected at the beginning of next week'''
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− | ** Be sure to test your hangman code a lot
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− | * Hangman Game Requirements (at a minimum)
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− | *# The secret word should be picked randomly from a text file of at least 50 random words (you create the text file)
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− | *# Player should be allowed to guess a letter
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− | *# Player is only allowed 7 incorrect guesses (display number of incorrect guesses left every turn)
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− | *# Correct letters are revealed in the secret word
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− | *# Incorrect letters are added to an incorrect list
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− | *# Game over when all letters are revealed correctly or when the player is out of guesses
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− | * Hangman Advanced Requirements
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− | *# Your game is idiot-proof (i.e. player cannot input invalid keys, numbers, or words unless the word is the solution)
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− | *# Your game can handle multiple words (i.e. hyphens and spaces are shown automatically)
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− | *# Your game handles upper and lower case letters the same (i.e. guessing 'a' or 'A' reveals all the upper and lower As)
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− | *# Print out a fake graphical hangman in the console ([http://www.codeproject.com/KB/game/Hangman_game/Hangman.jpg Example])
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− | *# Display a menu at the beginning to allow player to choose a category for the hangman puzzle
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− | == Monday - Wednesday (4/8/13 - 4/10/13) ==
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− | '''Agenda:'''
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− | * Print out your Hangman Design (make sure your name is at the top)
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− | * Work on Hangman code - '''Hangman is due by the end of the week'''
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− | * Hangman Game Requirements (at a minimum)
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− | *# The secret word should be picked randomly from a text file of random words (you create the text file)
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− | *# Player should be allowed to guess a letter
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− | *# Player is only allowed 7 incorrect guesses (display number of incorrect guesses left every turn)
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− | *# Correct letters are revealed in the secret word
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− | *# Incorrect letters are added to an incorrect list
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− | *# Game over when all letters are revealed correctly or when the player is out of guesses
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− | * Hangman Advanced Requirements
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− | *# Your game is idiot-proof (i.e. player cannot input invalid keys, numbers, or words unless the word is the solution)
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− | *# Your game can handle multiple words (i.e. hyphens and spaces are shown automatically)
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− | *# Your game handles upper and lower case letters the same (i.e. guessing 'a' or 'A' reveals all the upper and lower As)
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− | *# Print out a fake graphical hangman in the console ([http://www.codeproject.com/KB/game/Hangman_game/Hangman.jpg Example])
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− | == Tuesday - Thursday (4/2/13 - 4/4/13) ==
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− | '''Agenda:'''
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− | * Workshop with a professional programmer - [http://www.teamcarney.com/jamtech/ Carney JAMTech]
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− | * Return exams
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− | * Review most common uses of major programming concepts
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− | ** types: int, double, string
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− | ** variables
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− | ** functions
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− | ** if-statements
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− | ** while loops
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− | ** lists
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− | * Hangman Game
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− | *# Review the rules of [http://en.wikipedia.org/wiki/Hangman_(game) Hangman]
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− | *# Open a Google Doc and name it Hangman Design
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− | *# Put your name at the top
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− | *# Add sub-headings for the following: '''Variables & Types''', '''Requirements''', '''Design'''
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− | *# Under the '''Variables & Types''' section, list all the variables that you expect to use and their types (be sure to identify any lists)
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− | *# Under the '''Requirements''' section, list all the rules and requirements for the Hangman game
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− | *#* These should be the big picture requirements of how the game works
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− | *# Under the '''Design''' section, write the step-by-step English instructions/pseudocode of your Hangman game
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− | *#* This should be the plain language, '''specific''' step-by-step instructions of the program (different from rules)
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− | *#* You should detail and describe any input or output
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− | *#* Be sure to detail what exactly happens in each step (e.g. check each letter of the secret word to see if it matches the guessed letter...)
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− | *#* You should include every step from the very beginning when the game starts up until when the game ends
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− | *# Share the document with Mr. Bui
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− | | |
− | == Archives ==
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− | * [[IBCS1 - 1213 - March]]
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− | * [[IBCS1 - 1213 - February]]
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− | * [[IBCS1 - 1213 - January]]
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− | * [[IBCS1 - 1213 - December]]
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− | * [[IBCS1 - 1213 - November]]
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− | * [[IBCS1 - 1213 - October]]
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− | * [[IBCS1 - 1213 - September]]
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