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	<id>https://www.paulbui.net/wiki/index.php?action=history&amp;feed=atom&amp;title=Zombie_Apocalypse_Game</id>
	<title>Zombie Apocalypse Game - Revision history</title>
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	<updated>2026-04-26T14:41:33Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.31.8</generator>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=Zombie_Apocalypse_Game&amp;diff=11693&amp;oldid=prev</id>
		<title>Admin at 14:20, 20 October 2014</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=Zombie_Apocalypse_Game&amp;diff=11693&amp;oldid=prev"/>
		<updated>2014-10-20T14:20:32Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 14:20, 20 October 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l23&quot; &gt;Line 23:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Play a sound when firing.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Play a sound when firing.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** If the left mouse is clicked on top of a zombie, then the zombie dies (make it disappear)&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** If the left mouse is clicked on top of a zombie, then the zombie dies (make it disappear)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** You may want to have a &amp;quot;reload&amp;quot; feature that forces the player to let go of the mouse button, so that they cannot just sweep across the screen&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* You will have a zombie sprite that will chase your player sprite around:&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* You will have a zombie sprite that will chase your player sprite around:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Use cloning to make hordes of zombies.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Use cloning to make hordes of zombies.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Admin</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=Zombie_Apocalypse_Game&amp;diff=11692&amp;oldid=prev</id>
		<title>Admin at 14:07, 20 October 2014</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=Zombie_Apocalypse_Game&amp;diff=11692&amp;oldid=prev"/>
		<updated>2014-10-20T14:07:21Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 14:07, 20 October 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot; &gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* 063 Code a program to animate objects.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* 063 Code a program to animate objects.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Requirements:&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;&lt;/ins&gt;&amp;#039;&amp;#039;Requirements:&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A background image that is appropriate for a zombie apocalypse game. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A background image that is appropriate for a zombie apocalypse game. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Have your game play the appropriate zombie defense background music.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Have your game play the appropriate zombie defense background music.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Admin</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=Zombie_Apocalypse_Game&amp;diff=11691&amp;oldid=prev</id>
		<title>Admin: Created page with &quot;&#039;&#039;&#039;Objectives:&#039;&#039;&#039; * Design and implement a game where a player must defeat hordes of zombies by shooting them down. * This game will require you to use the cloning and mouse poin...&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=Zombie_Apocalypse_Game&amp;diff=11691&amp;oldid=prev"/>
		<updated>2014-10-20T14:07:06Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Objectives:&amp;#039;&amp;#039;&amp;#039; * Design and implement a game where a player must defeat hordes of zombies by shooting them down. * This game will require you to use the cloning and mouse poin...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Objectives:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Design and implement a game where a player must defeat hordes of zombies by shooting them down.&lt;br /&gt;
* This game will require you to use the cloning and mouse pointer blocks. &lt;br /&gt;
* Your player should be able to fire at the zombies.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Competencies:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* 053 Write a program that uses variables and constants.&lt;br /&gt;
* 057 Write a program that uses conditional structures.&lt;br /&gt;
* 058 Write a program that uses looping structures.&lt;br /&gt;
* 061 Code a program to display graphics.&lt;br /&gt;
* 063 Code a program to animate objects.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Requirements:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* A background image that is appropriate for a zombie apocalypse game. &lt;br /&gt;
* Have your game play the appropriate zombie defense background music.&lt;br /&gt;
* You will have a single player that can move around the screen:&lt;br /&gt;
** Use the keys W, A, S, and D to move the player up, left, down, and right respectively. &lt;br /&gt;
** Have your sprite change costume or point in the direction that it is moving.&lt;br /&gt;
* You will create a mouse cursor (crosshairs) that will follow your mouse. &lt;br /&gt;
** The crosshairs will be used to point at your target to fire.&lt;br /&gt;
* When the left mouse is clicked, the player sprite will be able to fire at the zombies:&lt;br /&gt;
** Have your sprite change costumes when shooting at the zombies. &lt;br /&gt;
** Play a sound when firing.&lt;br /&gt;
** If the left mouse is clicked on top of a zombie, then the zombie dies (make it disappear)&lt;br /&gt;
** You may want to have a &amp;quot;reload&amp;quot; feature that forces the player to let go of the mouse button, so that they cannot just sweep across the screen&lt;br /&gt;
* You will have a zombie sprite that will chase your player sprite around:&lt;br /&gt;
** Use cloning to make hordes of zombies.&lt;br /&gt;
** Have the zombie sprites change costume or point in the direction it is moving.&lt;br /&gt;
** Have the zombies appear in random places. (Make sure they don&amp;#039;t appear where the player sprite is)&lt;br /&gt;
** When the zombies dies, make it disappear. &lt;br /&gt;
* If the player touches any of the zombies:&lt;br /&gt;
** Play a sound when hit.&lt;br /&gt;
** Tell the user &amp;quot;Game Over&amp;quot; and end the game.&lt;br /&gt;
* You will have a time variable that starts at 20 seconds (or another number you see fit):&lt;br /&gt;
** When the game starts, the time variable decreases by 1 every second.&lt;br /&gt;
** If the time variable hits 0, then tell the user &amp;quot;You survived the zombie apocalypse!&amp;quot;&lt;br /&gt;
* You will have a variable that tracks the number of zombies killed.&lt;br /&gt;
* Sounds - play a sound when:&lt;br /&gt;
** The player wins.&lt;br /&gt;
** The player loses.&lt;br /&gt;
** A zombie dies.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bonus Features:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Screenwrapping&lt;br /&gt;
* Health bar or Hit Points&lt;br /&gt;
* Items that give the player more health&lt;br /&gt;
* Explosion image when zombie sprite is killed.&lt;br /&gt;
* Different items that show up randomly (items that will aid your player sprite in the apocalypse)&lt;br /&gt;
* Increasing difficulty levels (make the zombies faster or add in a stronger zombie)&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
		
	</entry>
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