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Latest revision as of 16:16, 26 June 2018
Contents
Wednesday (5/30/18)
Agenda:
- Brick assignment
- Design and implement a Brick class
- Instance variables:
- int x
- int y
- int w
- int h
- color c //we will go over this in class
- boolean visible
- Methods:
- Brick() //constructor - sets all the instance variables to appropriate values
- Brick(int x, int y, int w, int h, color c) //specific constructor - we will learn about this
- display() //displays the brick if it is visible (true)
- setVisible(boolean v) //set the visible instance variable to v
- Demo your Brick in a new sketch using the main code below:
Brick b0;
Brick b1;
Brick b2;
Brick b3;
Brick b4;
int time = millis();
void setup()
{
size(600, 600);
b0 = new Brick(50, height/2, 100, 25, color(255, 0, 0));
b1 = new Brick(150, height/2, 100, 25, color(128, 128, 0));
b2 = new Brick(250, height/2, 100, 25, color(128, 128, 128));
b3 = new Brick(350, height/2, 100, 25, color(0, 255, 0));
b4 = new Brick(450, height/2, 100, 25, color(0, 255, 255));
time = millis();
}
void draw()
{
background(0);
b0.display();
b1.display();
b2.display();
b3.display();
b4.display();
if (millis() - time > 500)
{
b0.setVisible(false);
b1.setVisible(false);
b2.setVisible(false);
b3.setVisible(false);
b4.setVisible(false);
}
if(millis() - time > 1000)
{
time = millis();
b0.setVisible(true);
b1.setVisible(true);
b2.setVisible(true);
b3.setVisible(true);
b4.setVisible(true);
}
}
Wednesday - Friday (5/23/18 - 5/24/18)
Agenda:
- Please complete Mr. Bui's End of Course Survey
- Surprise!
- Extra credit if...
- Finish Paddle hitTop() walk through
- Demonstrate and missing assignments
- Design and implement a Brick class
- What attributes would a Brick have?
- What methods would a Brick have?
Thursday (5/17/18)
Warmup:
- Implement the following methods in the Paddle class:
- void moveLeft() - adjust the Paddle's x variable appropriately using dx
- void moveRight() - adjust the Paddle's x variable appropriately using dx
- void moveUp() - adjust the Paddle's y variable appropriately using dy
- void moveDown() - adjust the Paddle's y variable appropriately using dy
- Test out your methods by calling them using the keyboard in the main tab
Agenda:
- Classes and objects review
- Paddle hitTop() walk through
Tuesday (5/15/18)
Agenda:
- If you were not here last class, please watch the linked video about Xerox PARC at home
- Introduction Object-Oriented Programming
- Ball class review
- Complete and integrate the Paddle class. Demo this for credit
- Create a new method in the Paddle class:
- boolean hitTop(Ball b) - returns true if b collides with the top edge of the Paddle (we will discuss this more, but you can try to do it yourself). Return false otherwise
Wednesday - Friday (5/9/18 - 5/11/18)
Agenda:
- Demo converted List Exercises
- Xerox PARC, Apple, & Microsoft history
- Processing Java arrays and bouncing ball
- Introduction to Java classes and objects
- Processing - Objects Tutorial
- Define a Paddle class with the following instance variables and methods:
- Instance variables (attributes):
- int x
- int y
- int w
- int h
- Methods
- Paddle() //constructor
- display() //draws a rectangle using the Paddle's instance variables
- moveMouse() //sets the x and y instance variables using the mouseX and mouseY variables
- Instance variables (attributes):
- Add a Paddle to your program
Monday (5/7/18)
Agenda:
- No Internet
- Convert your Advanced Python List Exercises to use Java arrays
- We will walked through the first two examples last class
- Convert and be prepared to demo List Min/Max and Reverse
Tuesday - Thursday (5/1/18 - 5/3/18)
Agenda:
- CTE Program Completer Survey
- Convert any looped program to use a for loop (Prime, Monte Carlo, Taylor Series, etc.)
- Demo your program
- Java arrays [lists]
- Media:JavaArrays Basic.ppt
- Convert your Advanced Python List Exercises to use Java arrays
- We will walk through the first two examples