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	<id>https://www.paulbui.net/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mhines</id>
	<title>WLCS - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.paulbui.net/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mhines"/>
	<link rel="alternate" type="text/html" href="https://www.paulbui.net/wl/Special:Contributions/Mhines"/>
	<updated>2026-07-16T06:42:19Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.31.8</generator>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=File:Beta.png&amp;diff=7601</id>
		<title>File:Beta.png</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=File:Beta.png&amp;diff=7601"/>
		<updated>2011-05-01T17:16:47Z</updated>

		<summary type="html">&lt;p&gt;Mhines: Beta banner&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Beta banner&lt;/div&gt;</summary>
		<author><name>Mhines</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=File:Demo.png&amp;diff=7600</id>
		<title>File:Demo.png</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=File:Demo.png&amp;diff=7600"/>
		<updated>2011-05-01T17:16:40Z</updated>

		<summary type="html">&lt;p&gt;Mhines: Demo banner&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Demo banner&lt;/div&gt;</summary>
		<author><name>Mhines</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=File:Preview.png&amp;diff=7599</id>
		<title>File:Preview.png</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=File:Preview.png&amp;diff=7599"/>
		<updated>2011-05-01T17:16:30Z</updated>

		<summary type="html">&lt;p&gt;Mhines: Preview banner&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Preview banner&lt;/div&gt;</summary>
		<author><name>Mhines</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=You%27re_All_Diseased!&amp;diff=7598</id>
		<title>You&#039;re All Diseased!</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=You%27re_All_Diseased!&amp;diff=7598"/>
		<updated>2011-05-01T17:15:03Z</updated>

		<summary type="html">&lt;p&gt;Mhines: /* Updates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:diseased.png]]&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
You&amp;#039;re All Diseased! is a top down 2D shooter. It takes place within the vein system with a cartoon graphic style. In the game, the character takes on the roll of a white blood cell and battles through the host body eradicating it of all diseases and viruses. The game uses (mostly) correct scientific data for the enemies and player.&lt;br /&gt;
&lt;br /&gt;
=Screenshots=&lt;br /&gt;
[[File:dis1.png|thumb|none|alt=You&amp;#039;re All Diseased First Boss|A screen of the player fighting the first boss]]&lt;br /&gt;
&lt;br /&gt;
=Updates=&lt;br /&gt;
* May 1, 2011: Working on new enemies as seen here: [http://www.youtube.com/watch?v=xGgpVyjAuHM Youtube: playtest] also lots of back end updates as well as updates to the toolset and other parts of the game. New graphics&lt;br /&gt;
* April 30, 2011: All banners for the game: [[File:preview.png]] [[File:beta.png]] [[File:demo.png]]&lt;br /&gt;
&lt;br /&gt;
=Download=&lt;br /&gt;
(requires [http://www.microsoft.com/downloads/en/details.aspx?FamilyID=a88c6dec-aeae-42cd-a108-d35c013c3b97 XNA 4 runtime] &amp;amp; [http://www.microsoft.com/downloads/en/details.aspx?FamilyID=0A391ABD-25C1-4FC0-919F-B21F31AB88B7 .NET 4 runtime]) &lt;br /&gt;
*[http://k.min.us/iliVTK.zip Preview release]&lt;/div&gt;</summary>
		<author><name>Mhines</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=You%27re_All_Diseased!&amp;diff=7597</id>
		<title>You&#039;re All Diseased!</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=You%27re_All_Diseased!&amp;diff=7597"/>
		<updated>2011-05-01T17:14:50Z</updated>

		<summary type="html">&lt;p&gt;Mhines: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:diseased.png]]&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
You&amp;#039;re All Diseased! is a top down 2D shooter. It takes place within the vein system with a cartoon graphic style. In the game, the character takes on the roll of a white blood cell and battles through the host body eradicating it of all diseases and viruses. The game uses (mostly) correct scientific data for the enemies and player.&lt;br /&gt;
&lt;br /&gt;
=Screenshots=&lt;br /&gt;
[[File:dis1.png|thumb|none|alt=You&amp;#039;re All Diseased First Boss|A screen of the player fighting the first boss]]&lt;br /&gt;
&lt;br /&gt;
=Updates=&lt;br /&gt;
* May 1, 2011: Working on new enemies as seen here: [http://www.youtube.com/watch?v=xGgpVyjAuHM Youtube: playtest] also lots of back end updates as well as updates to the toolset and other parts of the game. New graphics&lt;br /&gt;
* April 30, 2011: All banners for the game: [[File:preview.png]] [[File:beta.png]] [[File:demo.png]] [[File:beta.png]]&lt;br /&gt;
&lt;br /&gt;
=Download=&lt;br /&gt;
(requires [http://www.microsoft.com/downloads/en/details.aspx?FamilyID=a88c6dec-aeae-42cd-a108-d35c013c3b97 XNA 4 runtime] &amp;amp; [http://www.microsoft.com/downloads/en/details.aspx?FamilyID=0A391ABD-25C1-4FC0-919F-B21F31AB88B7 .NET 4 runtime]) &lt;br /&gt;
*[http://k.min.us/iliVTK.zip Preview release]&lt;/div&gt;</summary>
		<author><name>Mhines</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=You%27re_All_Diseased!&amp;diff=7596</id>
		<title>You&#039;re All Diseased!</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=You%27re_All_Diseased!&amp;diff=7596"/>
		<updated>2011-05-01T17:12:46Z</updated>

		<summary type="html">&lt;p&gt;Mhines: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:diseased.png]]&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
You&amp;#039;re All Diseased! is a top down 2D shooter. It takes place within the vein system with a cartoon graphic style. In the game, the character takes on the roll of a white blood cell and battles through the host body eradicating it of all diseases and viruses. The game uses (mostly) correct scientific data for the enemies and player.&lt;br /&gt;
&lt;br /&gt;
=Screenshots=&lt;br /&gt;
[[File:dis1.png|thumb|none|alt=You&amp;#039;re All Diseased First Boss|A screen of the player fighting the first boss]]&lt;br /&gt;
&lt;br /&gt;
=Updates=&lt;br /&gt;
* May 1, 2011: Working on new enemies as seen here: [http://www.youtube.com/watch?v=xGgpVyjAuHM Youtube: playtest] also lots of back end updates as well as updates to the toolset and other parts of the game. New graphics&lt;br /&gt;
&lt;br /&gt;
=Download=&lt;br /&gt;
(requires [http://www.microsoft.com/downloads/en/details.aspx?FamilyID=a88c6dec-aeae-42cd-a108-d35c013c3b97 XNA 4 runtime] &amp;amp; [http://www.microsoft.com/downloads/en/details.aspx?FamilyID=0A391ABD-25C1-4FC0-919F-B21F31AB88B7 .NET 4 runtime]) &lt;br /&gt;
*[http://k.min.us/iliVTK.zip Preview release]&lt;/div&gt;</summary>
		<author><name>Mhines</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=You%27re_All_Diseased!&amp;diff=7594</id>
		<title>You&#039;re All Diseased!</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=You%27re_All_Diseased!&amp;diff=7594"/>
		<updated>2011-05-01T01:14:10Z</updated>

		<summary type="html">&lt;p&gt;Mhines: Changed grammer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:diseased.png]]&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
You&amp;#039;re All Diseased! is a top down 2D shooter. It takes place within the vein system with a cartoon graphic style. In the game, the character takes on the roll of a white blood cell and battles through the host body eradicating it of all diseases and viruses. The game uses (mostly) correct scientific data for the enemies and player.&lt;br /&gt;
&lt;br /&gt;
=Screenshots=&lt;br /&gt;
[[File:dis1.png|thumb|none|alt=You&amp;#039;re All Diseased First Boss|A screen of the player fighting the first boss]]&lt;br /&gt;
&lt;br /&gt;
=Download=&lt;br /&gt;
(requires [http://www.microsoft.com/downloads/en/details.aspx?FamilyID=a88c6dec-aeae-42cd-a108-d35c013c3b97 XNA 4 runtime] &amp;amp; [http://www.microsoft.com/downloads/en/details.aspx?FamilyID=0A391ABD-25C1-4FC0-919F-B21F31AB88B7 .NET 4 runtime]) &lt;br /&gt;
*[http://k.min.us/iliVTK.zip Preview release]&lt;/div&gt;</summary>
		<author><name>Mhines</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=File:Diseased.png&amp;diff=7570</id>
		<title>File:Diseased.png</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=File:Diseased.png&amp;diff=7570"/>
		<updated>2011-04-26T16:57:02Z</updated>

		<summary type="html">&lt;p&gt;Mhines: You&amp;#039;re All Diseased Logo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You&amp;#039;re All Diseased Logo&lt;/div&gt;</summary>
		<author><name>Mhines</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=You%27re_All_Diseased!&amp;diff=7569</id>
		<title>You&#039;re All Diseased!</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=You%27re_All_Diseased!&amp;diff=7569"/>
		<updated>2011-04-26T16:56:35Z</updated>

		<summary type="html">&lt;p&gt;Mhines: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:diseased.png]]&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
You&amp;#039;re All Diseased! is a top down 2D shooter. It takes place within the vein system with a cartoon graphic style. In the game, the character takes on the roll of a white blood cell and battles through the host body eradicating it of all diseases and viruses. The game uses (mostly) correct scientific data for the enemies and player.&lt;br /&gt;
&lt;br /&gt;
=Screenshots=&lt;br /&gt;
[[File:dis1.png|thumb|none|alt=You&amp;#039;re All Diseased First Boss|A screen of the player fighting the first boss]]&lt;br /&gt;
&lt;br /&gt;
=Download=&lt;br /&gt;
(requires [http://www.microsoft.com/downloads/en/details.aspx?FamilyID=a88c6dec-aeae-42cd-a108-d35c013c3b97 XNA 4 runtime] &amp;amp; [http://www.microsoft.com/downloads/en/details.aspx?FamilyID=0A391ABD-25C1-4FC0-919F-B21F31AB88B7 .NET 4 runtime]) &lt;br /&gt;
*[http://k.min.us/iliVTK.zip Demo release]&lt;/div&gt;</summary>
		<author><name>Mhines</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=File:Dis1.png&amp;diff=7568</id>
		<title>File:Dis1.png</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=File:Dis1.png&amp;diff=7568"/>
		<updated>2011-04-26T16:56:00Z</updated>

		<summary type="html">&lt;p&gt;Mhines: First boss&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;First boss&lt;/div&gt;</summary>
		<author><name>Mhines</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=You%27re_All_Diseased!&amp;diff=7567</id>
		<title>You&#039;re All Diseased!</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=You%27re_All_Diseased!&amp;diff=7567"/>
		<updated>2011-04-26T16:53:53Z</updated>

		<summary type="html">&lt;p&gt;Mhines: /* Download */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Overview=&lt;br /&gt;
You&amp;#039;re All Diseased! is a top down 2D shooter. It takes place within the vein system with a cartoon graphic style. In the game, the character takes on the roll of a white blood cell and battles through the host body eradicating it of all diseases and viruses. The game uses (mostly) correct scientific data for the enemies and player.&lt;br /&gt;
&lt;br /&gt;
=Screenshots=&lt;br /&gt;
[[File:dis1.png|thumb|none|alt=You&amp;#039;re All Diseased First Boss|A screen of the player fighting the first boss]]&lt;br /&gt;
&lt;br /&gt;
=Download=&lt;br /&gt;
(requires [http://www.microsoft.com/downloads/en/details.aspx?FamilyID=a88c6dec-aeae-42cd-a108-d35c013c3b97 XNA 4 runtime] &amp;amp; [http://www.microsoft.com/downloads/en/details.aspx?FamilyID=0A391ABD-25C1-4FC0-919F-B21F31AB88B7 .NET 4 runtime]) &lt;br /&gt;
*[http://k.min.us/iliVTK.zip Demo release]&lt;/div&gt;</summary>
		<author><name>Mhines</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=You%27re_All_Diseased!&amp;diff=7566</id>
		<title>You&#039;re All Diseased!</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=You%27re_All_Diseased!&amp;diff=7566"/>
		<updated>2011-04-26T16:53:27Z</updated>

		<summary type="html">&lt;p&gt;Mhines: Created entry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Overview=&lt;br /&gt;
You&amp;#039;re All Diseased! is a top down 2D shooter. It takes place within the vein system with a cartoon graphic style. In the game, the character takes on the roll of a white blood cell and battles through the host body eradicating it of all diseases and viruses. The game uses (mostly) correct scientific data for the enemies and player.&lt;br /&gt;
&lt;br /&gt;
=Screenshots=&lt;br /&gt;
[[File:dis1.png|thumb|none|alt=You&amp;#039;re All Diseased First Boss|A screen of the player fighting the first boss]]&lt;br /&gt;
&lt;br /&gt;
=Download=&lt;br /&gt;
(requires [http://www.microsoft.com/downloads/en/details.aspx?FamilyID=a88c6dec-aeae-42cd-a108-d35c013c3b97 XNA 4 runtime] &amp;amp; [http://www.microsoft.com/downloads/en/details.aspx?FamilyID=0A391ABD-25C1-4FC0-919F-B21F31AB88B7 .NET 4 runtime]) &lt;br /&gt;
#[http://k.min.us/iliVTK.zip Demo release]&lt;/div&gt;</summary>
		<author><name>Mhines</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=Matt_Hines&amp;diff=7563</id>
		<title>Matt Hines</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=Matt_Hines&amp;diff=7563"/>
		<updated>2011-04-26T16:44:57Z</updated>

		<summary type="html">&lt;p&gt;Mhines: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==First semester==&lt;br /&gt;
&lt;br /&gt;
===Projects===&lt;br /&gt;
&amp;lt;ol&amp;gt;&amp;lt;li&amp;gt;[[Red Metal]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[You&amp;#039;re All Diseased!]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mhines</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=Matt_Hines&amp;diff=7562</id>
		<title>Matt Hines</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=Matt_Hines&amp;diff=7562"/>
		<updated>2011-04-26T16:44:37Z</updated>

		<summary type="html">&lt;p&gt;Mhines: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==First semester==&lt;br /&gt;
&lt;br /&gt;
===Projects===&lt;br /&gt;
&amp;lt;ol&amp;gt;&amp;lt;li&amp;gt;[[Red Metal]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[You&amp;#039;re All Diseased!]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
===First Quarter===&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Complete and market/release Red Metal&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
===Second Quarter===&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Develop tool for assisting in game/content creation&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Finish game engine and begin porting to c++&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Complete and market/release Pillars&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mhines</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=Red_Metal&amp;diff=6708</id>
		<title>Red Metal</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=Red_Metal&amp;diff=6708"/>
		<updated>2010-12-07T17:59:51Z</updated>

		<summary type="html">&lt;p&gt;Mhines: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Overview=&lt;br /&gt;
Red Metal is a 2D platform shoot &amp;#039;em up game based off of classics such as Turrican and Ruff &amp;#039;n&amp;#039; Tumble.&lt;br /&gt;
&lt;br /&gt;
=Screenshots=&lt;br /&gt;
[[File:rm1.png|thumb|none|alt=Red Metal (Nov. 5, 2010)|A screen of the physics engine being tested]]&lt;br /&gt;
&lt;br /&gt;
=Development Status=&lt;br /&gt;
==Dec. 7, 2010==&lt;br /&gt;
#Basic collision detection now done for all directions (only for solid blocks)&lt;br /&gt;
 * But, still needs fixing velocity that lets you sit on top of wall&lt;br /&gt;
&lt;br /&gt;
==Nov. 22, 2010==&lt;br /&gt;
#Fixed horizontal collision in bottom left corner&lt;br /&gt;
#Started on bottom right collision&lt;br /&gt;
#Updated with new test map&lt;br /&gt;
#Modified placeholder to show more states&lt;br /&gt;
&lt;br /&gt;
==Nov. 18, 2010==&lt;br /&gt;
# The state manager has been revamped with a new system for transitions between screens&lt;br /&gt;
* Support for custom, interactive transitions&lt;br /&gt;
* Better back end support&lt;br /&gt;
* Designed so that transitions can be used independent of screen switching&lt;br /&gt;
* Very easy to implement&lt;br /&gt;
# Fixed animated sprites issue&lt;br /&gt;
# Working on collision detection&lt;br /&gt;
&lt;br /&gt;
==Nov. 3, 2010==&lt;br /&gt;
# Updated map renderer so now properly renders current view instead of first block of tiles (see below)&lt;br /&gt;
# Added new test map&lt;br /&gt;
# Working on new transition system to allow for more custom transitions and multiple transitions instead of a single one&lt;br /&gt;
&lt;br /&gt;
===Map fixes===&lt;br /&gt;
Fixed the old system where it would calculate how many tiles could fit on the screen, but would draw the first tiles of the map instead of the current view (startX&amp;amp;Y = 0; draw to tilesPerScreen). Now draws properly using (startX&amp;amp;Y = positionOffset; &amp;lt; size)&lt;br /&gt;
&lt;br /&gt;
===Transition System===&lt;br /&gt;
The new transition system is coded using the animation class so that now each transition can be its own graphic animation between screens. Also designed to be one way, so when switching between screens, 2 different transitions can be used. Pictures coming soon&lt;/div&gt;</summary>
		<author><name>Mhines</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=Red_Metal&amp;diff=6439</id>
		<title>Red Metal</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=Red_Metal&amp;diff=6439"/>
		<updated>2010-11-22T17:46:26Z</updated>

		<summary type="html">&lt;p&gt;Mhines: 11/22/10&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Overview=&lt;br /&gt;
Red Metal is a 2D platform shoot &amp;#039;em up game based off of classics such as Turrican and Ruff &amp;#039;n&amp;#039; Tumble.&lt;br /&gt;
&lt;br /&gt;
=Screenshots=&lt;br /&gt;
[[File:rm1.png|thumb|none|alt=Red Metal (Nov. 5, 2010)|A screen of the physics engine being tested]]&lt;br /&gt;
&lt;br /&gt;
=Development Status=&lt;br /&gt;
==Nov. 22, 2010==&lt;br /&gt;
#Fixed horizontal collision in bottom left corner&lt;br /&gt;
#Started on bottom right collision&lt;br /&gt;
#Updated with new test map&lt;br /&gt;
#Modified placeholder to show more states&lt;br /&gt;
&lt;br /&gt;
==Nov. 18, 2010==&lt;br /&gt;
# The state manager has been revamped with a new system for transitions between screens&lt;br /&gt;
* Support for custom, interactive transitions&lt;br /&gt;
* Better back end support&lt;br /&gt;
* Designed so that transitions can be used independent of screen switching&lt;br /&gt;
* Very easy to implement&lt;br /&gt;
# Fixed animated sprites issue&lt;br /&gt;
# Working on collision detection&lt;br /&gt;
&lt;br /&gt;
==Nov. 3, 2010==&lt;br /&gt;
# Updated map renderer so now properly renders current view instead of first block of tiles (see below)&lt;br /&gt;
# Added new test map&lt;br /&gt;
# Working on new transition system to allow for more custom transitions and multiple transitions instead of a single one&lt;br /&gt;
&lt;br /&gt;
===Map fixes===&lt;br /&gt;
Fixed the old system where it would calculate how many tiles could fit on the screen, but would draw the first tiles of the map instead of the current view (startX&amp;amp;Y = 0; draw to tilesPerScreen). Now draws properly using (startX&amp;amp;Y = positionOffset; &amp;lt; size)&lt;br /&gt;
&lt;br /&gt;
===Transition System===&lt;br /&gt;
The new transition system is coded using the animation class so that now each transition can be its own graphic animation between screens. Also designed to be one way, so when switching between screens, 2 different transitions can be used. Pictures coming soon&lt;/div&gt;</summary>
		<author><name>Mhines</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=Red_Metal&amp;diff=6417</id>
		<title>Red Metal</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=Red_Metal&amp;diff=6417"/>
		<updated>2010-11-18T17:48:43Z</updated>

		<summary type="html">&lt;p&gt;Mhines: /* 11/18/2010 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Overview=&lt;br /&gt;
Red Metal is a 2D platform shoot &amp;#039;em up game based off of classics such as Turrican and Ruff &amp;#039;n&amp;#039; Tumble.&lt;br /&gt;
&lt;br /&gt;
=Screenshots=&lt;br /&gt;
[[File:rm1.png|thumb|none|alt=Red Metal (Nov. 5, 2010)|A screen of the physics engine being tested]]&lt;br /&gt;
&lt;br /&gt;
=Development Status=&lt;br /&gt;
==11/18/2010==&lt;br /&gt;
# The state manager has been revamped with a new system for transitions between screens&lt;br /&gt;
* Support for custom, interactive transitions&lt;br /&gt;
* Better back end support&lt;br /&gt;
* Designed so that transitions can be used independent of screen switching&lt;br /&gt;
* Very easy to implement&lt;br /&gt;
# Fixed animated sprites issue&lt;br /&gt;
# Working on collision detection&lt;br /&gt;
&lt;br /&gt;
==11/3/2010==&lt;br /&gt;
# Updated map renderer so now properly renders current view instead of first block of tiles (see below)&lt;br /&gt;
# Added new test map&lt;br /&gt;
# Working on new transition system to allow for more custom transitions and multiple transitions instead of a single one&lt;br /&gt;
&lt;br /&gt;
===Map fixes===&lt;br /&gt;
Fixed the old system where it would calculate how many tiles could fit on the screen, but would draw the first tiles of the map instead of the current view (startX&amp;amp;Y = 0; draw to tilesPerScreen). Now draws properly using (startX&amp;amp;Y = positionOffset; &amp;lt; size)&lt;br /&gt;
&lt;br /&gt;
===Transition System===&lt;br /&gt;
The new transition system is coded using the animation class so that now each transition can be its own graphic animation between screens. Also designed to be one way, so when switching between screens, 2 different transitions can be used. Pictures coming soon&lt;/div&gt;</summary>
		<author><name>Mhines</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=Red_Metal&amp;diff=6416</id>
		<title>Red Metal</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=Red_Metal&amp;diff=6416"/>
		<updated>2010-11-18T17:48:14Z</updated>

		<summary type="html">&lt;p&gt;Mhines: updated 11/18/2010&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Overview=&lt;br /&gt;
Red Metal is a 2D platform shoot &amp;#039;em up game based off of classics such as Turrican and Ruff &amp;#039;n&amp;#039; Tumble.&lt;br /&gt;
&lt;br /&gt;
=Screenshots=&lt;br /&gt;
[[File:rm1.png|thumb|none|alt=Red Metal (Nov. 5, 2010)|A screen of the physics engine being tested]]&lt;br /&gt;
&lt;br /&gt;
=Development Status=&lt;br /&gt;
==11/18/2010==&lt;br /&gt;
* The state manager has been revamped with a new system for transitions between screens&lt;br /&gt;
# Support for custom, interactive transitions&lt;br /&gt;
# Better back end support&lt;br /&gt;
# Designed so that transitions can be used independent of screen switching&lt;br /&gt;
# Very easy to implement&lt;br /&gt;
* Fixed animated sprites issue&lt;br /&gt;
* Working on collision detection&lt;br /&gt;
==11/3/2010==&lt;br /&gt;
# Updated map renderer so now properly renders current view instead of first block of tiles (see below)&lt;br /&gt;
# Added new test map&lt;br /&gt;
# Working on new transition system to allow for more custom transitions and multiple transitions instead of a single one&lt;br /&gt;
&lt;br /&gt;
===Map fixes===&lt;br /&gt;
Fixed the old system where it would calculate how many tiles could fit on the screen, but would draw the first tiles of the map instead of the current view (startX&amp;amp;Y = 0; draw to tilesPerScreen). Now draws properly using (startX&amp;amp;Y = positionOffset; &amp;lt; size)&lt;br /&gt;
&lt;br /&gt;
===Transition System===&lt;br /&gt;
The new transition system is coded using the animation class so that now each transition can be its own graphic animation between screens. Also designed to be one way, so when switching between screens, 2 different transitions can be used. Pictures coming soon&lt;/div&gt;</summary>
		<author><name>Mhines</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=Red_Metal&amp;diff=6283</id>
		<title>Red Metal</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=Red_Metal&amp;diff=6283"/>
		<updated>2010-11-05T16:31:19Z</updated>

		<summary type="html">&lt;p&gt;Mhines: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Overview=&lt;br /&gt;
Red Metal is a 2D platform shoot &amp;#039;em up game based off of classics such as Turrican and Ruff &amp;#039;n&amp;#039; Tumble.&lt;br /&gt;
&lt;br /&gt;
=Screenshots=&lt;br /&gt;
[[File:rm1.png|thumb|none|alt=Red Metal (Nov. 5, 2010)|A screen of the physics engine being tested]]&lt;br /&gt;
&lt;br /&gt;
=Development Status=&lt;br /&gt;
==11/3/2010==&lt;br /&gt;
# Updated map renderer so now properly renders current view instead of first block of tiles (see below)&lt;br /&gt;
# Added new test map&lt;br /&gt;
# Working on new transition system to allow for more custom transitions and multiple transitions instead of a single one&lt;br /&gt;
&lt;br /&gt;
===Map fixes===&lt;br /&gt;
Fixed the old system where it would calculate how many tiles could fit on the screen, but would draw the first tiles of the map instead of the current view (startX&amp;amp;Y = 0; draw to tilesPerScreen). Now draws properly using (startX&amp;amp;Y = positionOffset; &amp;lt; size)&lt;br /&gt;
&lt;br /&gt;
===Transition System===&lt;br /&gt;
The new transition system is coded using the animation class so that now each transition can be its own graphic animation between screens. Also designed to be one way, so when switching between screens, 2 different transitions can be used. Pictures coming soon&lt;/div&gt;</summary>
		<author><name>Mhines</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=Red_Metal&amp;diff=6282</id>
		<title>Red Metal</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=Red_Metal&amp;diff=6282"/>
		<updated>2010-11-05T16:31:08Z</updated>

		<summary type="html">&lt;p&gt;Mhines: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Overview=&lt;br /&gt;
Red Metal is a 2D platform shoot &amp;#039;em up game based off of classics such as Turrican and Ruff &amp;#039;n&amp;#039; Tumble.&lt;br /&gt;
&lt;br /&gt;
=Screenshots=&lt;br /&gt;
[[File:rm1.png|thumb|alt=Red Metal (Nov. 5, 2010)|A screen of the physics engine being tested]]&lt;br /&gt;
&lt;br /&gt;
=Development Status=&lt;br /&gt;
==11/3/2010==&lt;br /&gt;
# Updated map renderer so now properly renders current view instead of first block of tiles (see below)&lt;br /&gt;
# Added new test map&lt;br /&gt;
# Working on new transition system to allow for more custom transitions and multiple transitions instead of a single one&lt;br /&gt;
&lt;br /&gt;
===Map fixes===&lt;br /&gt;
Fixed the old system where it would calculate how many tiles could fit on the screen, but would draw the first tiles of the map instead of the current view (startX&amp;amp;Y = 0; draw to tilesPerScreen). Now draws properly using (startX&amp;amp;Y = positionOffset; &amp;lt; size)&lt;br /&gt;
&lt;br /&gt;
===Transition System===&lt;br /&gt;
The new transition system is coded using the animation class so that now each transition can be its own graphic animation between screens. Also designed to be one way, so when switching between screens, 2 different transitions can be used. Pictures coming soon&lt;/div&gt;</summary>
		<author><name>Mhines</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=Red_Metal&amp;diff=6281</id>
		<title>Red Metal</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=Red_Metal&amp;diff=6281"/>
		<updated>2010-11-05T16:30:25Z</updated>

		<summary type="html">&lt;p&gt;Mhines: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Overview=&lt;br /&gt;
Red Metal is a 2D platform shoot &amp;#039;em up game based off of classics such as Turrican and Ruff &amp;#039;n&amp;#039; Tumble.&lt;br /&gt;
&lt;br /&gt;
=Screenshots=&lt;br /&gt;
[[File:rm1.png|thumb|left|alt=Red Metal (Nov. 5, 2010)|A screen of the physics engine being tested]]&lt;br /&gt;
&lt;br /&gt;
=Development Status=&lt;br /&gt;
==11/3/2010==&lt;br /&gt;
# Updated map renderer so now properly renders current view instead of first block of tiles (see below)&lt;br /&gt;
# Added new test map&lt;br /&gt;
# Working on new transition system to allow for more custom transitions and multiple transitions instead of a single one&lt;br /&gt;
&lt;br /&gt;
===Map fixes===&lt;br /&gt;
Fixed the old system where it would calculate how many tiles could fit on the screen, but would draw the first tiles of the map instead of the current view (startX&amp;amp;Y = 0; draw to tilesPerScreen). Now draws properly using (startX&amp;amp;Y = positionOffset; &amp;lt; size)&lt;br /&gt;
&lt;br /&gt;
===Transition System===&lt;br /&gt;
The new transition system is coded using the animation class so that now each transition can be its own graphic animation between screens. Also designed to be one way, so when switching between screens, 2 different transitions can be used. Pictures coming soon&lt;/div&gt;</summary>
		<author><name>Mhines</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=Red_Metal&amp;diff=6280</id>
		<title>Red Metal</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=Red_Metal&amp;diff=6280"/>
		<updated>2010-11-05T16:30:09Z</updated>

		<summary type="html">&lt;p&gt;Mhines: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Overview=&lt;br /&gt;
Red Metal is a 2D platform shoot &amp;#039;em up game based off of classics such as Turrican and Ruff &amp;#039;n&amp;#039; Tumble.&lt;br /&gt;
&lt;br /&gt;
=Screenshots=&lt;br /&gt;
[[File:rm1.png|thumb|center|alt=Red Metal (Nov. 5, 2010)|A screen of the physics engine being tested]]&lt;br /&gt;
&lt;br /&gt;
=Development Status=&lt;br /&gt;
==11/3/2010==&lt;br /&gt;
# Updated map renderer so now properly renders current view instead of first block of tiles (see below)&lt;br /&gt;
# Added new test map&lt;br /&gt;
# Working on new transition system to allow for more custom transitions and multiple transitions instead of a single one&lt;br /&gt;
&lt;br /&gt;
===Map fixes===&lt;br /&gt;
Fixed the old system where it would calculate how many tiles could fit on the screen, but would draw the first tiles of the map instead of the current view (startX&amp;amp;Y = 0; draw to tilesPerScreen). Now draws properly using (startX&amp;amp;Y = positionOffset; &amp;lt; size)&lt;br /&gt;
&lt;br /&gt;
===Transition System===&lt;br /&gt;
The new transition system is coded using the animation class so that now each transition can be its own graphic animation between screens. Also designed to be one way, so when switching between screens, 2 different transitions can be used. Pictures coming soon&lt;/div&gt;</summary>
		<author><name>Mhines</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=Red_Metal&amp;diff=6279</id>
		<title>Red Metal</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=Red_Metal&amp;diff=6279"/>
		<updated>2010-11-05T16:29:03Z</updated>

		<summary type="html">&lt;p&gt;Mhines: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Overview=&lt;br /&gt;
Red Metal is a 2D platform shoot &amp;#039;em up game based off of classics such as Turrican and Ruff &amp;#039;n&amp;#039; Tumble.&lt;br /&gt;
&lt;br /&gt;
=Screenshots=&lt;br /&gt;
&lt;br /&gt;
[[File:rm1.png|thumb|left|alt=Red Metal (Nov. 5, 2010)|A screen of the physics engine being tested]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=Development Status=&lt;br /&gt;
==11/3/2010==&lt;br /&gt;
# Updated map renderer so now properly renders current view instead of first block of tiles (see below)&lt;br /&gt;
# Added new test map&lt;br /&gt;
# Working on new transition system to allow for more custom transitions and multiple transitions instead of a single one&lt;br /&gt;
&lt;br /&gt;
===Map fixes===&lt;br /&gt;
Fixed the old system where it would calculate how many tiles could fit on the screen, but would draw the first tiles of the map instead of the current view (startX&amp;amp;Y = 0; draw to tilesPerScreen). Now draws properly using (startX&amp;amp;Y = positionOffset; &amp;lt; size)&lt;br /&gt;
&lt;br /&gt;
===Transition System===&lt;br /&gt;
The new transition system is coded using the animation class so that now each transition can be its own graphic animation between screens. Also designed to be one way, so when switching between screens, 2 different transitions can be used. Pictures coming soon&lt;/div&gt;</summary>
		<author><name>Mhines</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=Red_Metal&amp;diff=6278</id>
		<title>Red Metal</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=Red_Metal&amp;diff=6278"/>
		<updated>2010-11-05T16:28:39Z</updated>

		<summary type="html">&lt;p&gt;Mhines: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Overview=&lt;br /&gt;
Red Metal is a 2D platform shoot &amp;#039;em up game based off of classics such as Turrican and Ruff &amp;#039;n&amp;#039; Tumble.&lt;br /&gt;
&lt;br /&gt;
=Screenshots=&lt;br /&gt;
&lt;br /&gt;
[[File:rm1.png|thumb|left|alt=Red Metal (Nov. 5, 2010)|A screen of the physics engine being tested]]&lt;br /&gt;
&lt;br /&gt;
=Development Status=&lt;br /&gt;
==11/3/2010==&lt;br /&gt;
# Updated map renderer so now properly renders current view instead of first block of tiles (see below)&lt;br /&gt;
# Added new test map&lt;br /&gt;
# Working on new transition system to allow for more custom transitions and multiple transitions instead of a single one&lt;br /&gt;
&lt;br /&gt;
===Map fixes===&lt;br /&gt;
Fixed the old system where it would calculate how many tiles could fit on the screen, but would draw the first tiles of the map instead of the current view (startX&amp;amp;Y = 0; draw to tilesPerScreen). Now draws properly using (startX&amp;amp;Y = positionOffset; &amp;lt; size)&lt;br /&gt;
&lt;br /&gt;
===Transition System===&lt;br /&gt;
The new transition system is coded using the animation class so that now each transition can be its own graphic animation between screens. Also designed to be one way, so when switching between screens, 2 different transitions can be used. Pictures coming soon&lt;/div&gt;</summary>
		<author><name>Mhines</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=Red_Metal&amp;diff=6277</id>
		<title>Red Metal</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=Red_Metal&amp;diff=6277"/>
		<updated>2010-11-05T16:27:06Z</updated>

		<summary type="html">&lt;p&gt;Mhines: /* Screenshots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Overview=&lt;br /&gt;
Red Metal is a 2D platform shoot &amp;#039;em up game based off of classics such as Turrican and Ruff &amp;#039;n&amp;#039; Tumble.&lt;br /&gt;
&lt;br /&gt;
=Screenshots=&lt;br /&gt;
&lt;br /&gt;
[[File:rm1.png|thumb |alt=Red Metal (Nov. 5, 2010) |A screen of the physics engine being tested]]&lt;br /&gt;
&lt;br /&gt;
=Development Status=&lt;br /&gt;
==11/3/2010==&lt;br /&gt;
# Updated map renderer so now properly renders current view instead of first block of tiles (see below)&lt;br /&gt;
# Added new test map&lt;br /&gt;
# Working on new transition system to allow for more custom transitions and multiple transitions instead of a single one&lt;br /&gt;
&lt;br /&gt;
===Map fixes===&lt;br /&gt;
Fixed the old system where it would calculate how many tiles could fit on the screen, but would draw the first tiles of the map instead of the current view (startX&amp;amp;Y = 0; draw to tilesPerScreen). Now draws properly using (startX&amp;amp;Y = positionOffset; &amp;lt; size)&lt;br /&gt;
&lt;br /&gt;
===Transition System===&lt;br /&gt;
The new transition system is coded using the animation class so that now each transition can be its own graphic animation between screens. Also designed to be one way, so when switching between screens, 2 different transitions can be used. Pictures coming soon&lt;/div&gt;</summary>
		<author><name>Mhines</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=File:Rm1.png&amp;diff=6276</id>
		<title>File:Rm1.png</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=File:Rm1.png&amp;diff=6276"/>
		<updated>2010-11-05T16:26:20Z</updated>

		<summary type="html">&lt;p&gt;Mhines: A screenshot of Red Metal where the physics is being tested.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A screenshot of Red Metal where the physics is being tested.&lt;/div&gt;</summary>
		<author><name>Mhines</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=Red_Metal&amp;diff=6275</id>
		<title>Red Metal</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=Red_Metal&amp;diff=6275"/>
		<updated>2010-11-05T16:25:26Z</updated>

		<summary type="html">&lt;p&gt;Mhines: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Overview=&lt;br /&gt;
Red Metal is a 2D platform shoot &amp;#039;em up game based off of classics such as Turrican and Ruff &amp;#039;n&amp;#039; Tumble.&lt;br /&gt;
&lt;br /&gt;
=Screenshots=&lt;br /&gt;
&lt;br /&gt;
[[File:http://img230.imageshack.us/img230/644/rm1m.png|thumb |alt=Red Metal (Nov. 5, 2010) |A screen of the physics engine being tested]]&lt;br /&gt;
&lt;br /&gt;
=Development Status=&lt;br /&gt;
==11/3/2010==&lt;br /&gt;
# Updated map renderer so now properly renders current view instead of first block of tiles (see below)&lt;br /&gt;
# Added new test map&lt;br /&gt;
# Working on new transition system to allow for more custom transitions and multiple transitions instead of a single one&lt;br /&gt;
&lt;br /&gt;
===Map fixes===&lt;br /&gt;
Fixed the old system where it would calculate how many tiles could fit on the screen, but would draw the first tiles of the map instead of the current view (startX&amp;amp;Y = 0; draw to tilesPerScreen). Now draws properly using (startX&amp;amp;Y = positionOffset; &amp;lt; size)&lt;br /&gt;
&lt;br /&gt;
===Transition System===&lt;br /&gt;
The new transition system is coded using the animation class so that now each transition can be its own graphic animation between screens. Also designed to be one way, so when switching between screens, 2 different transitions can be used. Pictures coming soon&lt;/div&gt;</summary>
		<author><name>Mhines</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=Red_Metal&amp;diff=6254</id>
		<title>Red Metal</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=Red_Metal&amp;diff=6254"/>
		<updated>2010-11-03T16:43:54Z</updated>

		<summary type="html">&lt;p&gt;Mhines: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Overview=&lt;br /&gt;
Red Metal is a 2D platform shoot &amp;#039;em up game based off of classics such as Turrican and Ruff &amp;#039;n&amp;#039; Tumble.&lt;br /&gt;
&lt;br /&gt;
=Development Status=&lt;br /&gt;
==11/3/2010==&lt;br /&gt;
# Updated map renderer so now properly renders current view instead of first block of tiles (see below)&lt;br /&gt;
# Added new test map&lt;br /&gt;
# Working on new transition system to allow for more custom transitions and multiple transitions instead of a single one&lt;br /&gt;
&lt;br /&gt;
===Map fixes===&lt;br /&gt;
Fixed the old system where it would calculate how many tiles could fit on the screen, but would draw the first tiles of the map instead of the current view (startX&amp;amp;Y = 0; draw to tilesPerScreen). Now draws properly using (startX&amp;amp;Y = positionOffset; &amp;lt; size)&lt;br /&gt;
&lt;br /&gt;
===Transition System===&lt;br /&gt;
The new transition system is coded using the animation class so that now each transition can be its own graphic animation between screens. Also designed to be one way, so when switching between screens, 2 different transitions can be used. Pictures coming soon&lt;/div&gt;</summary>
		<author><name>Mhines</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=Red_Metal&amp;diff=6253</id>
		<title>Red Metal</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=Red_Metal&amp;diff=6253"/>
		<updated>2010-11-03T16:43:46Z</updated>

		<summary type="html">&lt;p&gt;Mhines: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox video game&lt;br /&gt;
| title = Red Metal&lt;br /&gt;
| image          = [[File:RedMetal-Logo.png|256px]]&lt;br /&gt;
| caption        = The official logo&lt;br /&gt;
| developer      = PicWin Studios&lt;br /&gt;
| publisher      = PicWin Studios&lt;br /&gt;
| platforms = [[Xbox 360]], [[Microsoft Windows|Windows]], [[Windows Phone]]&lt;br /&gt;
| genre          = [[2D Shoot &amp;#039;em up]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Red Metal is a 2D platform shoot &amp;#039;em up game based off of classics such as Turrican and Ruff &amp;#039;n&amp;#039; Tumble.&lt;br /&gt;
&lt;br /&gt;
=Development Status=&lt;br /&gt;
==11/3/2010==&lt;br /&gt;
# Updated map renderer so now properly renders current view instead of first block of tiles (see below)&lt;br /&gt;
# Added new test map&lt;br /&gt;
# Working on new transition system to allow for more custom transitions and multiple transitions instead of a single one&lt;br /&gt;
&lt;br /&gt;
===Map fixes===&lt;br /&gt;
Fixed the old system where it would calculate how many tiles could fit on the screen, but would draw the first tiles of the map instead of the current view (startX&amp;amp;Y = 0; draw to tilesPerScreen). Now draws properly using (startX&amp;amp;Y = positionOffset; &amp;lt; size)&lt;br /&gt;
&lt;br /&gt;
===Transition System===&lt;br /&gt;
The new transition system is coded using the animation class so that now each transition can be its own graphic animation between screens. Also designed to be one way, so when switching between screens, 2 different transitions can be used. Pictures coming soon&lt;/div&gt;</summary>
		<author><name>Mhines</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=Red_Metal&amp;diff=6252</id>
		<title>Red Metal</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=Red_Metal&amp;diff=6252"/>
		<updated>2010-11-03T16:42:26Z</updated>

		<summary type="html">&lt;p&gt;Mhines: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox VG&lt;br /&gt;
| title = Red Metal&lt;br /&gt;
| image          = [[File:RedMetal-Logo.png|256px]]&lt;br /&gt;
| caption        = The official logo&lt;br /&gt;
| developer      = PicWin Studios&lt;br /&gt;
| publisher      = PicWin Studios&lt;br /&gt;
| platforms = [[Xbox 360]], [[Microsoft Windows|Windows]], [[Windows Phone]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Red Metal is a 2D platform shoot &amp;#039;em up game based off of classics such as Turrican and Ruff &amp;#039;n&amp;#039; Tumble.&lt;br /&gt;
&lt;br /&gt;
=Development Status=&lt;br /&gt;
==11/3/2010==&lt;br /&gt;
# Updated map renderer so now properly renders current view instead of first block of tiles (see below)&lt;br /&gt;
# Added new test map&lt;br /&gt;
# Working on new transition system to allow for more custom transitions and multiple transitions instead of a single one&lt;br /&gt;
&lt;br /&gt;
===Map fixes===&lt;br /&gt;
Fixed the old system where it would calculate how many tiles could fit on the screen, but would draw the first tiles of the map instead of the current view (startX&amp;amp;Y = 0; draw to tilesPerScreen). Now draws properly using (startX&amp;amp;Y = positionOffset; &amp;lt; size)&lt;br /&gt;
&lt;br /&gt;
===Transition System===&lt;br /&gt;
The new transition system is coded using the animation class so that now each transition can be its own graphic animation between screens. Also designed to be one way, so when switching between screens, 2 different transitions can be used. Pictures coming soon&lt;/div&gt;</summary>
		<author><name>Mhines</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=Red_Metal&amp;diff=6251</id>
		<title>Red Metal</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=Red_Metal&amp;diff=6251"/>
		<updated>2010-11-03T16:36:41Z</updated>

		<summary type="html">&lt;p&gt;Mhines: /* 11/3/2010 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Overview=&lt;br /&gt;
Red Metal is a 2D platform shoot &amp;#039;em up game based off of classics such as Turrican and Ruff &amp;#039;n&amp;#039; Tumble.&lt;br /&gt;
&lt;br /&gt;
=Development Status=&lt;br /&gt;
==11/3/2010==&lt;br /&gt;
# Updated map renderer so now properly renders current view instead of first block of tiles (see below)&lt;br /&gt;
# Added new test map&lt;br /&gt;
# Working on new transition system to allow for more custom transitions and multiple transitions instead of a single one&lt;br /&gt;
&lt;br /&gt;
===Map fixes===&lt;br /&gt;
Fixed the old system where it would calculate how many tiles could fit on the screen, but would draw the first tiles of the map instead of the current view (startX&amp;amp;Y = 0; draw to tilesPerScreen). Now draws properly using (startX&amp;amp;Y = positionOffset; &amp;lt; size)&lt;br /&gt;
&lt;br /&gt;
===Transition System===&lt;br /&gt;
The new transition system is coded using the animation class so that now each transition can be its own graphic animation between screens. Also designed to be one way, so when switching between screens, 2 different transitions can be used. Pictures coming soon&lt;/div&gt;</summary>
		<author><name>Mhines</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=Red_Metal&amp;diff=6250</id>
		<title>Red Metal</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=Red_Metal&amp;diff=6250"/>
		<updated>2010-11-03T16:32:52Z</updated>

		<summary type="html">&lt;p&gt;Mhines: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Overview=&lt;br /&gt;
Red Metal is a 2D platform shoot &amp;#039;em up game based off of classics such as Turrican and Ruff &amp;#039;n&amp;#039; Tumble.&lt;br /&gt;
&lt;br /&gt;
=Development Status=&lt;br /&gt;
==11/3/2010==&lt;br /&gt;
# Updated map renderer so now properly renders current view instead of first block of tiles (see below)&lt;br /&gt;
# Added new test map&lt;br /&gt;
# Working on new transition system to allow for more custom transitions and multiple transitions instead of a single one&lt;/div&gt;</summary>
		<author><name>Mhines</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=Red_Metal&amp;diff=6249</id>
		<title>Red Metal</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=Red_Metal&amp;diff=6249"/>
		<updated>2010-11-03T16:29:48Z</updated>

		<summary type="html">&lt;p&gt;Mhines: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Overview=&lt;br /&gt;
Red Metal is a 2D platform shoot &amp;#039;em up game based off of classics such as Turrican and Ruff &amp;#039;n&amp;#039; Tumble.&lt;br /&gt;
&lt;br /&gt;
=Development Status=&lt;/div&gt;</summary>
		<author><name>Mhines</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=Red_Metal&amp;diff=6248</id>
		<title>Red Metal</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=Red_Metal&amp;diff=6248"/>
		<updated>2010-11-03T16:28:17Z</updated>

		<summary type="html">&lt;p&gt;Mhines: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Overview=&lt;br /&gt;
Red Metal is a 2D platform shoot &amp;#039;em up game based off of classics such as Turrican and Ruff &amp;#039;n&amp;#039; Tumble.&lt;/div&gt;</summary>
		<author><name>Mhines</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=Red_Metal&amp;diff=6247</id>
		<title>Red Metal</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=Red_Metal&amp;diff=6247"/>
		<updated>2010-11-03T16:27:47Z</updated>

		<summary type="html">&lt;p&gt;Mhines: Created page with &amp;quot;=Red Metal=&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Red Metal=&lt;/div&gt;</summary>
		<author><name>Mhines</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=Matt_Hines&amp;diff=5779</id>
		<title>Matt Hines</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=Matt_Hines&amp;diff=5779"/>
		<updated>2010-09-29T22:39:51Z</updated>

		<summary type="html">&lt;p&gt;Mhines: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==First semester==&lt;br /&gt;
&lt;br /&gt;
===Projects===&lt;br /&gt;
&amp;lt;ol&amp;gt;&amp;lt;li&amp;gt;[[Red Metal]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Pillars]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
===First Quarter===&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Complete and market/release Red Metal&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
===Second Quarter===&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Develop tool for assisting in game/content creation&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Finish game engine and begin porting to c++&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Complete and market/release Pillars&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mhines</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=Matt_Hines&amp;diff=5778</id>
		<title>Matt Hines</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=Matt_Hines&amp;diff=5778"/>
		<updated>2010-09-29T22:39:24Z</updated>

		<summary type="html">&lt;p&gt;Mhines: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==First semester==&lt;br /&gt;
&lt;br /&gt;
===Projects===&lt;br /&gt;
[[Red Metal]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Pillars]]&lt;br /&gt;
===First Quarter===&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Complete and market/release Red Metal&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
===Second Quarter===&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Develop tool for assisting in game/content creation&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Finish game engine and begin porting to c++&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Complete and market/release Pillars&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mhines</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=Matt_Hines&amp;diff=5777</id>
		<title>Matt Hines</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=Matt_Hines&amp;diff=5777"/>
		<updated>2010-09-29T22:39:01Z</updated>

		<summary type="html">&lt;p&gt;Mhines: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==First semester==&lt;br /&gt;
&lt;br /&gt;
===Projects===&lt;br /&gt;
[[Red Metal]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Pillars]]&lt;br /&gt;
===First Quarter===&lt;br /&gt;
Complete and market/release Red Metal&lt;br /&gt;
&lt;br /&gt;
===Second Quarter===&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Develop tool for assisting in game/content creation&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Finish game engine and begin porting to c++&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Complete and market/release Pillars&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mhines</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=Matt_Hines&amp;diff=5776</id>
		<title>Matt Hines</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=Matt_Hines&amp;diff=5776"/>
		<updated>2010-09-29T22:37:11Z</updated>

		<summary type="html">&lt;p&gt;Mhines: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==First semester==&lt;br /&gt;
&lt;br /&gt;
===Projects===&lt;br /&gt;
[[Red Metal]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Pillars]]&lt;br /&gt;
===First Quarter===&lt;br /&gt;
Complete and market/release Red Metal&lt;br /&gt;
&lt;br /&gt;
===Second Quarter===&lt;br /&gt;
Develop tool for assisting in game/content creation&amp;lt;br&amp;gt;&lt;br /&gt;
Finish game engine and begin porting to c++&amp;lt;br&amp;gt;&lt;br /&gt;
Complete and market/release Pillars&lt;/div&gt;</summary>
		<author><name>Mhines</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=Matt_Hines&amp;diff=5774</id>
		<title>Matt Hines</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=Matt_Hines&amp;diff=5774"/>
		<updated>2010-09-29T22:36:28Z</updated>

		<summary type="html">&lt;p&gt;Mhines: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==First semester==&lt;br /&gt;
&lt;br /&gt;
===Projects===&lt;br /&gt;
[[Red Metal]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Pillars]]&lt;br /&gt;
===First Quarter===&lt;br /&gt;
Complete and market/release Red Metal&lt;br /&gt;
&lt;br /&gt;
===Second Quarter===&lt;br /&gt;
Develop tool for assisting in game/content creation&lt;br /&gt;
Complete and market/release Pillars&lt;/div&gt;</summary>
		<author><name>Mhines</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=Matt_Hines&amp;diff=5710</id>
		<title>Matt Hines</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=Matt_Hines&amp;diff=5710"/>
		<updated>2010-09-27T00:06:08Z</updated>

		<summary type="html">&lt;p&gt;Mhines: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==First semester==&lt;br /&gt;
&lt;br /&gt;
===Projects===&lt;br /&gt;
[[Red Metal]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Pillars]]&lt;br /&gt;
===First Quarter===&lt;br /&gt;
Complete and market/release Red Metal&lt;br /&gt;
&lt;br /&gt;
===Second Quarter===&lt;br /&gt;
Complete and market/release Pillars&lt;/div&gt;</summary>
		<author><name>Mhines</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=Matt_Hines&amp;diff=5709</id>
		<title>Matt Hines</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=Matt_Hines&amp;diff=5709"/>
		<updated>2010-09-27T00:05:13Z</updated>

		<summary type="html">&lt;p&gt;Mhines: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==First semester==&lt;br /&gt;
&lt;br /&gt;
===Projects===&lt;br /&gt;
[[Red Metal]]&lt;br /&gt;
[[Pillars]]&lt;br /&gt;
===First Quarter===&lt;br /&gt;
Complete and market/release Red Metal&lt;br /&gt;
&lt;br /&gt;
===Second Quarter===&lt;br /&gt;
Complete and market/release Pillars&lt;/div&gt;</summary>
		<author><name>Mhines</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=Matt_Hines&amp;diff=5708</id>
		<title>Matt Hines</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=Matt_Hines&amp;diff=5708"/>
		<updated>2010-09-27T00:04:58Z</updated>

		<summary type="html">&lt;p&gt;Mhines: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;--First semester==&lt;br /&gt;
&lt;br /&gt;
===Projects===&lt;br /&gt;
[[Red Metal]]&lt;br /&gt;
[[Pillars]]&lt;br /&gt;
===First Quarter===&lt;br /&gt;
Complete and market/release Red Metal&lt;br /&gt;
&lt;br /&gt;
===Second Quarter===&lt;br /&gt;
Complete and market/release Pillars&lt;/div&gt;</summary>
		<author><name>Mhines</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=Matt_Hines&amp;diff=5707</id>
		<title>Matt Hines</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=Matt_Hines&amp;diff=5707"/>
		<updated>2010-09-26T22:37:48Z</updated>

		<summary type="html">&lt;p&gt;Mhines: Created page with &amp;quot;First semester outline  ===Projects=== Red Metal Pillars ===First Quarter=== Complete and market/release Red Metal  ===Second Quarter=== Complete and market/release Pillars&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;First semester outline&lt;br /&gt;
&lt;br /&gt;
===Projects===&lt;br /&gt;
[[Red Metal]]&lt;br /&gt;
[[Pillars]]&lt;br /&gt;
===First Quarter===&lt;br /&gt;
Complete and market/release Red Metal&lt;br /&gt;
&lt;br /&gt;
===Second Quarter===&lt;br /&gt;
Complete and market/release Pillars&lt;/div&gt;</summary>
		<author><name>Mhines</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=WL_Cluster_Computing&amp;diff=1894</id>
		<title>WL Cluster Computing</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=WL_Cluster_Computing&amp;diff=1894"/>
		<updated>2008-11-11T04:06:15Z</updated>

		<summary type="html">&lt;p&gt;Mhines: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
#include &amp;quot;stdio.h&amp;quot;&lt;br /&gt;
void Hello();&lt;br /&gt;
void main()&lt;br /&gt;
{&lt;br /&gt;
    asm(&amp;quot;call Hello&amp;quot;);&lt;br /&gt;
    system(&amp;quot;pause&amp;quot;);&lt;br /&gt;
}&lt;br /&gt;
void Hello() {&lt;br /&gt;
  puts(&amp;quot;Hello World!\n&amp;quot;);&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TODO:&lt;br /&gt;
add page&lt;/div&gt;</summary>
		<author><name>Mhines</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=WL_Cluster_Computing&amp;diff=1844</id>
		<title>WL Cluster Computing</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=WL_Cluster_Computing&amp;diff=1844"/>
		<updated>2008-11-07T04:26:49Z</updated>

		<summary type="html">&lt;p&gt;Mhines: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
#include &amp;quot;stdio.h&amp;quot;&lt;br /&gt;
void main()&lt;br /&gt;
{&lt;br /&gt;
    puts(&amp;quot;Hello World\n&amp;quot;);&lt;br /&gt;
    system(&amp;quot;pause&amp;quot;);&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TODO:&lt;br /&gt;
add page&lt;/div&gt;</summary>
		<author><name>Mhines</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=WL_Cluster_Computing&amp;diff=1843</id>
		<title>WL Cluster Computing</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=WL_Cluster_Computing&amp;diff=1843"/>
		<updated>2008-11-07T04:26:28Z</updated>

		<summary type="html">&lt;p&gt;Mhines: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
#include &amp;quot;stdio.h&amp;quot;&lt;br /&gt;
void main()&lt;br /&gt;
{&lt;br /&gt;
    puts(&amp;quot;Hello World\n&amp;quot;);&lt;br /&gt;
    system(&amp;quot;pause&amp;quot;);&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Mhines</name></author>
		
	</entry>
</feed>