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	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=Dane_Fitzmaurice&amp;diff=4961</id>
		<title>Dane Fitzmaurice</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=Dane_Fitzmaurice&amp;diff=4961"/>
		<updated>2010-04-13T16:27:42Z</updated>

		<summary type="html">&lt;p&gt;Dfitzmaurice: /* Making a bridge in Blender */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is Blender and why do I care? ==&lt;br /&gt;
Blender is an open source, 3D graphics application released under the GNU General Public License.&lt;br /&gt;
It can be used for modeling, UV unwrapping, texturing, rigging, water simulations, skinning, animating, rendering, particle, and other simulations, non-linear editing, compositing, and creating interactive 3D applications, including games.&lt;br /&gt;
Someday, I wish to gain the status as an aspiring game designer. My ultimate goal in working with Blender is to meld my love for fine arts, with my passion fro game design to create definitive, memorable gaming experience for the upcoming generation of dedicated gamers. &lt;br /&gt;
&lt;br /&gt;
== Goals ==&lt;br /&gt;
*My first goal was to learn and digest the basic controls, functions and navigations of blender. It is quite obvious that the Blender interface was not made to be user friendly, but with helpfrom the guide book I purchased, I was able to learn al about the hot keys, angle views, and object editors.&lt;br /&gt;
[[Image:Example.png|thumb|Blender]]&lt;br /&gt;
*Understand the how to change and the purpose of wire frame and solid mode pertaining to an object.&lt;br /&gt;
*Learn about the two types of views (Orthographic and Perspective) and why each one should be used.&lt;br /&gt;
*Learn how to texture renderings&lt;br /&gt;
*Understand the toolbox and its functions.&lt;br /&gt;
[[image:grass2.jpg|thumb|Grass Texture]]&lt;br /&gt;
*Learn how to render landscape&lt;br /&gt;
*Begin to learn how to navigate buttons menue and what to look for while using it.&lt;br /&gt;
*Familiarize myself with header and how it varies from other other programs.&lt;br /&gt;
*Understand file save system and how differs from other computers.&lt;br /&gt;
*Render and animate a simple object(atom).&lt;br /&gt;
&lt;br /&gt;
== Working With Landscapes? ==&lt;br /&gt;
I am currently in the process of constructing a small, detailed landscape. I have created a 80 x 80 poly grid from which I have leveled to create hills and mountains. I have just laid down a simple grass texture and am now working on laying down more textures to vary out the terrain(give it grass, rocks, sand,water). Afterwards, I will create a skybox to put the grid in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Screen_shot_2010-01-20_at_12.14.33_PM.png|thumb|Rendered Landscape]]&lt;br /&gt;
&lt;br /&gt;
== Making a bridge in Blender ==&lt;br /&gt;
&lt;br /&gt;
*note* I think I will begin by explianing what Im doing in more detail.&lt;br /&gt;
&lt;br /&gt;
The objective of this project is to create a simple bridge by editing the objects themselves.&lt;br /&gt;
&lt;br /&gt;
*I begin by creating a cube and deleting the four vertices on the back to cut it down to a single face. The idea here is to make a single face of one of the bridge&amp;#039;s pillar, duplicate it into four faces, and duplicate the pillar into multiple pillars for the length of the bridge. &lt;br /&gt;
*I begin by stretching the face I created to 1/4 of the surface area of a single face. Then I create a modifier which mirrors what i do on the right side(which is where my face is) happens on the left. &lt;br /&gt;
*I turn on two more and place them in the lower left and right hand corner. Now that everything will be duplicated from the origianl face, it&amp;#039;s time to begin working on the details. &lt;br /&gt;
*I wanted to make a simple star shape, so, working in the top corner. I extruded in some light rays, and extrude up the centre for the bulge. The Finished results look something like this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*After the design is finished, I duplicate the pillar using empteis. Similar to the effect of the modifier, the empties give me the option of editing all the pillars I create at once.          [[Image:Bridge Pillar.png|Rendered Landscape]]&lt;br /&gt;
*I create a plane for the road, and then extruded from to get a guard rail.&lt;br /&gt;
*I create a cylinder for the guard rail support and duplicate it across the object( again, the modifier allows me to instantly duplicate what i did to all the other objects.&lt;br /&gt;
*I add a few other details and i&amp;#039;m done.&lt;br /&gt;
[[Image:Bridge.png||Rendered Landscape]]&lt;br /&gt;
&lt;br /&gt;
== Sculpting a face  ==&lt;br /&gt;
&lt;br /&gt;
*note* I think I will begin by explianing what Im doing in more detail.&lt;br /&gt;
&lt;br /&gt;
After working with very technical, geometric restrictions, I wanted to work with a more loose pallet of options. I decided to sculpt a face using. Much like sculpting with clay, creating a face in blender envolves the raw manipulation of the surface of the object; in this case, the vertices.&lt;br /&gt;
 &lt;br /&gt;
* I started with a simple isosphere. I wanted the face to be a smooth as possible, so I increased the amount of vetecies until the sphere was smooth.&lt;br /&gt;
* I automatically can begin to edit the surface and shape after switching to sculpt mode.&lt;br /&gt;
    * using the six unique sawtches, I have the choice to draw, smooth, pinch, inflate, grap, and layer the verticies. [[Image:Screen_shot_2010-04-13_at_12.15.12_PM.png‎|The face I made in blender.]]&lt;br /&gt;
* Wanting the &lt;br /&gt;
[[Image:Screen_shot_2010-04-13_at_11.48.56_AM.png|The face I made in blender.]]&lt;/div&gt;</summary>
		<author><name>Dfitzmaurice</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=Dane_Fitzmaurice&amp;diff=4960</id>
		<title>Dane Fitzmaurice</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=Dane_Fitzmaurice&amp;diff=4960"/>
		<updated>2010-04-13T16:26:46Z</updated>

		<summary type="html">&lt;p&gt;Dfitzmaurice: /* Sculpting a face */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is Blender and why do I care? ==&lt;br /&gt;
Blender is an open source, 3D graphics application released under the GNU General Public License.&lt;br /&gt;
It can be used for modeling, UV unwrapping, texturing, rigging, water simulations, skinning, animating, rendering, particle, and other simulations, non-linear editing, compositing, and creating interactive 3D applications, including games.&lt;br /&gt;
Someday, I wish to gain the status as an aspiring game designer. My ultimate goal in working with Blender is to meld my love for fine arts, with my passion fro game design to create definitive, memorable gaming experience for the upcoming generation of dedicated gamers. &lt;br /&gt;
&lt;br /&gt;
== Goals ==&lt;br /&gt;
*My first goal was to learn and digest the basic controls, functions and navigations of blender. It is quite obvious that the Blender interface was not made to be user friendly, but with helpfrom the guide book I purchased, I was able to learn al about the hot keys, angle views, and object editors.&lt;br /&gt;
[[Image:Example.png|thumb|Blender]]&lt;br /&gt;
*Understand the how to change and the purpose of wire frame and solid mode pertaining to an object.&lt;br /&gt;
*Learn about the two types of views (Orthographic and Perspective) and why each one should be used.&lt;br /&gt;
*Learn how to texture renderings&lt;br /&gt;
*Understand the toolbox and its functions.&lt;br /&gt;
[[image:grass2.jpg|thumb|Grass Texture]]&lt;br /&gt;
*Learn how to render landscape&lt;br /&gt;
*Begin to learn how to navigate buttons menue and what to look for while using it.&lt;br /&gt;
*Familiarize myself with header and how it varies from other other programs.&lt;br /&gt;
*Understand file save system and how differs from other computers.&lt;br /&gt;
*Render and animate a simple object(atom).&lt;br /&gt;
&lt;br /&gt;
== Working With Landscapes? ==&lt;br /&gt;
I am currently in the process of constructing a small, detailed landscape. I have created a 80 x 80 poly grid from which I have leveled to create hills and mountains. I have just laid down a simple grass texture and am now working on laying down more textures to vary out the terrain(give it grass, rocks, sand,water). Afterwards, I will create a skybox to put the grid in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Screen_shot_2010-01-20_at_12.14.33_PM.png|thumb|Rendered Landscape]]&lt;br /&gt;
&lt;br /&gt;
== Making a bridge in Blender ==&lt;br /&gt;
&lt;br /&gt;
*note* I think I will begin by explianing what Im doing in more detail.&lt;br /&gt;
&lt;br /&gt;
The objective of this project is to create a simple bridge by editing the objects themselves.&lt;br /&gt;
&lt;br /&gt;
*I begin by creating a cube and deleting the four vertices on the back to cut it down to a single face. The idea here is to make a single face of one of the bridge&amp;#039;s pillar, duplicate it into four faces, and duplicate the pillar into multiple pillars for the length of the bridge. &lt;br /&gt;
*I begin by stretching the face I created to 1/4 of the surface area of a single face. Then I create a modifier which mirrors what i do on the right side(which is where my face is) happens on the left. &lt;br /&gt;
*I turn on two more and place them in the lower left and right hand corner. Now that everything will be duplicated from the origianl face, it&amp;#039;s time to begin working on the details. &lt;br /&gt;
*I wanted to make a simple star shape, so, working in the top corner. I extruded in some light rays, and extrude up the centre for the bulge. The Finished results look something like this.&lt;br /&gt;
[[Image:Bridge Pillar.png|thumb|Rendered Landscape]]&lt;br /&gt;
&lt;br /&gt;
*After the design is finished, I duplicate the pillar using empteis. Similar to the effect of the modifier, the empties give me the option of editing all the pillars I create at once.&lt;br /&gt;
*I create a plane for the road, and then extruded from to get a guard rail.&lt;br /&gt;
*I create a cylinder for the guard rail support and duplicate it across the object( again, the modifier allows me to instantly duplicate what i did to all the other objects.&lt;br /&gt;
*I add a few other details and i&amp;#039;m done.&lt;br /&gt;
[[Image:Bridge.png||Rendered Landscape]]&lt;br /&gt;
&lt;br /&gt;
== Sculpting a face  ==&lt;br /&gt;
&lt;br /&gt;
*note* I think I will begin by explianing what Im doing in more detail.&lt;br /&gt;
&lt;br /&gt;
After working with very technical, geometric restrictions, I wanted to work with a more loose pallet of options. I decided to sculpt a face using. Much like sculpting with clay, creating a face in blender envolves the raw manipulation of the surface of the object; in this case, the vertices.&lt;br /&gt;
 &lt;br /&gt;
* I started with a simple isosphere. I wanted the face to be a smooth as possible, so I increased the amount of vetecies until the sphere was smooth.&lt;br /&gt;
* I automatically can begin to edit the surface and shape after switching to sculpt mode.&lt;br /&gt;
    * using the six unique sawtches, I have the choice to draw, smooth, pinch, inflate, grap, and layer the verticies. [[Image:Screen_shot_2010-04-13_at_12.15.12_PM.png‎|The face I made in blender.]]&lt;br /&gt;
* Wanting the &lt;br /&gt;
[[Image:Screen_shot_2010-04-13_at_11.48.56_AM.png|The face I made in blender.]]&lt;/div&gt;</summary>
		<author><name>Dfitzmaurice</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=Dane_Fitzmaurice&amp;diff=4959</id>
		<title>Dane Fitzmaurice</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=Dane_Fitzmaurice&amp;diff=4959"/>
		<updated>2010-04-13T16:22:27Z</updated>

		<summary type="html">&lt;p&gt;Dfitzmaurice: /* Sculpting a face */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is Blender and why do I care? ==&lt;br /&gt;
Blender is an open source, 3D graphics application released under the GNU General Public License.&lt;br /&gt;
It can be used for modeling, UV unwrapping, texturing, rigging, water simulations, skinning, animating, rendering, particle, and other simulations, non-linear editing, compositing, and creating interactive 3D applications, including games.&lt;br /&gt;
Someday, I wish to gain the status as an aspiring game designer. My ultimate goal in working with Blender is to meld my love for fine arts, with my passion fro game design to create definitive, memorable gaming experience for the upcoming generation of dedicated gamers. &lt;br /&gt;
&lt;br /&gt;
== Goals ==&lt;br /&gt;
*My first goal was to learn and digest the basic controls, functions and navigations of blender. It is quite obvious that the Blender interface was not made to be user friendly, but with helpfrom the guide book I purchased, I was able to learn al about the hot keys, angle views, and object editors.&lt;br /&gt;
[[Image:Example.png|thumb|Blender]]&lt;br /&gt;
*Understand the how to change and the purpose of wire frame and solid mode pertaining to an object.&lt;br /&gt;
*Learn about the two types of views (Orthographic and Perspective) and why each one should be used.&lt;br /&gt;
*Learn how to texture renderings&lt;br /&gt;
*Understand the toolbox and its functions.&lt;br /&gt;
[[image:grass2.jpg|thumb|Grass Texture]]&lt;br /&gt;
*Learn how to render landscape&lt;br /&gt;
*Begin to learn how to navigate buttons menue and what to look for while using it.&lt;br /&gt;
*Familiarize myself with header and how it varies from other other programs.&lt;br /&gt;
*Understand file save system and how differs from other computers.&lt;br /&gt;
*Render and animate a simple object(atom).&lt;br /&gt;
&lt;br /&gt;
== Working With Landscapes? ==&lt;br /&gt;
I am currently in the process of constructing a small, detailed landscape. I have created a 80 x 80 poly grid from which I have leveled to create hills and mountains. I have just laid down a simple grass texture and am now working on laying down more textures to vary out the terrain(give it grass, rocks, sand,water). Afterwards, I will create a skybox to put the grid in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Screen_shot_2010-01-20_at_12.14.33_PM.png|thumb|Rendered Landscape]]&lt;br /&gt;
&lt;br /&gt;
== Making a bridge in Blender ==&lt;br /&gt;
&lt;br /&gt;
*note* I think I will begin by explianing what Im doing in more detail.&lt;br /&gt;
&lt;br /&gt;
The objective of this project is to create a simple bridge by editing the objects themselves.&lt;br /&gt;
&lt;br /&gt;
*I begin by creating a cube and deleting the four vertices on the back to cut it down to a single face. The idea here is to make a single face of one of the bridge&amp;#039;s pillar, duplicate it into four faces, and duplicate the pillar into multiple pillars for the length of the bridge. &lt;br /&gt;
*I begin by stretching the face I created to 1/4 of the surface area of a single face. Then I create a modifier which mirrors what i do on the right side(which is where my face is) happens on the left. &lt;br /&gt;
*I turn on two more and place them in the lower left and right hand corner. Now that everything will be duplicated from the origianl face, it&amp;#039;s time to begin working on the details. &lt;br /&gt;
*I wanted to make a simple star shape, so, working in the top corner. I extruded in some light rays, and extrude up the centre for the bulge. The Finished results look something like this.&lt;br /&gt;
[[Image:Bridge Pillar.png|thumb|Rendered Landscape]]&lt;br /&gt;
&lt;br /&gt;
*After the design is finished, I duplicate the pillar using empteis. Similar to the effect of the modifier, the empties give me the option of editing all the pillars I create at once.&lt;br /&gt;
*I create a plane for the road, and then extruded from to get a guard rail.&lt;br /&gt;
*I create a cylinder for the guard rail support and duplicate it across the object( again, the modifier allows me to instantly duplicate what i did to all the other objects.&lt;br /&gt;
*I add a few other details and i&amp;#039;m done.&lt;br /&gt;
[[Image:Bridge.png||Rendered Landscape]]&lt;br /&gt;
&lt;br /&gt;
== Sculpting a face  ==&lt;br /&gt;
&lt;br /&gt;
*note* I think I will begin by explianing what Im doing in more detail.&lt;br /&gt;
&lt;br /&gt;
After working with very technical, geometric restrictions, I wanted to work with a more loose pallet of options. I decided to sculpt a face using. Much like sculpting with clay, creating a face in blender envolves the raw manipulation of the surface of the object; in this case, the vertices.&lt;br /&gt;
 &lt;br /&gt;
* I started with a simple isosphere. I wanted the face to be a smooth as possible, so I increased the amount of vetecies until the sphere was smooth.&lt;br /&gt;
* I automatically can begin to edit the surface and shape after switching to sculpt mode.&lt;br /&gt;
    * using the six unique sawtches, I have the choice to draw, smooth, pinch, inflate, grap, and layer the verticies. [[Image:Screen_shot_2010-04-13_at_12.15.12_PM.png‎|thumb|The face I made in blender.]]&lt;br /&gt;
* Wanting the &lt;br /&gt;
[[Image:Screen_shot_2010-04-13_at_11.48.56_AM.png|The face I made in blender.]]&lt;/div&gt;</summary>
		<author><name>Dfitzmaurice</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=Dane_Fitzmaurice&amp;diff=4958</id>
		<title>Dane Fitzmaurice</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=Dane_Fitzmaurice&amp;diff=4958"/>
		<updated>2010-04-13T16:21:38Z</updated>

		<summary type="html">&lt;p&gt;Dfitzmaurice: /* Sculpting a face */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is Blender and why do I care? ==&lt;br /&gt;
Blender is an open source, 3D graphics application released under the GNU General Public License.&lt;br /&gt;
It can be used for modeling, UV unwrapping, texturing, rigging, water simulations, skinning, animating, rendering, particle, and other simulations, non-linear editing, compositing, and creating interactive 3D applications, including games.&lt;br /&gt;
Someday, I wish to gain the status as an aspiring game designer. My ultimate goal in working with Blender is to meld my love for fine arts, with my passion fro game design to create definitive, memorable gaming experience for the upcoming generation of dedicated gamers. &lt;br /&gt;
&lt;br /&gt;
== Goals ==&lt;br /&gt;
*My first goal was to learn and digest the basic controls, functions and navigations of blender. It is quite obvious that the Blender interface was not made to be user friendly, but with helpfrom the guide book I purchased, I was able to learn al about the hot keys, angle views, and object editors.&lt;br /&gt;
[[Image:Example.png|thumb|Blender]]&lt;br /&gt;
*Understand the how to change and the purpose of wire frame and solid mode pertaining to an object.&lt;br /&gt;
*Learn about the two types of views (Orthographic and Perspective) and why each one should be used.&lt;br /&gt;
*Learn how to texture renderings&lt;br /&gt;
*Understand the toolbox and its functions.&lt;br /&gt;
[[image:grass2.jpg|thumb|Grass Texture]]&lt;br /&gt;
*Learn how to render landscape&lt;br /&gt;
*Begin to learn how to navigate buttons menue and what to look for while using it.&lt;br /&gt;
*Familiarize myself with header and how it varies from other other programs.&lt;br /&gt;
*Understand file save system and how differs from other computers.&lt;br /&gt;
*Render and animate a simple object(atom).&lt;br /&gt;
&lt;br /&gt;
== Working With Landscapes? ==&lt;br /&gt;
I am currently in the process of constructing a small, detailed landscape. I have created a 80 x 80 poly grid from which I have leveled to create hills and mountains. I have just laid down a simple grass texture and am now working on laying down more textures to vary out the terrain(give it grass, rocks, sand,water). Afterwards, I will create a skybox to put the grid in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Screen_shot_2010-01-20_at_12.14.33_PM.png|thumb|Rendered Landscape]]&lt;br /&gt;
&lt;br /&gt;
== Making a bridge in Blender ==&lt;br /&gt;
&lt;br /&gt;
*note* I think I will begin by explianing what Im doing in more detail.&lt;br /&gt;
&lt;br /&gt;
The objective of this project is to create a simple bridge by editing the objects themselves.&lt;br /&gt;
&lt;br /&gt;
*I begin by creating a cube and deleting the four vertices on the back to cut it down to a single face. The idea here is to make a single face of one of the bridge&amp;#039;s pillar, duplicate it into four faces, and duplicate the pillar into multiple pillars for the length of the bridge. &lt;br /&gt;
*I begin by stretching the face I created to 1/4 of the surface area of a single face. Then I create a modifier which mirrors what i do on the right side(which is where my face is) happens on the left. &lt;br /&gt;
*I turn on two more and place them in the lower left and right hand corner. Now that everything will be duplicated from the origianl face, it&amp;#039;s time to begin working on the details. &lt;br /&gt;
*I wanted to make a simple star shape, so, working in the top corner. I extruded in some light rays, and extrude up the centre for the bulge. The Finished results look something like this.&lt;br /&gt;
[[Image:Bridge Pillar.png|thumb|Rendered Landscape]]&lt;br /&gt;
&lt;br /&gt;
*After the design is finished, I duplicate the pillar using empteis. Similar to the effect of the modifier, the empties give me the option of editing all the pillars I create at once.&lt;br /&gt;
*I create a plane for the road, and then extruded from to get a guard rail.&lt;br /&gt;
*I create a cylinder for the guard rail support and duplicate it across the object( again, the modifier allows me to instantly duplicate what i did to all the other objects.&lt;br /&gt;
*I add a few other details and i&amp;#039;m done.&lt;br /&gt;
[[Image:Bridge.png||Rendered Landscape]]&lt;br /&gt;
&lt;br /&gt;
== Sculpting a face  ==&lt;br /&gt;
&lt;br /&gt;
*note* I think I will begin by explianing what Im doing in more detail.&lt;br /&gt;
&lt;br /&gt;
After working with very technical, geometric restrictions, I wanted to work with a more loose pallet of options. I decided to sculpt a face using. Much like sculpting with clay, creating a face in blender envolves the raw manipulation of the surface of the object; in this case, the vertices.&lt;br /&gt;
 &lt;br /&gt;
* I started with a simple isosphere. I wanted the face to be a smooth as possible, so I increased the amount of vetecies until the sphere was smooth.&lt;br /&gt;
* I automatically can begin to edit the surface and shape after switching to sculpt mode.&lt;br /&gt;
    * using the six unique sawtches, I have the choice to draw, smooth, pinch, inflate, grap, and layer the verticies. [[Image:Screen_shot_2010-04-13_at_12.15.12_PM.png‎|Thumb|The face I made in blender.]]&lt;br /&gt;
* Wanting the &lt;br /&gt;
[[Image:Screen_shot_2010-04-13_at_11.48.56_AM.png|The face I made in blender.]]&lt;/div&gt;</summary>
		<author><name>Dfitzmaurice</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=Dane_Fitzmaurice&amp;diff=4957</id>
		<title>Dane Fitzmaurice</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=Dane_Fitzmaurice&amp;diff=4957"/>
		<updated>2010-04-13T16:20:28Z</updated>

		<summary type="html">&lt;p&gt;Dfitzmaurice: /* Sculpting a face */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is Blender and why do I care? ==&lt;br /&gt;
Blender is an open source, 3D graphics application released under the GNU General Public License.&lt;br /&gt;
It can be used for modeling, UV unwrapping, texturing, rigging, water simulations, skinning, animating, rendering, particle, and other simulations, non-linear editing, compositing, and creating interactive 3D applications, including games.&lt;br /&gt;
Someday, I wish to gain the status as an aspiring game designer. My ultimate goal in working with Blender is to meld my love for fine arts, with my passion fro game design to create definitive, memorable gaming experience for the upcoming generation of dedicated gamers. &lt;br /&gt;
&lt;br /&gt;
== Goals ==&lt;br /&gt;
*My first goal was to learn and digest the basic controls, functions and navigations of blender. It is quite obvious that the Blender interface was not made to be user friendly, but with helpfrom the guide book I purchased, I was able to learn al about the hot keys, angle views, and object editors.&lt;br /&gt;
[[Image:Example.png|thumb|Blender]]&lt;br /&gt;
*Understand the how to change and the purpose of wire frame and solid mode pertaining to an object.&lt;br /&gt;
*Learn about the two types of views (Orthographic and Perspective) and why each one should be used.&lt;br /&gt;
*Learn how to texture renderings&lt;br /&gt;
*Understand the toolbox and its functions.&lt;br /&gt;
[[image:grass2.jpg|thumb|Grass Texture]]&lt;br /&gt;
*Learn how to render landscape&lt;br /&gt;
*Begin to learn how to navigate buttons menue and what to look for while using it.&lt;br /&gt;
*Familiarize myself with header and how it varies from other other programs.&lt;br /&gt;
*Understand file save system and how differs from other computers.&lt;br /&gt;
*Render and animate a simple object(atom).&lt;br /&gt;
&lt;br /&gt;
== Working With Landscapes? ==&lt;br /&gt;
I am currently in the process of constructing a small, detailed landscape. I have created a 80 x 80 poly grid from which I have leveled to create hills and mountains. I have just laid down a simple grass texture and am now working on laying down more textures to vary out the terrain(give it grass, rocks, sand,water). Afterwards, I will create a skybox to put the grid in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Screen_shot_2010-01-20_at_12.14.33_PM.png|thumb|Rendered Landscape]]&lt;br /&gt;
&lt;br /&gt;
== Making a bridge in Blender ==&lt;br /&gt;
&lt;br /&gt;
*note* I think I will begin by explianing what Im doing in more detail.&lt;br /&gt;
&lt;br /&gt;
The objective of this project is to create a simple bridge by editing the objects themselves.&lt;br /&gt;
&lt;br /&gt;
*I begin by creating a cube and deleting the four vertices on the back to cut it down to a single face. The idea here is to make a single face of one of the bridge&amp;#039;s pillar, duplicate it into four faces, and duplicate the pillar into multiple pillars for the length of the bridge. &lt;br /&gt;
*I begin by stretching the face I created to 1/4 of the surface area of a single face. Then I create a modifier which mirrors what i do on the right side(which is where my face is) happens on the left. &lt;br /&gt;
*I turn on two more and place them in the lower left and right hand corner. Now that everything will be duplicated from the origianl face, it&amp;#039;s time to begin working on the details. &lt;br /&gt;
*I wanted to make a simple star shape, so, working in the top corner. I extruded in some light rays, and extrude up the centre for the bulge. The Finished results look something like this.&lt;br /&gt;
[[Image:Bridge Pillar.png|thumb|Rendered Landscape]]&lt;br /&gt;
&lt;br /&gt;
*After the design is finished, I duplicate the pillar using empteis. Similar to the effect of the modifier, the empties give me the option of editing all the pillars I create at once.&lt;br /&gt;
*I create a plane for the road, and then extruded from to get a guard rail.&lt;br /&gt;
*I create a cylinder for the guard rail support and duplicate it across the object( again, the modifier allows me to instantly duplicate what i did to all the other objects.&lt;br /&gt;
*I add a few other details and i&amp;#039;m done.&lt;br /&gt;
[[Image:Bridge.png||Rendered Landscape]]&lt;br /&gt;
&lt;br /&gt;
== Sculpting a face  ==&lt;br /&gt;
&lt;br /&gt;
*note* I think I will begin by explianing what Im doing in more detail.&lt;br /&gt;
&lt;br /&gt;
After working with very technical, geometric restrictions, I wanted to work with a more loose pallet of options. I decided to sculpt a face using. Much like sculpting with clay, creating a face in blender envolves the raw manipulation of the surface of the object; in this case, the vertices.&lt;br /&gt;
 &lt;br /&gt;
* I started with a simple isosphere. I wanted the face to be a smooth as possible, so I increased the amount of vetecies until the sphere was smooth.&lt;br /&gt;
* I automatically can begin to edit the surface and shape after switching to sculpt mode.&lt;br /&gt;
    * using the six unique sawtches, I have the choice to draw, smooth, pinch, inflate, grap, and layer the verticies. [[Image:Screen_shot_2010-04-13_at_12.15.12_PM.png‎|The face I made in blender.]]&lt;br /&gt;
* Wanting the &lt;br /&gt;
[[Image:Screen_shot_2010-04-13_at_11.48.56_AM.png|The face I made in blender.]]&lt;/div&gt;</summary>
		<author><name>Dfitzmaurice</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=File:Screen_shot_2010-04-13_at_12.15.12_PM.png&amp;diff=4956</id>
		<title>File:Screen shot 2010-04-13 at 12.15.12 PM.png</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=File:Screen_shot_2010-04-13_at_12.15.12_PM.png&amp;diff=4956"/>
		<updated>2010-04-13T16:16:37Z</updated>

		<summary type="html">&lt;p&gt;Dfitzmaurice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dfitzmaurice</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=Dane_Fitzmaurice&amp;diff=4955</id>
		<title>Dane Fitzmaurice</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=Dane_Fitzmaurice&amp;diff=4955"/>
		<updated>2010-04-13T16:15:57Z</updated>

		<summary type="html">&lt;p&gt;Dfitzmaurice: /* Sculpting a face */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is Blender and why do I care? ==&lt;br /&gt;
Blender is an open source, 3D graphics application released under the GNU General Public License.&lt;br /&gt;
It can be used for modeling, UV unwrapping, texturing, rigging, water simulations, skinning, animating, rendering, particle, and other simulations, non-linear editing, compositing, and creating interactive 3D applications, including games.&lt;br /&gt;
Someday, I wish to gain the status as an aspiring game designer. My ultimate goal in working with Blender is to meld my love for fine arts, with my passion fro game design to create definitive, memorable gaming experience for the upcoming generation of dedicated gamers. &lt;br /&gt;
&lt;br /&gt;
== Goals ==&lt;br /&gt;
*My first goal was to learn and digest the basic controls, functions and navigations of blender. It is quite obvious that the Blender interface was not made to be user friendly, but with helpfrom the guide book I purchased, I was able to learn al about the hot keys, angle views, and object editors.&lt;br /&gt;
[[Image:Example.png|thumb|Blender]]&lt;br /&gt;
*Understand the how to change and the purpose of wire frame and solid mode pertaining to an object.&lt;br /&gt;
*Learn about the two types of views (Orthographic and Perspective) and why each one should be used.&lt;br /&gt;
*Learn how to texture renderings&lt;br /&gt;
*Understand the toolbox and its functions.&lt;br /&gt;
[[image:grass2.jpg|thumb|Grass Texture]]&lt;br /&gt;
*Learn how to render landscape&lt;br /&gt;
*Begin to learn how to navigate buttons menue and what to look for while using it.&lt;br /&gt;
*Familiarize myself with header and how it varies from other other programs.&lt;br /&gt;
*Understand file save system and how differs from other computers.&lt;br /&gt;
*Render and animate a simple object(atom).&lt;br /&gt;
&lt;br /&gt;
== Working With Landscapes? ==&lt;br /&gt;
I am currently in the process of constructing a small, detailed landscape. I have created a 80 x 80 poly grid from which I have leveled to create hills and mountains. I have just laid down a simple grass texture and am now working on laying down more textures to vary out the terrain(give it grass, rocks, sand,water). Afterwards, I will create a skybox to put the grid in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Screen_shot_2010-01-20_at_12.14.33_PM.png|thumb|Rendered Landscape]]&lt;br /&gt;
&lt;br /&gt;
== Making a bridge in Blender ==&lt;br /&gt;
&lt;br /&gt;
*note* I think I will begin by explianing what Im doing in more detail.&lt;br /&gt;
&lt;br /&gt;
The objective of this project is to create a simple bridge by editing the objects themselves.&lt;br /&gt;
&lt;br /&gt;
*I begin by creating a cube and deleting the four vertices on the back to cut it down to a single face. The idea here is to make a single face of one of the bridge&amp;#039;s pillar, duplicate it into four faces, and duplicate the pillar into multiple pillars for the length of the bridge. &lt;br /&gt;
*I begin by stretching the face I created to 1/4 of the surface area of a single face. Then I create a modifier which mirrors what i do on the right side(which is where my face is) happens on the left. &lt;br /&gt;
*I turn on two more and place them in the lower left and right hand corner. Now that everything will be duplicated from the origianl face, it&amp;#039;s time to begin working on the details. &lt;br /&gt;
*I wanted to make a simple star shape, so, working in the top corner. I extruded in some light rays, and extrude up the centre for the bulge. The Finished results look something like this.&lt;br /&gt;
[[Image:Bridge Pillar.png|thumb|Rendered Landscape]]&lt;br /&gt;
&lt;br /&gt;
*After the design is finished, I duplicate the pillar using empteis. Similar to the effect of the modifier, the empties give me the option of editing all the pillars I create at once.&lt;br /&gt;
*I create a plane for the road, and then extruded from to get a guard rail.&lt;br /&gt;
*I create a cylinder for the guard rail support and duplicate it across the object( again, the modifier allows me to instantly duplicate what i did to all the other objects.&lt;br /&gt;
*I add a few other details and i&amp;#039;m done.&lt;br /&gt;
[[Image:Bridge.png||Rendered Landscape]]&lt;br /&gt;
&lt;br /&gt;
== Sculpting a face  ==&lt;br /&gt;
&lt;br /&gt;
*note* I think I will begin by explianing what Im doing in more detail.&lt;br /&gt;
&lt;br /&gt;
After working with very technical, geometric restrictions, I wanted to work with a more loose pallet of options. I decided to sculpt a face using. Much like sculpting with clay, creating a face in blender envolves the raw manipulation of the surface of the object; in this case, the vertices.&lt;br /&gt;
 &lt;br /&gt;
* I started with a simple isosphere. I wanted the face to be a smooth as possible, so I increased the amount of vetecies until the sphere was smooth.&lt;br /&gt;
* I automatically can begin to edit the surface and shape after switching to sculpt mode.&lt;br /&gt;
    * using the six unique sawtches, I have the choice to draw, smooth, pinch, inflate, grap, and layer the verticies. [[Image:Screen_shot_2010-04-13_at_11.48.56_AM.png|The face I made in blender.]]&lt;br /&gt;
* Wanting the &lt;br /&gt;
[[Image:Screen_shot_2010-04-13_at_11.48.56_AM.png|The face I made in blender.]]&lt;/div&gt;</summary>
		<author><name>Dfitzmaurice</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=Dane_Fitzmaurice&amp;diff=4954</id>
		<title>Dane Fitzmaurice</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=Dane_Fitzmaurice&amp;diff=4954"/>
		<updated>2010-04-13T16:12:35Z</updated>

		<summary type="html">&lt;p&gt;Dfitzmaurice: /* Sculpting a face */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is Blender and why do I care? ==&lt;br /&gt;
Blender is an open source, 3D graphics application released under the GNU General Public License.&lt;br /&gt;
It can be used for modeling, UV unwrapping, texturing, rigging, water simulations, skinning, animating, rendering, particle, and other simulations, non-linear editing, compositing, and creating interactive 3D applications, including games.&lt;br /&gt;
Someday, I wish to gain the status as an aspiring game designer. My ultimate goal in working with Blender is to meld my love for fine arts, with my passion fro game design to create definitive, memorable gaming experience for the upcoming generation of dedicated gamers. &lt;br /&gt;
&lt;br /&gt;
== Goals ==&lt;br /&gt;
*My first goal was to learn and digest the basic controls, functions and navigations of blender. It is quite obvious that the Blender interface was not made to be user friendly, but with helpfrom the guide book I purchased, I was able to learn al about the hot keys, angle views, and object editors.&lt;br /&gt;
[[Image:Example.png|thumb|Blender]]&lt;br /&gt;
*Understand the how to change and the purpose of wire frame and solid mode pertaining to an object.&lt;br /&gt;
*Learn about the two types of views (Orthographic and Perspective) and why each one should be used.&lt;br /&gt;
*Learn how to texture renderings&lt;br /&gt;
*Understand the toolbox and its functions.&lt;br /&gt;
[[image:grass2.jpg|thumb|Grass Texture]]&lt;br /&gt;
*Learn how to render landscape&lt;br /&gt;
*Begin to learn how to navigate buttons menue and what to look for while using it.&lt;br /&gt;
*Familiarize myself with header and how it varies from other other programs.&lt;br /&gt;
*Understand file save system and how differs from other computers.&lt;br /&gt;
*Render and animate a simple object(atom).&lt;br /&gt;
&lt;br /&gt;
== Working With Landscapes? ==&lt;br /&gt;
I am currently in the process of constructing a small, detailed landscape. I have created a 80 x 80 poly grid from which I have leveled to create hills and mountains. I have just laid down a simple grass texture and am now working on laying down more textures to vary out the terrain(give it grass, rocks, sand,water). Afterwards, I will create a skybox to put the grid in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Screen_shot_2010-01-20_at_12.14.33_PM.png|thumb|Rendered Landscape]]&lt;br /&gt;
&lt;br /&gt;
== Making a bridge in Blender ==&lt;br /&gt;
&lt;br /&gt;
*note* I think I will begin by explianing what Im doing in more detail.&lt;br /&gt;
&lt;br /&gt;
The objective of this project is to create a simple bridge by editing the objects themselves.&lt;br /&gt;
&lt;br /&gt;
*I begin by creating a cube and deleting the four vertices on the back to cut it down to a single face. The idea here is to make a single face of one of the bridge&amp;#039;s pillar, duplicate it into four faces, and duplicate the pillar into multiple pillars for the length of the bridge. &lt;br /&gt;
*I begin by stretching the face I created to 1/4 of the surface area of a single face. Then I create a modifier which mirrors what i do on the right side(which is where my face is) happens on the left. &lt;br /&gt;
*I turn on two more and place them in the lower left and right hand corner. Now that everything will be duplicated from the origianl face, it&amp;#039;s time to begin working on the details. &lt;br /&gt;
*I wanted to make a simple star shape, so, working in the top corner. I extruded in some light rays, and extrude up the centre for the bulge. The Finished results look something like this.&lt;br /&gt;
[[Image:Bridge Pillar.png|thumb|Rendered Landscape]]&lt;br /&gt;
&lt;br /&gt;
*After the design is finished, I duplicate the pillar using empteis. Similar to the effect of the modifier, the empties give me the option of editing all the pillars I create at once.&lt;br /&gt;
*I create a plane for the road, and then extruded from to get a guard rail.&lt;br /&gt;
*I create a cylinder for the guard rail support and duplicate it across the object( again, the modifier allows me to instantly duplicate what i did to all the other objects.&lt;br /&gt;
*I add a few other details and i&amp;#039;m done.&lt;br /&gt;
[[Image:Bridge.png||Rendered Landscape]]&lt;br /&gt;
&lt;br /&gt;
== Sculpting a face  ==&lt;br /&gt;
&lt;br /&gt;
*note* I think I will begin by explianing what Im doing in more detail.&lt;br /&gt;
&lt;br /&gt;
After working with very technical, geometric restrictions, I wanted to work with a more loose pallet of options. I decided to sculpt a face using. Much like sculpting with clay, creating a face in blender envolves the raw manipulation of the surface of the object; in this case, the vertices.&lt;br /&gt;
 &lt;br /&gt;
* I started with a simple isosphere. I wanted the face to be a smooth as possible, so I increased the amount of vetecies until the sphere was smooth.&lt;br /&gt;
* I automatically can begin to edit the surface and shape after switching to sculpt mode.&lt;br /&gt;
* using the six unique sawtches, I have the choice to draw, smooth, pinch, inflate, grap, and layer the verticies.&lt;br /&gt;
[[Image:Screen_shot_2010-04-13_at_11.48.56_AM.png|The face I made in blender.]]&lt;/div&gt;</summary>
		<author><name>Dfitzmaurice</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=Dane_Fitzmaurice&amp;diff=4953</id>
		<title>Dane Fitzmaurice</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=Dane_Fitzmaurice&amp;diff=4953"/>
		<updated>2010-04-13T16:12:02Z</updated>

		<summary type="html">&lt;p&gt;Dfitzmaurice: /* Sculpting a face */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is Blender and why do I care? ==&lt;br /&gt;
Blender is an open source, 3D graphics application released under the GNU General Public License.&lt;br /&gt;
It can be used for modeling, UV unwrapping, texturing, rigging, water simulations, skinning, animating, rendering, particle, and other simulations, non-linear editing, compositing, and creating interactive 3D applications, including games.&lt;br /&gt;
Someday, I wish to gain the status as an aspiring game designer. My ultimate goal in working with Blender is to meld my love for fine arts, with my passion fro game design to create definitive, memorable gaming experience for the upcoming generation of dedicated gamers. &lt;br /&gt;
&lt;br /&gt;
== Goals ==&lt;br /&gt;
*My first goal was to learn and digest the basic controls, functions and navigations of blender. It is quite obvious that the Blender interface was not made to be user friendly, but with helpfrom the guide book I purchased, I was able to learn al about the hot keys, angle views, and object editors.&lt;br /&gt;
[[Image:Example.png|thumb|Blender]]&lt;br /&gt;
*Understand the how to change and the purpose of wire frame and solid mode pertaining to an object.&lt;br /&gt;
*Learn about the two types of views (Orthographic and Perspective) and why each one should be used.&lt;br /&gt;
*Learn how to texture renderings&lt;br /&gt;
*Understand the toolbox and its functions.&lt;br /&gt;
[[image:grass2.jpg|thumb|Grass Texture]]&lt;br /&gt;
*Learn how to render landscape&lt;br /&gt;
*Begin to learn how to navigate buttons menue and what to look for while using it.&lt;br /&gt;
*Familiarize myself with header and how it varies from other other programs.&lt;br /&gt;
*Understand file save system and how differs from other computers.&lt;br /&gt;
*Render and animate a simple object(atom).&lt;br /&gt;
&lt;br /&gt;
== Working With Landscapes? ==&lt;br /&gt;
I am currently in the process of constructing a small, detailed landscape. I have created a 80 x 80 poly grid from which I have leveled to create hills and mountains. I have just laid down a simple grass texture and am now working on laying down more textures to vary out the terrain(give it grass, rocks, sand,water). Afterwards, I will create a skybox to put the grid in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Screen_shot_2010-01-20_at_12.14.33_PM.png|thumb|Rendered Landscape]]&lt;br /&gt;
&lt;br /&gt;
== Making a bridge in Blender ==&lt;br /&gt;
&lt;br /&gt;
*note* I think I will begin by explianing what Im doing in more detail.&lt;br /&gt;
&lt;br /&gt;
The objective of this project is to create a simple bridge by editing the objects themselves.&lt;br /&gt;
&lt;br /&gt;
*I begin by creating a cube and deleting the four vertices on the back to cut it down to a single face. The idea here is to make a single face of one of the bridge&amp;#039;s pillar, duplicate it into four faces, and duplicate the pillar into multiple pillars for the length of the bridge. &lt;br /&gt;
*I begin by stretching the face I created to 1/4 of the surface area of a single face. Then I create a modifier which mirrors what i do on the right side(which is where my face is) happens on the left. &lt;br /&gt;
*I turn on two more and place them in the lower left and right hand corner. Now that everything will be duplicated from the origianl face, it&amp;#039;s time to begin working on the details. &lt;br /&gt;
*I wanted to make a simple star shape, so, working in the top corner. I extruded in some light rays, and extrude up the centre for the bulge. The Finished results look something like this.&lt;br /&gt;
[[Image:Bridge Pillar.png|thumb|Rendered Landscape]]&lt;br /&gt;
&lt;br /&gt;
*After the design is finished, I duplicate the pillar using empteis. Similar to the effect of the modifier, the empties give me the option of editing all the pillars I create at once.&lt;br /&gt;
*I create a plane for the road, and then extruded from to get a guard rail.&lt;br /&gt;
*I create a cylinder for the guard rail support and duplicate it across the object( again, the modifier allows me to instantly duplicate what i did to all the other objects.&lt;br /&gt;
*I add a few other details and i&amp;#039;m done.&lt;br /&gt;
[[Image:Bridge.png||Rendered Landscape]]&lt;br /&gt;
&lt;br /&gt;
== Sculpting a face  ==&lt;br /&gt;
&lt;br /&gt;
*note* I think I will begin by explianing what Im doing in more detail.&lt;br /&gt;
&lt;br /&gt;
After working with very technical, geometric restrictions, I wanted to work with a more loose pallet of options. I decided to sculpt a face using. Much like sculpting with clay, creating a face in blender envolves the raw manipulation of the surface of the object; in this case, the vertices.&lt;br /&gt;
 &lt;br /&gt;
* I started with a simple isosphere. I wanted the face to be a smooth as possible, so I increased the amount of vetecies until the sphere was smooth.&lt;br /&gt;
* I automatically can begin to edit the surface and shape after switching to sculpt mode.&lt;br /&gt;
* using the six unique sawtches, I have the choice to draw, smooth, pinch, inflate, grap, and layer the verticies.&lt;br /&gt;
[[Image:Screen_shot_2010-04-13_at_11.48.56_AM.png|thumb|The face I made in blender.]]&lt;/div&gt;</summary>
		<author><name>Dfitzmaurice</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=Dane_Fitzmaurice&amp;diff=4952</id>
		<title>Dane Fitzmaurice</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=Dane_Fitzmaurice&amp;diff=4952"/>
		<updated>2010-04-13T16:10:24Z</updated>

		<summary type="html">&lt;p&gt;Dfitzmaurice: /* Sculpting a face */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is Blender and why do I care? ==&lt;br /&gt;
Blender is an open source, 3D graphics application released under the GNU General Public License.&lt;br /&gt;
It can be used for modeling, UV unwrapping, texturing, rigging, water simulations, skinning, animating, rendering, particle, and other simulations, non-linear editing, compositing, and creating interactive 3D applications, including games.&lt;br /&gt;
Someday, I wish to gain the status as an aspiring game designer. My ultimate goal in working with Blender is to meld my love for fine arts, with my passion fro game design to create definitive, memorable gaming experience for the upcoming generation of dedicated gamers. &lt;br /&gt;
&lt;br /&gt;
== Goals ==&lt;br /&gt;
*My first goal was to learn and digest the basic controls, functions and navigations of blender. It is quite obvious that the Blender interface was not made to be user friendly, but with helpfrom the guide book I purchased, I was able to learn al about the hot keys, angle views, and object editors.&lt;br /&gt;
[[Image:Example.png|thumb|Blender]]&lt;br /&gt;
*Understand the how to change and the purpose of wire frame and solid mode pertaining to an object.&lt;br /&gt;
*Learn about the two types of views (Orthographic and Perspective) and why each one should be used.&lt;br /&gt;
*Learn how to texture renderings&lt;br /&gt;
*Understand the toolbox and its functions.&lt;br /&gt;
[[image:grass2.jpg|thumb|Grass Texture]]&lt;br /&gt;
*Learn how to render landscape&lt;br /&gt;
*Begin to learn how to navigate buttons menue and what to look for while using it.&lt;br /&gt;
*Familiarize myself with header and how it varies from other other programs.&lt;br /&gt;
*Understand file save system and how differs from other computers.&lt;br /&gt;
*Render and animate a simple object(atom).&lt;br /&gt;
&lt;br /&gt;
== Working With Landscapes? ==&lt;br /&gt;
I am currently in the process of constructing a small, detailed landscape. I have created a 80 x 80 poly grid from which I have leveled to create hills and mountains. I have just laid down a simple grass texture and am now working on laying down more textures to vary out the terrain(give it grass, rocks, sand,water). Afterwards, I will create a skybox to put the grid in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Screen_shot_2010-01-20_at_12.14.33_PM.png|thumb|Rendered Landscape]]&lt;br /&gt;
&lt;br /&gt;
== Making a bridge in Blender ==&lt;br /&gt;
&lt;br /&gt;
*note* I think I will begin by explianing what Im doing in more detail.&lt;br /&gt;
&lt;br /&gt;
The objective of this project is to create a simple bridge by editing the objects themselves.&lt;br /&gt;
&lt;br /&gt;
*I begin by creating a cube and deleting the four vertices on the back to cut it down to a single face. The idea here is to make a single face of one of the bridge&amp;#039;s pillar, duplicate it into four faces, and duplicate the pillar into multiple pillars for the length of the bridge. &lt;br /&gt;
*I begin by stretching the face I created to 1/4 of the surface area of a single face. Then I create a modifier which mirrors what i do on the right side(which is where my face is) happens on the left. &lt;br /&gt;
*I turn on two more and place them in the lower left and right hand corner. Now that everything will be duplicated from the origianl face, it&amp;#039;s time to begin working on the details. &lt;br /&gt;
*I wanted to make a simple star shape, so, working in the top corner. I extruded in some light rays, and extrude up the centre for the bulge. The Finished results look something like this.&lt;br /&gt;
[[Image:Bridge Pillar.png|thumb|Rendered Landscape]]&lt;br /&gt;
&lt;br /&gt;
*After the design is finished, I duplicate the pillar using empteis. Similar to the effect of the modifier, the empties give me the option of editing all the pillars I create at once.&lt;br /&gt;
*I create a plane for the road, and then extruded from to get a guard rail.&lt;br /&gt;
*I create a cylinder for the guard rail support and duplicate it across the object( again, the modifier allows me to instantly duplicate what i did to all the other objects.&lt;br /&gt;
*I add a few other details and i&amp;#039;m done.&lt;br /&gt;
[[Image:Bridge.png||Rendered Landscape]]&lt;br /&gt;
&lt;br /&gt;
== Sculpting a face  ==&lt;br /&gt;
&lt;br /&gt;
*note* I think I will begin by explianing what Im doing in more detail.&lt;br /&gt;
&lt;br /&gt;
After working with very technical, geometric restrictions, I wanted to work with a more loose pallet of options. I decided to sculpt a face using. Much like sculpting with clay, creating a face in blender envolves the raw manipulation of the surface of the object; in this case, the vertices.&lt;br /&gt;
 &lt;br /&gt;
* I started with a simple isosphere. I wanted the face to be a smooth as possible, so I increased the amount of vetecies until the sphere was smooth.&lt;br /&gt;
* I automatically can begin to edit the surface and shape after switching to sculpt mode.&lt;br /&gt;
* using the six unique sawtches, I have the choice to draw, smooth, pinch, inflate, grap, and layer the verticies.&lt;br /&gt;
[[Image:Bridge.png|thumb|Screen_shot_2010-04-13_at_11.48.56_AM]]&lt;/div&gt;</summary>
		<author><name>Dfitzmaurice</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=File:Screen_shot_2010-04-13_at_11.48.56_AM.png&amp;diff=4951</id>
		<title>File:Screen shot 2010-04-13 at 11.48.56 AM.png</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=File:Screen_shot_2010-04-13_at_11.48.56_AM.png&amp;diff=4951"/>
		<updated>2010-04-13T16:09:32Z</updated>

		<summary type="html">&lt;p&gt;Dfitzmaurice: The head I created in blender.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The head I created in blender.&lt;/div&gt;</summary>
		<author><name>Dfitzmaurice</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=Dane_Fitzmaurice&amp;diff=4950</id>
		<title>Dane Fitzmaurice</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=Dane_Fitzmaurice&amp;diff=4950"/>
		<updated>2010-04-13T16:08:19Z</updated>

		<summary type="html">&lt;p&gt;Dfitzmaurice: /* Making a bridge in Blender */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is Blender and why do I care? ==&lt;br /&gt;
Blender is an open source, 3D graphics application released under the GNU General Public License.&lt;br /&gt;
It can be used for modeling, UV unwrapping, texturing, rigging, water simulations, skinning, animating, rendering, particle, and other simulations, non-linear editing, compositing, and creating interactive 3D applications, including games.&lt;br /&gt;
Someday, I wish to gain the status as an aspiring game designer. My ultimate goal in working with Blender is to meld my love for fine arts, with my passion fro game design to create definitive, memorable gaming experience for the upcoming generation of dedicated gamers. &lt;br /&gt;
&lt;br /&gt;
== Goals ==&lt;br /&gt;
*My first goal was to learn and digest the basic controls, functions and navigations of blender. It is quite obvious that the Blender interface was not made to be user friendly, but with helpfrom the guide book I purchased, I was able to learn al about the hot keys, angle views, and object editors.&lt;br /&gt;
[[Image:Example.png|thumb|Blender]]&lt;br /&gt;
*Understand the how to change and the purpose of wire frame and solid mode pertaining to an object.&lt;br /&gt;
*Learn about the two types of views (Orthographic and Perspective) and why each one should be used.&lt;br /&gt;
*Learn how to texture renderings&lt;br /&gt;
*Understand the toolbox and its functions.&lt;br /&gt;
[[image:grass2.jpg|thumb|Grass Texture]]&lt;br /&gt;
*Learn how to render landscape&lt;br /&gt;
*Begin to learn how to navigate buttons menue and what to look for while using it.&lt;br /&gt;
*Familiarize myself with header and how it varies from other other programs.&lt;br /&gt;
*Understand file save system and how differs from other computers.&lt;br /&gt;
*Render and animate a simple object(atom).&lt;br /&gt;
&lt;br /&gt;
== Working With Landscapes? ==&lt;br /&gt;
I am currently in the process of constructing a small, detailed landscape. I have created a 80 x 80 poly grid from which I have leveled to create hills and mountains. I have just laid down a simple grass texture and am now working on laying down more textures to vary out the terrain(give it grass, rocks, sand,water). Afterwards, I will create a skybox to put the grid in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Screen_shot_2010-01-20_at_12.14.33_PM.png|thumb|Rendered Landscape]]&lt;br /&gt;
&lt;br /&gt;
== Making a bridge in Blender ==&lt;br /&gt;
&lt;br /&gt;
*note* I think I will begin by explianing what Im doing in more detail.&lt;br /&gt;
&lt;br /&gt;
The objective of this project is to create a simple bridge by editing the objects themselves.&lt;br /&gt;
&lt;br /&gt;
*I begin by creating a cube and deleting the four vertices on the back to cut it down to a single face. The idea here is to make a single face of one of the bridge&amp;#039;s pillar, duplicate it into four faces, and duplicate the pillar into multiple pillars for the length of the bridge. &lt;br /&gt;
*I begin by stretching the face I created to 1/4 of the surface area of a single face. Then I create a modifier which mirrors what i do on the right side(which is where my face is) happens on the left. &lt;br /&gt;
*I turn on two more and place them in the lower left and right hand corner. Now that everything will be duplicated from the origianl face, it&amp;#039;s time to begin working on the details. &lt;br /&gt;
*I wanted to make a simple star shape, so, working in the top corner. I extruded in some light rays, and extrude up the centre for the bulge. The Finished results look something like this.&lt;br /&gt;
[[Image:Bridge Pillar.png|thumb|Rendered Landscape]]&lt;br /&gt;
&lt;br /&gt;
*After the design is finished, I duplicate the pillar using empteis. Similar to the effect of the modifier, the empties give me the option of editing all the pillars I create at once.&lt;br /&gt;
*I create a plane for the road, and then extruded from to get a guard rail.&lt;br /&gt;
*I create a cylinder for the guard rail support and duplicate it across the object( again, the modifier allows me to instantly duplicate what i did to all the other objects.&lt;br /&gt;
*I add a few other details and i&amp;#039;m done.&lt;br /&gt;
[[Image:Bridge.png||Rendered Landscape]]&lt;br /&gt;
&lt;br /&gt;
== Sculpting a face  ==&lt;br /&gt;
&lt;br /&gt;
*note* I think I will begin by explianing what Im doing in more detail.&lt;br /&gt;
&lt;br /&gt;
After working with very technical, geometric restrictions, I wanted to work with a more loose pallet of options. I decided to sculpt a face using. Much like sculpting with clay, creating a face in blender envolves the raw manipulation of the surface of the object; in this case, the vertices.&lt;br /&gt;
 &lt;br /&gt;
* I started with a simple isosphere. I wanted the face to be a smooth as possible, so I increased the amount of vetecies until the sphere was smooth.&lt;br /&gt;
* I automatically can begin to edit the surface and shape after switching to sculpt mode.&lt;br /&gt;
* using the six unique sawtches, I have the choice to draw, smooth, pinch, inflate, grap, and layer the verticies.&lt;br /&gt;
[[Image:Bridge.png|thumb|Rendered Landscape]]&lt;/div&gt;</summary>
		<author><name>Dfitzmaurice</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=Dane_Fitzmaurice&amp;diff=4949</id>
		<title>Dane Fitzmaurice</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=Dane_Fitzmaurice&amp;diff=4949"/>
		<updated>2010-04-13T16:05:51Z</updated>

		<summary type="html">&lt;p&gt;Dfitzmaurice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is Blender and why do I care? ==&lt;br /&gt;
Blender is an open source, 3D graphics application released under the GNU General Public License.&lt;br /&gt;
It can be used for modeling, UV unwrapping, texturing, rigging, water simulations, skinning, animating, rendering, particle, and other simulations, non-linear editing, compositing, and creating interactive 3D applications, including games.&lt;br /&gt;
Someday, I wish to gain the status as an aspiring game designer. My ultimate goal in working with Blender is to meld my love for fine arts, with my passion fro game design to create definitive, memorable gaming experience for the upcoming generation of dedicated gamers. &lt;br /&gt;
&lt;br /&gt;
== Goals ==&lt;br /&gt;
*My first goal was to learn and digest the basic controls, functions and navigations of blender. It is quite obvious that the Blender interface was not made to be user friendly, but with helpfrom the guide book I purchased, I was able to learn al about the hot keys, angle views, and object editors.&lt;br /&gt;
[[Image:Example.png|thumb|Blender]]&lt;br /&gt;
*Understand the how to change and the purpose of wire frame and solid mode pertaining to an object.&lt;br /&gt;
*Learn about the two types of views (Orthographic and Perspective) and why each one should be used.&lt;br /&gt;
*Learn how to texture renderings&lt;br /&gt;
*Understand the toolbox and its functions.&lt;br /&gt;
[[image:grass2.jpg|thumb|Grass Texture]]&lt;br /&gt;
*Learn how to render landscape&lt;br /&gt;
*Begin to learn how to navigate buttons menue and what to look for while using it.&lt;br /&gt;
*Familiarize myself with header and how it varies from other other programs.&lt;br /&gt;
*Understand file save system and how differs from other computers.&lt;br /&gt;
*Render and animate a simple object(atom).&lt;br /&gt;
&lt;br /&gt;
== Working With Landscapes? ==&lt;br /&gt;
I am currently in the process of constructing a small, detailed landscape. I have created a 80 x 80 poly grid from which I have leveled to create hills and mountains. I have just laid down a simple grass texture and am now working on laying down more textures to vary out the terrain(give it grass, rocks, sand,water). Afterwards, I will create a skybox to put the grid in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Screen_shot_2010-01-20_at_12.14.33_PM.png|thumb|Rendered Landscape]]&lt;br /&gt;
&lt;br /&gt;
== Making a bridge in Blender ==&lt;br /&gt;
&lt;br /&gt;
*note* I think I will begin by explianing what Im doing in more detail.&lt;br /&gt;
&lt;br /&gt;
The objective of this project is to create a simple bridge by editing the objects themselves.&lt;br /&gt;
&lt;br /&gt;
*I begin by creating a cube and deleting the four vertices on the back to cut it down to a single face. The idea here is to make a single face of one of the bridge&amp;#039;s pillar, duplicate it into four faces, and duplicate the pillar into multiple pillars for the length of the bridge. &lt;br /&gt;
*I begin by stretching the face I created to 1/4 of the surface area of a single face. Then I create a modifier which mirrors what i do on the right side(which is where my face is) happens on the left. &lt;br /&gt;
*I turn on two more and place them in the lower left and right hand corner. Now that everything will be duplicated from the origianl face, it&amp;#039;s time to begin working on the details. &lt;br /&gt;
*I wanted to make a simple star shape, so, working in the top corner. I extruded in some light rays, and extrude up the centre for the bulge. The Finished results look something like this.&lt;br /&gt;
[[Image:Bridge Pillar.png|thumb|Rendered Landscape]]&lt;br /&gt;
&lt;br /&gt;
*After the design is finished, I duplicate the pillar using empteis. Similar to the effect of the modifier, the empties give me the option of editing all the pillars I create at once.&lt;br /&gt;
*I create a plane for the road, and then extruded from to get a guard rail.&lt;br /&gt;
*I create a cylinder for the guard rail support and duplicate it across the object( again, the modifier allows me to instantly duplicate what i did to all the other objects.&lt;br /&gt;
*I add a few other details and i&amp;#039;m done.&lt;br /&gt;
[[Image:Bridge.png|thumb|Rendered Landscape]]&lt;br /&gt;
&lt;br /&gt;
== Sculpting a face  ==&lt;br /&gt;
&lt;br /&gt;
*note* I think I will begin by explianing what Im doing in more detail.&lt;br /&gt;
&lt;br /&gt;
After working with very technical, geometric restrictions, I wanted to work with a more loose pallet of options. I decided to sculpt a face using. Much like sculpting with clay, creating a face in blender envolves the raw manipulation of the surface of the object; in this case, the vertices.&lt;br /&gt;
 &lt;br /&gt;
* I started with a simple isosphere. I wanted the face to be a smooth as possible, so I increased the amount of vetecies until the sphere was smooth.&lt;br /&gt;
* I automatically can begin to edit the surface and shape after switching to sculpt mode.&lt;br /&gt;
* using the six unique sawtches, I have the choice to draw, smooth, pinch, inflate, grap, and layer the verticies.&lt;br /&gt;
[[Image:Bridge.png|thumb|Rendered Landscape]]&lt;/div&gt;</summary>
		<author><name>Dfitzmaurice</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=Dane_Fitzmaurice&amp;diff=4822</id>
		<title>Dane Fitzmaurice</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=Dane_Fitzmaurice&amp;diff=4822"/>
		<updated>2010-03-10T17:20:53Z</updated>

		<summary type="html">&lt;p&gt;Dfitzmaurice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is Blender and why do I care? ==&lt;br /&gt;
Blender is an open source, 3D graphics application released under the GNU General Public License.&lt;br /&gt;
It can be used for modeling, UV unwrapping, texturing, rigging, water simulations, skinning, animating, rendering, particle, and other simulations, non-linear editing, compositing, and creating interactive 3D applications, including games.&lt;br /&gt;
Someday, I wish to gain the status as an aspiring game designer. My ultimate goal in working with Blender is to meld my love for fine arts, with my passion fro game design to create definitive, memorable gaming experience for the upcoming generation of dedicated gamers. &lt;br /&gt;
&lt;br /&gt;
== Goals ==&lt;br /&gt;
*My first goal was to learn and digest the basic controls, functions and navigations of blender. It is quite obvious that the Blender interface was not made to be user friendly, but with helpfrom the guide book I purchased, I was able to learn al about the hot keys, angle views, and object editors.&lt;br /&gt;
[[Image:Example.png|thumb|Blender]]&lt;br /&gt;
*Understand the how to change and the purpose of wire frame and solid mode pertaining to an object.&lt;br /&gt;
*Learn about the two types of views (Orthographic and Perspective) and why each one should be used.&lt;br /&gt;
*Learn how to texture renderings&lt;br /&gt;
*Understand the toolbox and its functions.&lt;br /&gt;
[[image:grass2.jpg|thumb|Grass Texture]]&lt;br /&gt;
*Learn how to render landscape&lt;br /&gt;
*Begin to learn how to navigate buttons menue and what to look for while using it.&lt;br /&gt;
*Familiarize myself with header and how it varies from other other programs.&lt;br /&gt;
*Understand file save system and how differs from other computers.&lt;br /&gt;
*Render and animate a simple object(atom).&lt;br /&gt;
&lt;br /&gt;
== Working With Landscapes? ==&lt;br /&gt;
I am currently in the process of constructing a small, detailed landscape. I have created a 80 x 80 poly grid from which I have leveled to create hills and mountains. I have just laid down a simple grass texture and am now working on laying down more textures to vary out the terrain(give it grass, rocks, sand,water). Afterwards, I will create a skybox to put the grid in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Screen_shot_2010-01-20_at_12.14.33_PM.png|thumb|Rendered Landscape]]&lt;br /&gt;
&lt;br /&gt;
== Making a bridge in Blender ==&lt;br /&gt;
&lt;br /&gt;
*note* I think I will begin by explianing what Im doing in more detail.&lt;br /&gt;
&lt;br /&gt;
The objective of this project is to create a simple bridge by editing the objects themselves.&lt;br /&gt;
&lt;br /&gt;
*I begin by creating a cube and deleting the four vertices on the back to cut it down to a single face. The idea here is to make a single face of one of the bridge&amp;#039;s pillar, duplicate it into four faces, and duplicate the pillar into multiple pillars for the length of the bridge. &lt;br /&gt;
*I begin by stretching the face I created to 1/4 of the surface area of a single face. Then I create a modifier which mirrors what i do on the right side(which is where my face is) happens on the left. &lt;br /&gt;
*I turn on two more and place them in the lower left and right hand corner. Now that everything will be duplicated from the origianl face, it&amp;#039;s time to begin working on the details. &lt;br /&gt;
*I wanted to make a simple star shape, so, working in the top corner. I extruded in some light rays, and extrude up the centre for the bulge. The Finished results look something like this.&lt;br /&gt;
[[Image:Bridge Pillar.png|thumb|Rendered Landscape]]&lt;br /&gt;
&lt;br /&gt;
*After the design is finished, I duplicate the pillar using empteis. Similar to the effect of the modifier, the empties give me the option of editing all the pillars I create at once.&lt;br /&gt;
*I create a plane for the road, and then extruded from to get a guard rail.&lt;br /&gt;
*I create a cylinder for the guard rail support and duplicate it across the object( again, the modifier allows me to instantly duplicate what i did to all the other objects.&lt;br /&gt;
*I add a few other details and i&amp;#039;m done.&lt;br /&gt;
[[Image:Bridge.png|thumb|Rendered Landscape]]&lt;/div&gt;</summary>
		<author><name>Dfitzmaurice</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=File:Bridge.png&amp;diff=4821</id>
		<title>File:Bridge.png</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=File:Bridge.png&amp;diff=4821"/>
		<updated>2010-03-10T17:19:44Z</updated>

		<summary type="html">&lt;p&gt;Dfitzmaurice: The finished bridge.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The finished bridge.&lt;/div&gt;</summary>
		<author><name>Dfitzmaurice</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=Dane_Fitzmaurice&amp;diff=4820</id>
		<title>Dane Fitzmaurice</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=Dane_Fitzmaurice&amp;diff=4820"/>
		<updated>2010-03-10T17:17:22Z</updated>

		<summary type="html">&lt;p&gt;Dfitzmaurice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is Blender and why do I care? ==&lt;br /&gt;
Blender is an open source, 3D graphics application released under the GNU General Public License.&lt;br /&gt;
It can be used for modeling, UV unwrapping, texturing, rigging, water simulations, skinning, animating, rendering, particle, and other simulations, non-linear editing, compositing, and creating interactive 3D applications, including games.&lt;br /&gt;
Someday, I wish to gain the status as an aspiring game designer. My ultimate goal in working with Blender is to meld my love for fine arts, with my passion fro game design to create definitive, memorable gaming experience for the upcoming generation of dedicated gamers. &lt;br /&gt;
&lt;br /&gt;
== Goals ==&lt;br /&gt;
*My first goal was to learn and digest the basic controls, functions and navigations of blender. It is quite obvious that the Blender interface was not made to be user friendly, but with helpfrom the guide book I purchased, I was able to learn al about the hot keys, angle views, and object editors.&lt;br /&gt;
[[Image:Example.png|thumb|Blender]]&lt;br /&gt;
*Understand the how to change and the purpose of wire frame and solid mode pertaining to an object.&lt;br /&gt;
*Learn about the two types of views (Orthographic and Perspective) and why each one should be used.&lt;br /&gt;
*Learn how to texture renderings&lt;br /&gt;
*Understand the toolbox and its functions.&lt;br /&gt;
[[image:grass2.jpg|thumb|Grass Texture]]&lt;br /&gt;
*Learn how to render landscape&lt;br /&gt;
*Begin to learn how to navigate buttons menue and what to look for while using it.&lt;br /&gt;
*Familiarize myself with header and how it varies from other other programs.&lt;br /&gt;
*Understand file save system and how differs from other computers.&lt;br /&gt;
*Render and animate a simple object(atom).&lt;br /&gt;
&lt;br /&gt;
== Working With Landscapes? ==&lt;br /&gt;
I am currently in the process of constructing a small, detailed landscape. I have created a 80 x 80 poly grid from which I have leveled to create hills and mountains. I have just laid down a simple grass texture and am now working on laying down more textures to vary out the terrain(give it grass, rocks, sand,water). Afterwards, I will create a skybox to put the grid in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Screen_shot_2010-01-20_at_12.14.33_PM.png|thumb|Rendered Landscape]]&lt;br /&gt;
&lt;br /&gt;
== Making a bridge in Blender ==&lt;br /&gt;
&lt;br /&gt;
*note* I think I will begin by explianing what Im doing in more detail.&lt;br /&gt;
&lt;br /&gt;
The objective of this project is to create a simple bridge by editing the objects themselves.&lt;br /&gt;
&lt;br /&gt;
*I begin by creating a cube and deleting the four vertices on the back to cut it down to a single face. The idea here is to make a single face of one of the bridge&amp;#039;s pillar, duplicate it into four faces, and duplicate the pillar into multiple pillars for the length of the bridge. &lt;br /&gt;
*I begin by stretching the face I created to 1/4 of the surface area of a single face. Then I create a modifier which mirrors what i do on the right side(which is where my face is) happens on the left. &lt;br /&gt;
*I turn on two more and place them in the lower left and right hand corner. Now that everything will be duplicated from the origianl face, it&amp;#039;s time to begin working on the details. &lt;br /&gt;
*I wanted to make a simple star shape, so, working in the top corner. I extruded in some light rays, and extrude up the centre for the bulge. The Finished results look something like this.&lt;br /&gt;
[[Image:Bridge Pillar.png|thumb|Rendered Landscape]]&lt;br /&gt;
&lt;br /&gt;
*After the design is finished, I duplicate the pillar using empteis. Similar to the effect of the modifier, the empties give me the option of editing all the pillars I create at once.&lt;br /&gt;
*I create a plane for the road, and then extruded from to get a guard rail.&lt;br /&gt;
*I create a cylinder for the guard rail support and duplicate it across the object( again, the modifier allows me to instantly duplicate what i did to all the other objects.&lt;br /&gt;
*I add a few other details and i&amp;#039;m done.&lt;br /&gt;
[[Image:Bridge Pillar.png|thumb|Rendered Landscape]]&lt;/div&gt;</summary>
		<author><name>Dfitzmaurice</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=Dane_Fitzmaurice&amp;diff=4798</id>
		<title>Dane Fitzmaurice</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=Dane_Fitzmaurice&amp;diff=4798"/>
		<updated>2010-02-26T17:40:11Z</updated>

		<summary type="html">&lt;p&gt;Dfitzmaurice: /* Making a bridge in Blender */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is Blender and why do I care? ==&lt;br /&gt;
Blender is an open source, 3D graphics application released under the GNU General Public License.&lt;br /&gt;
It can be used for modeling, UV unwrapping, texturing, rigging, water simulations, skinning, animating, rendering, particle, and other simulations, non-linear editing, compositing, and creating interactive 3D applications, including games.&lt;br /&gt;
Someday, I wish to gain the status as an aspiring game designer. My ultimate goal in working with Blender is to meld my love for fine arts, with my passion fro game design to create definitive, memorable gaming experience for the upcoming generation of dedicated gamers. &lt;br /&gt;
&lt;br /&gt;
== Goals ==&lt;br /&gt;
*My first goal was to learn and digest the basic controls, functions and navigations of blender. It is quite obvious that the Blender interface was not made to be user friendly, but with helpfrom the guide book I purchased, I was able to learn al about the hot keys, angle views, and object editors.&lt;br /&gt;
[[Image:Example.png|thumb|Blender]]&lt;br /&gt;
*Understand the how to change and the purpose of wire frame and solid mode pertaining to an object.&lt;br /&gt;
*Learn about the two types of views (Orthographic and Perspective) and why each one should be used.&lt;br /&gt;
*Learn how to texture renderings&lt;br /&gt;
*Understand the toolbox and its functions.&lt;br /&gt;
[[image:grass2.jpg|thumb|Grass Texture]]&lt;br /&gt;
*Learn how to render landscape&lt;br /&gt;
*Begin to learn how to navigate buttons menue and what to look for while using it.&lt;br /&gt;
*Familiarize myself with header and how it varies from other other programs.&lt;br /&gt;
*Understand file save system and how differs from other computers.&lt;br /&gt;
*Render and animate a simple object(atom).&lt;br /&gt;
&lt;br /&gt;
== Working With Landscapes? ==&lt;br /&gt;
I am currently in the process of constructing a small, detailed landscape. I have created a 80 x 80 poly grid from which I have leveled to create hills and mountains. I have just laid down a simple grass texture and am now working on laying down more textures to vary out the terrain(give it grass, rocks, sand,water). Afterwards, I will create a skybox to put the grid in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Screen_shot_2010-01-20_at_12.14.33_PM.png|thumb|Rendered Landscape]]&lt;br /&gt;
&lt;br /&gt;
== Making a bridge in Blender ==&lt;br /&gt;
&lt;br /&gt;
*note* I think I will begin by explianing what Im doing in more detail.&lt;br /&gt;
&lt;br /&gt;
The objective of this project is to create a simple bridge by editing the objects themselves.&lt;br /&gt;
&lt;br /&gt;
*I begin by creating a cube and deleting the four vertices on the back to cut it down to a single face. The idea here is to make a single face of one of the bridge&amp;#039;s pillar, duplicate it into four faces, and duplicate the pillar into multiple pillars for the length of the bridge. &lt;br /&gt;
*I begin by stretching the face I created to 1/4 of the surface area of a single face. Then I create a modifier which mirrors what i do on the right side(which is where my face is) happens on the left. &lt;br /&gt;
*I turn on two more and place them in the lower left and right hand corner. Now that everything will be duplicated from the origianl face, it&amp;#039;s time to begin working on the details. &lt;br /&gt;
*I wanted to make a simple star shape, so, working in the top corner. I extruded in some light rays, and extrude up the centre for the bulge. The Finished results look something like this.&lt;br /&gt;
[[Image:Bridge Pillar.png|thumb|Rendered Landscape]]&lt;br /&gt;
&lt;br /&gt;
*After the design is finished, I duplicate the pillar using empteis. Similar to the effect of the modifier, the empties give me the option of editing all the pillars I create at once.&lt;/div&gt;</summary>
		<author><name>Dfitzmaurice</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=Dane_Fitzmaurice&amp;diff=4797</id>
		<title>Dane Fitzmaurice</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=Dane_Fitzmaurice&amp;diff=4797"/>
		<updated>2010-02-26T17:37:25Z</updated>

		<summary type="html">&lt;p&gt;Dfitzmaurice: /* What am I working on now? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is Blender and why do I care? ==&lt;br /&gt;
Blender is an open source, 3D graphics application released under the GNU General Public License.&lt;br /&gt;
It can be used for modeling, UV unwrapping, texturing, rigging, water simulations, skinning, animating, rendering, particle, and other simulations, non-linear editing, compositing, and creating interactive 3D applications, including games.&lt;br /&gt;
Someday, I wish to gain the status as an aspiring game designer. My ultimate goal in working with Blender is to meld my love for fine arts, with my passion fro game design to create definitive, memorable gaming experience for the upcoming generation of dedicated gamers. &lt;br /&gt;
&lt;br /&gt;
== Goals ==&lt;br /&gt;
*My first goal was to learn and digest the basic controls, functions and navigations of blender. It is quite obvious that the Blender interface was not made to be user friendly, but with helpfrom the guide book I purchased, I was able to learn al about the hot keys, angle views, and object editors.&lt;br /&gt;
[[Image:Example.png|thumb|Blender]]&lt;br /&gt;
*Understand the how to change and the purpose of wire frame and solid mode pertaining to an object.&lt;br /&gt;
*Learn about the two types of views (Orthographic and Perspective) and why each one should be used.&lt;br /&gt;
*Learn how to texture renderings&lt;br /&gt;
*Understand the toolbox and its functions.&lt;br /&gt;
[[image:grass2.jpg|thumb|Grass Texture]]&lt;br /&gt;
*Learn how to render landscape&lt;br /&gt;
*Begin to learn how to navigate buttons menue and what to look for while using it.&lt;br /&gt;
*Familiarize myself with header and how it varies from other other programs.&lt;br /&gt;
*Understand file save system and how differs from other computers.&lt;br /&gt;
*Render and animate a simple object(atom).&lt;br /&gt;
&lt;br /&gt;
== Working With Landscapes? ==&lt;br /&gt;
I am currently in the process of constructing a small, detailed landscape. I have created a 80 x 80 poly grid from which I have leveled to create hills and mountains. I have just laid down a simple grass texture and am now working on laying down more textures to vary out the terrain(give it grass, rocks, sand,water). Afterwards, I will create a skybox to put the grid in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Screen_shot_2010-01-20_at_12.14.33_PM.png|thumb|Rendered Landscape]]&lt;br /&gt;
&lt;br /&gt;
== Making a bridge in Blender ==&lt;br /&gt;
&lt;br /&gt;
*note* I think I will begin by explianing what Im doing in more detail.&lt;br /&gt;
&lt;br /&gt;
The objective of this project is to create a simple bridge by editing the objects themselves.&lt;br /&gt;
&lt;br /&gt;
I begin by creating a cube and deleting the four vertices on the back to cut it down to a single face. The idea here is to make a single face of one of the bridge&amp;#039;s pillar, duplicate it into four faces, and duplicate the pillar into multiple pillars for the length of the bridge. I begin by stretching the face I created to 1/4 of the surface area of a single face. Then I create a modifier which mirrors what i do on the right side(which is where my face is) happens on the left. I turn on two more and place them in the lower left and right hand corner. Now that everything will be duplicated from the origianl face, it&amp;#039;s time to begin working on the details. I wanted to make a simple star shape, so, working in the top corner. I extruded in some light rays, and extrude up the centre for the bulge. The Finished results look something like this.&lt;br /&gt;
[[Image:Bridge Pillar.png|thumb|Rendered Landscape]]&lt;br /&gt;
&lt;br /&gt;
After the design is finished, I duplicate the pillar using empteis. Similar to the effect of the modifier, the empties give me the option of editing all the pillars I create at once.&lt;/div&gt;</summary>
		<author><name>Dfitzmaurice</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=Dane_Fitzmaurice&amp;diff=4795</id>
		<title>Dane Fitzmaurice</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=Dane_Fitzmaurice&amp;diff=4795"/>
		<updated>2010-02-26T17:35:48Z</updated>

		<summary type="html">&lt;p&gt;Dfitzmaurice: /* Making a bridge in Blender */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is Blender and why do I care? ==&lt;br /&gt;
Blender is an open source, 3D graphics application released under the GNU General Public License.&lt;br /&gt;
It can be used for modeling, UV unwrapping, texturing, rigging, water simulations, skinning, animating, rendering, particle, and other simulations, non-linear editing, compositing, and creating interactive 3D applications, including games.&lt;br /&gt;
Someday, I wish to gain the status as an aspiring game designer. My ultimate goal in working with Blender is to meld my love for fine arts, with my passion fro game design to create definitive, memorable gaming experience for the upcoming generation of dedicated gamers. &lt;br /&gt;
&lt;br /&gt;
== Goals ==&lt;br /&gt;
*My first goal was to learn and digest the basic controls, functions and navigations of blender. It is quite obvious that the Blender interface was not made to be user friendly, but with helpfrom the guide book I purchased, I was able to learn al about the hot keys, angle views, and object editors.&lt;br /&gt;
[[Image:Example.png|thumb|Blender]]&lt;br /&gt;
*Understand the how to change and the purpose of wire frame and solid mode pertaining to an object.&lt;br /&gt;
*Learn about the two types of views (Orthographic and Perspective) and why each one should be used.&lt;br /&gt;
*Learn how to texture renderings&lt;br /&gt;
*Understand the toolbox and its functions.&lt;br /&gt;
[[image:grass2.jpg|thumb|Grass Texture]]&lt;br /&gt;
*Learn how to render landscape&lt;br /&gt;
*Begin to learn how to navigate buttons menue and what to look for while using it.&lt;br /&gt;
*Familiarize myself with header and how it varies from other other programs.&lt;br /&gt;
*Understand file save system and how differs from other computers.&lt;br /&gt;
*Render and animate a simple object(atom).&lt;br /&gt;
&lt;br /&gt;
== What am I working on now? ==&lt;br /&gt;
I am currently in the process of constructing a small, detailed landscape. I have created a 80 x 80 poly grid from which I have leveled to create hills and mountains. I have just laid down a simple grass texture and am now working on laying down more textures to vary out the terrain(give it grass, rocks, sand,water). Afterwards, I will create a skybox to put the grid in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Screen_shot_2010-01-20_at_12.14.33_PM.png|thumb|Rendered Landscape]]&lt;br /&gt;
&lt;br /&gt;
== Making a bridge in Blender ==&lt;br /&gt;
&lt;br /&gt;
*note* I think I will begin by explianing what Im doing in more detail.&lt;br /&gt;
&lt;br /&gt;
The objective of this project is to create a simple bridge by editing the objects themselves.&lt;br /&gt;
&lt;br /&gt;
I begin by creating a cube and deleting the four vertices on the back to cut it down to a single face. The idea here is to make a single face of one of the bridge&amp;#039;s pillar, duplicate it into four faces, and duplicate the pillar into multiple pillars for the length of the bridge. I begin by stretching the face I created to 1/4 of the surface area of a single face. Then I create a modifier which mirrors what i do on the right side(which is where my face is) happens on the left. I turn on two more and place them in the lower left and right hand corner. Now that everything will be duplicated from the origianl face, it&amp;#039;s time to begin working on the details. I wanted to make a simple star shape, so, working in the top corner. I extruded in some light rays, and extrude up the centre for the bulge. The Finished results look something like this.&lt;br /&gt;
[[Image:Bridge Pillar.png|thumb|Rendered Landscape]]&lt;br /&gt;
&lt;br /&gt;
After the design is finished, I duplicate the pillar using empteis. Similar to the effect of the modifier, the empties give me the option of editing all the pillars I create at once.&lt;/div&gt;</summary>
		<author><name>Dfitzmaurice</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=Dane_Fitzmaurice&amp;diff=4794</id>
		<title>Dane Fitzmaurice</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=Dane_Fitzmaurice&amp;diff=4794"/>
		<updated>2010-02-26T17:22:22Z</updated>

		<summary type="html">&lt;p&gt;Dfitzmaurice: /* Making a bridge in Blender */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is Blender and why do I care? ==&lt;br /&gt;
Blender is an open source, 3D graphics application released under the GNU General Public License.&lt;br /&gt;
It can be used for modeling, UV unwrapping, texturing, rigging, water simulations, skinning, animating, rendering, particle, and other simulations, non-linear editing, compositing, and creating interactive 3D applications, including games.&lt;br /&gt;
Someday, I wish to gain the status as an aspiring game designer. My ultimate goal in working with Blender is to meld my love for fine arts, with my passion fro game design to create definitive, memorable gaming experience for the upcoming generation of dedicated gamers. &lt;br /&gt;
&lt;br /&gt;
== Goals ==&lt;br /&gt;
*My first goal was to learn and digest the basic controls, functions and navigations of blender. It is quite obvious that the Blender interface was not made to be user friendly, but with helpfrom the guide book I purchased, I was able to learn al about the hot keys, angle views, and object editors.&lt;br /&gt;
[[Image:Example.png|thumb|Blender]]&lt;br /&gt;
*Understand the how to change and the purpose of wire frame and solid mode pertaining to an object.&lt;br /&gt;
*Learn about the two types of views (Orthographic and Perspective) and why each one should be used.&lt;br /&gt;
*Learn how to texture renderings&lt;br /&gt;
*Understand the toolbox and its functions.&lt;br /&gt;
[[image:grass2.jpg|thumb|Grass Texture]]&lt;br /&gt;
*Learn how to render landscape&lt;br /&gt;
*Begin to learn how to navigate buttons menue and what to look for while using it.&lt;br /&gt;
*Familiarize myself with header and how it varies from other other programs.&lt;br /&gt;
*Understand file save system and how differs from other computers.&lt;br /&gt;
*Render and animate a simple object(atom).&lt;br /&gt;
&lt;br /&gt;
== What am I working on now? ==&lt;br /&gt;
I am currently in the process of constructing a small, detailed landscape. I have created a 80 x 80 poly grid from which I have leveled to create hills and mountains. I have just laid down a simple grass texture and am now working on laying down more textures to vary out the terrain(give it grass, rocks, sand,water). Afterwards, I will create a skybox to put the grid in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Screen_shot_2010-01-20_at_12.14.33_PM.png|thumb|Rendered Landscape]]&lt;br /&gt;
&lt;br /&gt;
== Making a bridge in Blender ==&lt;br /&gt;
&lt;br /&gt;
*note* I think I will begin by explianing what Im doing in more detail.&lt;br /&gt;
&lt;br /&gt;
The objective of this project is to create a simple bridge by editing the objects themselves.&lt;br /&gt;
&lt;br /&gt;
I begin by creating a cube and deleting the four vertices on the back to cut it down to a single face. The idea here is to make a single face of one of the bridge&amp;#039;s pillar, duplicate it into four faces, and duplicate the pillar into multiple pillars for the length of the bridge. I begin by stretching the face I created to 1/4 of the surface area of a single face. Then I create a modifier which mirrors what i do on the right side(which is where my face is) happens on the left. I turn on two more and place them in the lower left and right hand corner. Now that everything will be duplicated from the origianl face, it&amp;#039;s time to begin working on the details. I wanted to make a simple star shape, so, working in the top corner. I extruded in some light rays, and extrude up the centre for the bulge. The Finished results look something like this.&lt;br /&gt;
[[Image:Bridge Pillar.png|thumb|Rendered Landscape]]&lt;/div&gt;</summary>
		<author><name>Dfitzmaurice</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=Dane_Fitzmaurice&amp;diff=4793</id>
		<title>Dane Fitzmaurice</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=Dane_Fitzmaurice&amp;diff=4793"/>
		<updated>2010-02-26T17:21:05Z</updated>

		<summary type="html">&lt;p&gt;Dfitzmaurice: /* Making a bridge in Blender */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is Blender and why do I care? ==&lt;br /&gt;
Blender is an open source, 3D graphics application released under the GNU General Public License.&lt;br /&gt;
It can be used for modeling, UV unwrapping, texturing, rigging, water simulations, skinning, animating, rendering, particle, and other simulations, non-linear editing, compositing, and creating interactive 3D applications, including games.&lt;br /&gt;
Someday, I wish to gain the status as an aspiring game designer. My ultimate goal in working with Blender is to meld my love for fine arts, with my passion fro game design to create definitive, memorable gaming experience for the upcoming generation of dedicated gamers. &lt;br /&gt;
&lt;br /&gt;
== Goals ==&lt;br /&gt;
*My first goal was to learn and digest the basic controls, functions and navigations of blender. It is quite obvious that the Blender interface was not made to be user friendly, but with helpfrom the guide book I purchased, I was able to learn al about the hot keys, angle views, and object editors.&lt;br /&gt;
[[Image:Example.png|thumb|Blender]]&lt;br /&gt;
*Understand the how to change and the purpose of wire frame and solid mode pertaining to an object.&lt;br /&gt;
*Learn about the two types of views (Orthographic and Perspective) and why each one should be used.&lt;br /&gt;
*Learn how to texture renderings&lt;br /&gt;
*Understand the toolbox and its functions.&lt;br /&gt;
[[image:grass2.jpg|thumb|Grass Texture]]&lt;br /&gt;
*Learn how to render landscape&lt;br /&gt;
*Begin to learn how to navigate buttons menue and what to look for while using it.&lt;br /&gt;
*Familiarize myself with header and how it varies from other other programs.&lt;br /&gt;
*Understand file save system and how differs from other computers.&lt;br /&gt;
*Render and animate a simple object(atom).&lt;br /&gt;
&lt;br /&gt;
== What am I working on now? ==&lt;br /&gt;
I am currently in the process of constructing a small, detailed landscape. I have created a 80 x 80 poly grid from which I have leveled to create hills and mountains. I have just laid down a simple grass texture and am now working on laying down more textures to vary out the terrain(give it grass, rocks, sand,water). Afterwards, I will create a skybox to put the grid in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Screen_shot_2010-01-20_at_12.14.33_PM.png|thumb|Rendered Landscape]]&lt;br /&gt;
&lt;br /&gt;
== Making a bridge in Blender ==&lt;br /&gt;
&lt;br /&gt;
*note* I think I will begin by explianing what Im doing in more detail.&lt;br /&gt;
&lt;br /&gt;
The objective of this project is to create a simple bridge by editing the objects themselves.&lt;br /&gt;
&lt;br /&gt;
I begin by creating a cube and deleting the four vertices on the back to cut it down to a single face. The idea here is to make a single face of one of the bridge&amp;#039;s pillar, duplicate it into four faces, and duplicate the pillar into multiple pillars for the length of the bridge. I begin by stretching the face I created to 1/4 of the surface area of a single face. Then I create a modifier which mirrors what i do on the right side(which is where my face is) happens on the left. I turn on two more and place them in the lower left and right hand corner. Now that everything will be duplicated from the origianl face, it&amp;#039;s time to begin working on the details. I wanted to make a simple star shape, so, working in the top corner. I extruded in some light rays, and extrude up the centre for the bulge. The Finished results look something like this.&lt;br /&gt;
[[Bridge Pillar.png|thumb|Rendered Landscape]]&lt;/div&gt;</summary>
		<author><name>Dfitzmaurice</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=File:Bridge_Pillar.png&amp;diff=4792</id>
		<title>File:Bridge Pillar.png</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=File:Bridge_Pillar.png&amp;diff=4792"/>
		<updated>2010-02-26T17:17:55Z</updated>

		<summary type="html">&lt;p&gt;Dfitzmaurice: The finished pillar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The finished pillar&lt;/div&gt;</summary>
		<author><name>Dfitzmaurice</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=Dane_Fitzmaurice&amp;diff=4791</id>
		<title>Dane Fitzmaurice</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=Dane_Fitzmaurice&amp;diff=4791"/>
		<updated>2010-02-26T17:13:44Z</updated>

		<summary type="html">&lt;p&gt;Dfitzmaurice: /* Making a bridge in Blender */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is Blender and why do I care? ==&lt;br /&gt;
Blender is an open source, 3D graphics application released under the GNU General Public License.&lt;br /&gt;
It can be used for modeling, UV unwrapping, texturing, rigging, water simulations, skinning, animating, rendering, particle, and other simulations, non-linear editing, compositing, and creating interactive 3D applications, including games.&lt;br /&gt;
Someday, I wish to gain the status as an aspiring game designer. My ultimate goal in working with Blender is to meld my love for fine arts, with my passion fro game design to create definitive, memorable gaming experience for the upcoming generation of dedicated gamers. &lt;br /&gt;
&lt;br /&gt;
== Goals ==&lt;br /&gt;
*My first goal was to learn and digest the basic controls, functions and navigations of blender. It is quite obvious that the Blender interface was not made to be user friendly, but with helpfrom the guide book I purchased, I was able to learn al about the hot keys, angle views, and object editors.&lt;br /&gt;
[[Image:Example.png|thumb|Blender]]&lt;br /&gt;
*Understand the how to change and the purpose of wire frame and solid mode pertaining to an object.&lt;br /&gt;
*Learn about the two types of views (Orthographic and Perspective) and why each one should be used.&lt;br /&gt;
*Learn how to texture renderings&lt;br /&gt;
*Understand the toolbox and its functions.&lt;br /&gt;
[[image:grass2.jpg|thumb|Grass Texture]]&lt;br /&gt;
*Learn how to render landscape&lt;br /&gt;
*Begin to learn how to navigate buttons menue and what to look for while using it.&lt;br /&gt;
*Familiarize myself with header and how it varies from other other programs.&lt;br /&gt;
*Understand file save system and how differs from other computers.&lt;br /&gt;
*Render and animate a simple object(atom).&lt;br /&gt;
&lt;br /&gt;
== What am I working on now? ==&lt;br /&gt;
I am currently in the process of constructing a small, detailed landscape. I have created a 80 x 80 poly grid from which I have leveled to create hills and mountains. I have just laid down a simple grass texture and am now working on laying down more textures to vary out the terrain(give it grass, rocks, sand,water). Afterwards, I will create a skybox to put the grid in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Screen_shot_2010-01-20_at_12.14.33_PM.png|thumb|Rendered Landscape]]&lt;br /&gt;
&lt;br /&gt;
== Making a bridge in Blender ==&lt;br /&gt;
&lt;br /&gt;
*note* I think I will begin by explianing what Im doing in more detail.&lt;br /&gt;
&lt;br /&gt;
The objective of this project is to create a simple bridge by editing the objects themselves.&lt;br /&gt;
&lt;br /&gt;
I begin by creating a cube and deleting the four vertices on the back to cut it down to a single face. The idea here is to make a single face of one of the bridge&amp;#039;s pillar, duplicate it into four faces, and duplicate the pillar into multiple pillars for the length of the bridge. I begin by stretching the face I created to 1/4 of the surface area of a single face. Then I create a modifier which mirrors what i do on the right side(which is where my face is) happens on the left. I turn on two more and place them in the lower left and right hand corner. Now that everything will be duplicated from the origianl face, it&amp;#039;s time to begin working on the details. I wanted to make a simple star shape, so, working in the top corner. I extruded in some light rays, and extrude up the centre for the bulge. The Finished results look something like this.&lt;br /&gt;
[[Image:Screen_shot_2010-01-20_at_12.14.33_PM.png|thumb|Rendered Landscape]]&lt;/div&gt;</summary>
		<author><name>Dfitzmaurice</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=Dane_Fitzmaurice&amp;diff=4790</id>
		<title>Dane Fitzmaurice</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=Dane_Fitzmaurice&amp;diff=4790"/>
		<updated>2010-02-26T17:06:15Z</updated>

		<summary type="html">&lt;p&gt;Dfitzmaurice: /* Making a bridge in Blender */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is Blender and why do I care? ==&lt;br /&gt;
Blender is an open source, 3D graphics application released under the GNU General Public License.&lt;br /&gt;
It can be used for modeling, UV unwrapping, texturing, rigging, water simulations, skinning, animating, rendering, particle, and other simulations, non-linear editing, compositing, and creating interactive 3D applications, including games.&lt;br /&gt;
Someday, I wish to gain the status as an aspiring game designer. My ultimate goal in working with Blender is to meld my love for fine arts, with my passion fro game design to create definitive, memorable gaming experience for the upcoming generation of dedicated gamers. &lt;br /&gt;
&lt;br /&gt;
== Goals ==&lt;br /&gt;
*My first goal was to learn and digest the basic controls, functions and navigations of blender. It is quite obvious that the Blender interface was not made to be user friendly, but with helpfrom the guide book I purchased, I was able to learn al about the hot keys, angle views, and object editors.&lt;br /&gt;
[[Image:Example.png|thumb|Blender]]&lt;br /&gt;
*Understand the how to change and the purpose of wire frame and solid mode pertaining to an object.&lt;br /&gt;
*Learn about the two types of views (Orthographic and Perspective) and why each one should be used.&lt;br /&gt;
*Learn how to texture renderings&lt;br /&gt;
*Understand the toolbox and its functions.&lt;br /&gt;
[[image:grass2.jpg|thumb|Grass Texture]]&lt;br /&gt;
*Learn how to render landscape&lt;br /&gt;
*Begin to learn how to navigate buttons menue and what to look for while using it.&lt;br /&gt;
*Familiarize myself with header and how it varies from other other programs.&lt;br /&gt;
*Understand file save system and how differs from other computers.&lt;br /&gt;
*Render and animate a simple object(atom).&lt;br /&gt;
&lt;br /&gt;
== What am I working on now? ==&lt;br /&gt;
I am currently in the process of constructing a small, detailed landscape. I have created a 80 x 80 poly grid from which I have leveled to create hills and mountains. I have just laid down a simple grass texture and am now working on laying down more textures to vary out the terrain(give it grass, rocks, sand,water). Afterwards, I will create a skybox to put the grid in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Screen_shot_2010-01-20_at_12.14.33_PM.png|thumb|Rendered Landscape]]&lt;br /&gt;
&lt;br /&gt;
== Making a bridge in Blender ==&lt;br /&gt;
&lt;br /&gt;
*note* I think I will begin by explianing what Im doing in more detail.&lt;br /&gt;
&lt;br /&gt;
The objective of this project is to create a simple bridge by editing the objects themselves.&lt;br /&gt;
&lt;br /&gt;
I begin by creating a cube and deleting the four vertices on the back to cut it down to a single face. The idea here is to make a single face of one of the bridge&amp;#039;s pillar, duplicate it into four faces, and duplicate the pillar into multiple pillars for the length of the bridge. I begin by stretching the face I created to 1/4 of the surface area of a single face. Then I create a modifier which mirrors what i do on the right side(which is where my face is) happens on the left. I turn on two more and place them in the lower left and right hand corner. Now that everything will be duplicated from the origianl face, it&amp;#039;s time to begin working on the details. I wanted to make a simple star shape, so, working in the top corner. I extruded in some light rays, and extrude up the centre for the bulge. The Finished results look something like this.&lt;/div&gt;</summary>
		<author><name>Dfitzmaurice</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=Dane_Fitzmaurice&amp;diff=4773</id>
		<title>Dane Fitzmaurice</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=Dane_Fitzmaurice&amp;diff=4773"/>
		<updated>2010-02-24T17:40:41Z</updated>

		<summary type="html">&lt;p&gt;Dfitzmaurice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is Blender and why do I care? ==&lt;br /&gt;
Blender is an open source, 3D graphics application released under the GNU General Public License.&lt;br /&gt;
It can be used for modeling, UV unwrapping, texturing, rigging, water simulations, skinning, animating, rendering, particle, and other simulations, non-linear editing, compositing, and creating interactive 3D applications, including games.&lt;br /&gt;
Someday, I wish to gain the status as an aspiring game designer. My ultimate goal in working with Blender is to meld my love for fine arts, with my passion fro game design to create definitive, memorable gaming experience for the upcoming generation of dedicated gamers. &lt;br /&gt;
&lt;br /&gt;
== Goals ==&lt;br /&gt;
*My first goal was to learn and digest the basic controls, functions and navigations of blender. It is quite obvious that the Blender interface was not made to be user friendly, but with helpfrom the guide book I purchased, I was able to learn al about the hot keys, angle views, and object editors.&lt;br /&gt;
[[Image:Example.png|thumb|Blender]]&lt;br /&gt;
*Understand the how to change and the purpose of wire frame and solid mode pertaining to an object.&lt;br /&gt;
*Learn about the two types of views (Orthographic and Perspective) and why each one should be used.&lt;br /&gt;
*Learn how to texture renderings&lt;br /&gt;
*Understand the toolbox and its functions.&lt;br /&gt;
[[image:grass2.jpg|thumb|Grass Texture]]&lt;br /&gt;
*Learn how to render landscape&lt;br /&gt;
*Begin to learn how to navigate buttons menue and what to look for while using it.&lt;br /&gt;
*Familiarize myself with header and how it varies from other other programs.&lt;br /&gt;
*Understand file save system and how differs from other computers.&lt;br /&gt;
*Render and animate a simple object(atom).&lt;br /&gt;
&lt;br /&gt;
== What am I working on now? ==&lt;br /&gt;
I am currently in the process of constructing a small, detailed landscape. I have created a 80 x 80 poly grid from which I have leveled to create hills and mountains. I have just laid down a simple grass texture and am now working on laying down more textures to vary out the terrain(give it grass, rocks, sand,water). Afterwards, I will create a skybox to put the grid in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Screen_shot_2010-01-20_at_12.14.33_PM.png|thumb|Rendered Landscape]]&lt;br /&gt;
&lt;br /&gt;
== Making a bridge in Blender ==&lt;br /&gt;
&lt;br /&gt;
*note* I think I will begin by explianing what Im doing in more detail.&lt;br /&gt;
&lt;br /&gt;
The objective of this project is to create a simple bridge by editing the objects themselves.&lt;br /&gt;
&lt;br /&gt;
I begin by creating a cube and deleting the four vertices on the back to cut it down to a single face. The idea here is to make a single face of one of the bridge&amp;#039;s pillar, duplicate it into four faces, and duplicate the pillar into multiple pillars for the length of the bridge. I begin by stretching the face I created to 1/4 of the surface area of a single face. Then I create a modifier which mirrors what i do on the right side(which is where my face is) happens on the left. I turn on two more and place them in the lower left and right hand corner. Now that everthing will be dupplicated from the origianl face, it&amp;#039;s time to begin working on the detials. I&lt;/div&gt;</summary>
		<author><name>Dfitzmaurice</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=Dane_Fitzmaurice&amp;diff=4772</id>
		<title>Dane Fitzmaurice</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=Dane_Fitzmaurice&amp;diff=4772"/>
		<updated>2010-02-24T17:04:08Z</updated>

		<summary type="html">&lt;p&gt;Dfitzmaurice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is Blender and why do I care? ==&lt;br /&gt;
Blender is an open source, 3D graphics application released under the GNU General Public License.&lt;br /&gt;
It can be used for modeling, UV unwrapping, texturing, rigging, water simulations, skinning, animating, rendering, particle, and other simulations, non-linear editing, compositing, and creating interactive 3D applications, including games.&lt;br /&gt;
Someday, I wish to gain the status as an aspiring game designer. My ultimate goal in working with Blender is to meld my love for fine arts, with my passion fro game design to create definitive, memorable gaming experience for the upcoming generation of dedicated gamers. &lt;br /&gt;
&lt;br /&gt;
== Goals ==&lt;br /&gt;
*My first goal was to learn and digest the basic controls, functions and navigations of blender. It is quite obvious that the Blender interface was not made to be user friendly, but with helpfrom the guide book I purchased, I was able to learn al about the hot keys, angle views, and object editors.&lt;br /&gt;
[[Image:Example.png|thumb|Blender]]&lt;br /&gt;
*Understand the how to change and the purpose of wire frame and solid mode pertaining to an object.&lt;br /&gt;
*Learn about the two types of views (Orthographic and Perspective) and why each one should be used.&lt;br /&gt;
*Learn how to texture renderings&lt;br /&gt;
*Understand the toolbox and its functions.&lt;br /&gt;
[[image:grass2.jpg|thumb|Grass Texture]]&lt;br /&gt;
*Learn how to render landscape&lt;br /&gt;
*Begin to learn how to navigate buttons menue and what to look for while using it.&lt;br /&gt;
*Familiarize myself with header and how it varies from other other programs.&lt;br /&gt;
*Understand file save system and how differs from other computers.&lt;br /&gt;
*Render and animate a simple object(atom).&lt;br /&gt;
&lt;br /&gt;
== What am I working on now? ==&lt;br /&gt;
I am currently in the process of constructing a small, detailed landscape. I have created a 80 x 80 poly grid from which I have leveled to create hills and mountains. I have just laid down a simple grass texture and am now working on laying down more textures to vary out the terrain(give it grass, rocks, sand,water). Afterwards, I will create a skybox to put the grid in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Screen_shot_2010-01-20_at_12.14.33_PM.png|thumb|Rendered Landscape]]&lt;br /&gt;
&lt;br /&gt;
== Making a bridge in Blender ==&lt;br /&gt;
&lt;br /&gt;
*note* I think I will begin by explianing what Im doing in more detail.&lt;br /&gt;
&lt;br /&gt;
I begin by creating a cube and deleting the four vertisies on the back to cut it down to a face.&lt;/div&gt;</summary>
		<author><name>Dfitzmaurice</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=Dane_Fitzmaurice&amp;diff=4681</id>
		<title>Dane Fitzmaurice</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=Dane_Fitzmaurice&amp;diff=4681"/>
		<updated>2010-01-21T04:14:40Z</updated>

		<summary type="html">&lt;p&gt;Dfitzmaurice: /* What am I working on now? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is Blender and why do I care? ==&lt;br /&gt;
Blender is an open source, 3D graphics application released under the GNU General Public License.&lt;br /&gt;
It can be used for modeling, UV unwrapping, texturing, rigging, water simulations, skinning, animating, rendering, particle, and other simulations, non-linear editing, compositing, and creating interactive 3D applications, including games.&lt;br /&gt;
Someday, I wish to gain the status as an aspiring game designer. My ultimate goal in working with Blender is to meld my love for fine arts, with my passion fro game design to create definitive, memorable gaming experience for the upcoming generation of dedicated gamers. &lt;br /&gt;
&lt;br /&gt;
== Goals ==&lt;br /&gt;
*My first goal was to learn and digest the basic controls, functions and navigations of blender. It is quite obvious that the Blender interface was not made to be user friendly, but with helpfrom the guide book I purchased, I was able to learn al about the hot keys, angle views, and object editors.&lt;br /&gt;
[[Image:Example.png|thumb|Blender]]&lt;br /&gt;
*Understand the how to change and the purpose of wire frame and solid mode pertaining to an object.&lt;br /&gt;
*Learn about the two types of views (Orthographic and Perspective) and why each one should be used.&lt;br /&gt;
*Learn how to texture renderings&lt;br /&gt;
*Understand the toolbox and its functions.&lt;br /&gt;
[[image:grass2.jpg|thumb|Grass Texture]]&lt;br /&gt;
*Learn how to render landscape&lt;br /&gt;
*Begin to learn how to navigate buttons menue and what to look for while using it.&lt;br /&gt;
*Familiarize myself with header and how it varies from other other programs.&lt;br /&gt;
*Understand file save system and how differs from other computers.&lt;br /&gt;
*Render and animate a simple object(atom).&lt;br /&gt;
&lt;br /&gt;
== What am I working on now? ==&lt;br /&gt;
I am currently in the process of constructing a small, detailed landscape. I have created a 80 x 80 poly grid from which I have leveled to create hills and mountains. I have just laid down a simple grass texture and am now working on laying down more textures to vary out the terrain(give it grass, rocks, sand,water). Afterwards, I will create a skybox to put the grid in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Screen_shot_2010-01-20_at_12.14.33_PM.png|thumb|Rendered Landscape]]&lt;/div&gt;</summary>
		<author><name>Dfitzmaurice</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=Dane_Fitzmaurice&amp;diff=4680</id>
		<title>Dane Fitzmaurice</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=Dane_Fitzmaurice&amp;diff=4680"/>
		<updated>2010-01-21T04:13:28Z</updated>

		<summary type="html">&lt;p&gt;Dfitzmaurice: /* What am I working on now? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is Blender and why do I care? ==&lt;br /&gt;
Blender is an open source, 3D graphics application released under the GNU General Public License.&lt;br /&gt;
It can be used for modeling, UV unwrapping, texturing, rigging, water simulations, skinning, animating, rendering, particle, and other simulations, non-linear editing, compositing, and creating interactive 3D applications, including games.&lt;br /&gt;
Someday, I wish to gain the status as an aspiring game designer. My ultimate goal in working with Blender is to meld my love for fine arts, with my passion fro game design to create definitive, memorable gaming experience for the upcoming generation of dedicated gamers. &lt;br /&gt;
&lt;br /&gt;
== Goals ==&lt;br /&gt;
*My first goal was to learn and digest the basic controls, functions and navigations of blender. It is quite obvious that the Blender interface was not made to be user friendly, but with helpfrom the guide book I purchased, I was able to learn al about the hot keys, angle views, and object editors.&lt;br /&gt;
[[Image:Example.png|thumb|Blender]]&lt;br /&gt;
*Understand the how to change and the purpose of wire frame and solid mode pertaining to an object.&lt;br /&gt;
*Learn about the two types of views (Orthographic and Perspective) and why each one should be used.&lt;br /&gt;
*Learn how to texture renderings&lt;br /&gt;
*Understand the toolbox and its functions.&lt;br /&gt;
[[image:grass2.jpg|thumb|Grass Texture]]&lt;br /&gt;
*Learn how to render landscape&lt;br /&gt;
*Begin to learn how to navigate buttons menue and what to look for while using it.&lt;br /&gt;
*Familiarize myself with header and how it varies from other other programs.&lt;br /&gt;
*Understand file save system and how differs from other computers.&lt;br /&gt;
*Render and animate a simple object(atom).&lt;br /&gt;
&lt;br /&gt;
== What am I working on now? ==&lt;br /&gt;
I am currently in the process of constructing a small, detailed landscape. I have created a 80 x 80 poly grid from which I have leveled to create hills and mountains. I have just laid down a simple grass texture and am now working on laying down more textures to vary out the terrain(give it grass, rocks, sand,water). Afterwards, I will create a skybox to put the grid in.&lt;br /&gt;
&lt;br /&gt;
[[Screen_shot_2010-01-20_at_12.14.33_PM.png|thumb|http://paulbui.net/wl/images/7/7a/Rendered Landscape]]&lt;/div&gt;</summary>
		<author><name>Dfitzmaurice</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=Dane_Fitzmaurice&amp;diff=4679</id>
		<title>Dane Fitzmaurice</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=Dane_Fitzmaurice&amp;diff=4679"/>
		<updated>2010-01-21T04:11:55Z</updated>

		<summary type="html">&lt;p&gt;Dfitzmaurice: /* Goals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is Blender and why do I care? ==&lt;br /&gt;
Blender is an open source, 3D graphics application released under the GNU General Public License.&lt;br /&gt;
It can be used for modeling, UV unwrapping, texturing, rigging, water simulations, skinning, animating, rendering, particle, and other simulations, non-linear editing, compositing, and creating interactive 3D applications, including games.&lt;br /&gt;
Someday, I wish to gain the status as an aspiring game designer. My ultimate goal in working with Blender is to meld my love for fine arts, with my passion fro game design to create definitive, memorable gaming experience for the upcoming generation of dedicated gamers. &lt;br /&gt;
&lt;br /&gt;
== Goals ==&lt;br /&gt;
*My first goal was to learn and digest the basic controls, functions and navigations of blender. It is quite obvious that the Blender interface was not made to be user friendly, but with helpfrom the guide book I purchased, I was able to learn al about the hot keys, angle views, and object editors.&lt;br /&gt;
[[Image:Example.png|thumb|Blender]]&lt;br /&gt;
*Understand the how to change and the purpose of wire frame and solid mode pertaining to an object.&lt;br /&gt;
*Learn about the two types of views (Orthographic and Perspective) and why each one should be used.&lt;br /&gt;
*Learn how to texture renderings&lt;br /&gt;
*Understand the toolbox and its functions.&lt;br /&gt;
[[image:grass2.jpg|thumb|Grass Texture]]&lt;br /&gt;
*Learn how to render landscape&lt;br /&gt;
*Begin to learn how to navigate buttons menue and what to look for while using it.&lt;br /&gt;
*Familiarize myself with header and how it varies from other other programs.&lt;br /&gt;
*Understand file save system and how differs from other computers.&lt;br /&gt;
*Render and animate a simple object(atom).&lt;br /&gt;
&lt;br /&gt;
== What am I working on now? ==&lt;br /&gt;
I am currently in the process of constructing a small, detailed landscape. I have created a 80 x 80 poly grid from which I have leveled to create hills and mountains. I have just laid down a simple grass texture and am now working on laying down more textures to vary out the terrain(give it grass, rocks, sand,water). Afterwards, I will create a skybox to put the grid in.&lt;br /&gt;
&lt;br /&gt;
[[image:grass2.jpg|thumb|http://paulbui.net/wl/images/7/7a/Screen_shot_2010-01-20_at_12.14.33_PM.png]]&lt;/div&gt;</summary>
		<author><name>Dfitzmaurice</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=Dane_Fitzmaurice&amp;diff=4663</id>
		<title>Dane Fitzmaurice</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=Dane_Fitzmaurice&amp;diff=4663"/>
		<updated>2010-01-20T17:45:09Z</updated>

		<summary type="html">&lt;p&gt;Dfitzmaurice: /* What am I working on now? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is Blender and why do I care? ==&lt;br /&gt;
Blender is an open source, 3D graphics application released under the GNU General Public License.&lt;br /&gt;
It can be used for modeling, UV unwrapping, texturing, rigging, water simulations, skinning, animating, rendering, particle, and other simulations, non-linear editing, compositing, and creating interactive 3D applications, including games.&lt;br /&gt;
Someday, I wish to gain the status as an aspiring game designer. My ultimate goal in working with Blender is to meld my love for fine arts, with my passion fro game design to create definitive, memorable gaming experience for the upcoming generation of dedicated gamers. &lt;br /&gt;
&lt;br /&gt;
== Goals ==&lt;br /&gt;
*Learn the keys and mouse buttons for views and navigation&lt;br /&gt;
[[Image:Example.png|thumb|Blender]]&lt;br /&gt;
*Understand the how to change and the purpose of wire frame and solid mode pertaining to an object.&lt;br /&gt;
*Learn about the two types of views (Orthographic and Perspective) and why each one should be used.&lt;br /&gt;
*Learn how to texture renderings&lt;br /&gt;
*Understand the toolbox and its functions.&lt;br /&gt;
[[image:grass2.jpg|thumb|Grass Texture]]&lt;br /&gt;
*Learn how to render landscape&lt;br /&gt;
*Begin to learn how to navigate buttons menue and what to look for while using it.&lt;br /&gt;
*Familiarize myself with header and how it varies from other other programs.&lt;br /&gt;
*Understand file save system and how differs from other computers.&lt;br /&gt;
*Render and animate a simple object(atom).&lt;br /&gt;
&lt;br /&gt;
== What am I working on now? ==&lt;br /&gt;
I am currently in the process of constructing a small, detailed landscape. I have created a 80 x 80 poly grid from which I have leveled to create hills and mountains. I have just laid down a simple grass texture and am now working on laying down more textures to vary out the terrain(give it grass, rocks, sand,water). Afterwards, I will create a skybox to put the grid in.&lt;br /&gt;
&lt;br /&gt;
[[image:grass2.jpg|thumb|http://paulbui.net/wl/images/7/7a/Screen_shot_2010-01-20_at_12.14.33_PM.png]]&lt;/div&gt;</summary>
		<author><name>Dfitzmaurice</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=Dane_Fitzmaurice&amp;diff=4662</id>
		<title>Dane Fitzmaurice</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=Dane_Fitzmaurice&amp;diff=4662"/>
		<updated>2010-01-20T17:44:27Z</updated>

		<summary type="html">&lt;p&gt;Dfitzmaurice: /* What am I working on now? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is Blender and why do I care? ==&lt;br /&gt;
Blender is an open source, 3D graphics application released under the GNU General Public License.&lt;br /&gt;
It can be used for modeling, UV unwrapping, texturing, rigging, water simulations, skinning, animating, rendering, particle, and other simulations, non-linear editing, compositing, and creating interactive 3D applications, including games.&lt;br /&gt;
Someday, I wish to gain the status as an aspiring game designer. My ultimate goal in working with Blender is to meld my love for fine arts, with my passion fro game design to create definitive, memorable gaming experience for the upcoming generation of dedicated gamers. &lt;br /&gt;
&lt;br /&gt;
== Goals ==&lt;br /&gt;
*Learn the keys and mouse buttons for views and navigation&lt;br /&gt;
[[Image:Example.png|thumb|Blender]]&lt;br /&gt;
*Understand the how to change and the purpose of wire frame and solid mode pertaining to an object.&lt;br /&gt;
*Learn about the two types of views (Orthographic and Perspective) and why each one should be used.&lt;br /&gt;
*Learn how to texture renderings&lt;br /&gt;
*Understand the toolbox and its functions.&lt;br /&gt;
[[image:grass2.jpg|thumb|Grass Texture]]&lt;br /&gt;
*Learn how to render landscape&lt;br /&gt;
*Begin to learn how to navigate buttons menue and what to look for while using it.&lt;br /&gt;
*Familiarize myself with header and how it varies from other other programs.&lt;br /&gt;
*Understand file save system and how differs from other computers.&lt;br /&gt;
*Render and animate a simple object(atom).&lt;br /&gt;
&lt;br /&gt;
== What am I working on now? ==&lt;br /&gt;
I am currently in the process of constructing a small, detailed landscape. I have created a 80 x 80 poly grid from which I have leveled to create hills and mountains. I have just laid down a simple grass texture and am now working on laying down more textures to vary out the terrain(give it grass, rocks, sand,water). Afterwards, I will create a skybox to put the grid in.&lt;br /&gt;
&lt;br /&gt;
[[image:grass2.jpg|thumb|Grass Texture]]&lt;/div&gt;</summary>
		<author><name>Dfitzmaurice</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=File:Screen_shot_2010-01-20_at_12.14.33_PM.png&amp;diff=4661</id>
		<title>File:Screen shot 2010-01-20 at 12.14.33 PM.png</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=File:Screen_shot_2010-01-20_at_12.14.33_PM.png&amp;diff=4661"/>
		<updated>2010-01-20T17:41:57Z</updated>

		<summary type="html">&lt;p&gt;Dfitzmaurice: My landscape in progress.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My landscape in progress.&lt;/div&gt;</summary>
		<author><name>Dfitzmaurice</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=Dane_Fitzmaurice&amp;diff=4660</id>
		<title>Dane Fitzmaurice</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=Dane_Fitzmaurice&amp;diff=4660"/>
		<updated>2010-01-20T17:39:08Z</updated>

		<summary type="html">&lt;p&gt;Dfitzmaurice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is Blender and why do I care? ==&lt;br /&gt;
Blender is an open source, 3D graphics application released under the GNU General Public License.&lt;br /&gt;
It can be used for modeling, UV unwrapping, texturing, rigging, water simulations, skinning, animating, rendering, particle, and other simulations, non-linear editing, compositing, and creating interactive 3D applications, including games.&lt;br /&gt;
Someday, I wish to gain the status as an aspiring game designer. My ultimate goal in working with Blender is to meld my love for fine arts, with my passion fro game design to create definitive, memorable gaming experience for the upcoming generation of dedicated gamers. &lt;br /&gt;
&lt;br /&gt;
== Goals ==&lt;br /&gt;
*Learn the keys and mouse buttons for views and navigation&lt;br /&gt;
[[Image:Example.png|thumb|Blender]]&lt;br /&gt;
*Understand the how to change and the purpose of wire frame and solid mode pertaining to an object.&lt;br /&gt;
*Learn about the two types of views (Orthographic and Perspective) and why each one should be used.&lt;br /&gt;
*Learn how to texture renderings&lt;br /&gt;
*Understand the toolbox and its functions.&lt;br /&gt;
[[image:grass2.jpg|thumb|Grass Texture]]&lt;br /&gt;
*Learn how to render landscape&lt;br /&gt;
*Begin to learn how to navigate buttons menue and what to look for while using it.&lt;br /&gt;
*Familiarize myself with header and how it varies from other other programs.&lt;br /&gt;
*Understand file save system and how differs from other computers.&lt;br /&gt;
*Render and animate a simple object(atom).&lt;br /&gt;
&lt;br /&gt;
== What am I working on now? ==&lt;br /&gt;
I am currently in the process of constructing a small, detailed landscape. I have created a 80 x 80 poly grid from which I have leveled to create hills and mountains. I have just laid down a simple grass texture and am now working on laying down more textures to vary out the terrain(give it grass, rocks, sand,water). Afterwards, I will create a skybox to put the grid in.&lt;/div&gt;</summary>
		<author><name>Dfitzmaurice</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=Dane_Fitzmaurice&amp;diff=4595</id>
		<title>Dane Fitzmaurice</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=Dane_Fitzmaurice&amp;diff=4595"/>
		<updated>2010-01-06T23:15:05Z</updated>

		<summary type="html">&lt;p&gt;Dfitzmaurice: /* Goal 10 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Goal 1 ==&lt;br /&gt;
*Learn the keys and mouse buttons for views and navigation.&lt;br /&gt;
[[Image:Example.png|thumb|alt=Example alt text|Example caption]]&lt;br /&gt;
&lt;br /&gt;
== Goal 2 ==&lt;br /&gt;
*Understand the how to change and the purpose of wire frame and solid mode pertaining to an object.&lt;br /&gt;
&lt;br /&gt;
== Goal 3 ==&lt;br /&gt;
*Learn about the two types of views (Orthographic and Perspective) and why each one should be used.&lt;br /&gt;
&lt;br /&gt;
== Goal 4 ==&lt;br /&gt;
*Learn how to texture renderings&lt;br /&gt;
&lt;br /&gt;
== Goal 5 ==                                                                                &lt;br /&gt;
*Understand the toolbox and its functions.&lt;br /&gt;
[[image:grass2.jpg|thumb|alt=Example alt text|Example caption]]&lt;br /&gt;
&lt;br /&gt;
== Goal 6 ==&lt;br /&gt;
*Learn how to render landscape&lt;br /&gt;
&lt;br /&gt;
== Goal 7 ==&lt;br /&gt;
Begin to learn how to navigate buttons menue and what to look for while using it.&lt;br /&gt;
&lt;br /&gt;
== Goal 8 ==&lt;br /&gt;
*Familiarise myself with header and how it varies from other other programs.&lt;br /&gt;
&lt;br /&gt;
== Goal 9 ==&lt;br /&gt;
Understand file save system and how differs from other computers.&lt;br /&gt;
&lt;br /&gt;
== Goal 10 ==&lt;br /&gt;
render and animate a simple object(atom).&lt;br /&gt;
[[Media:File.ogg|200px|thumb|left|alt text]]&lt;/div&gt;</summary>
		<author><name>Dfitzmaurice</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=Dane_Fitzmaurice&amp;diff=4594</id>
		<title>Dane Fitzmaurice</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=Dane_Fitzmaurice&amp;diff=4594"/>
		<updated>2010-01-06T23:09:36Z</updated>

		<summary type="html">&lt;p&gt;Dfitzmaurice: /* Goal 10 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Goal 1 ==&lt;br /&gt;
*Learn the keys and mouse buttons for views and navigation.&lt;br /&gt;
[[Image:Example.png|thumb|alt=Example alt text|Example caption]]&lt;br /&gt;
&lt;br /&gt;
== Goal 2 ==&lt;br /&gt;
*Understand the how to change and the purpose of wire frame and solid mode pertaining to an object.&lt;br /&gt;
&lt;br /&gt;
== Goal 3 ==&lt;br /&gt;
*Learn about the two types of views (Orthographic and Perspective) and why each one should be used.&lt;br /&gt;
&lt;br /&gt;
== Goal 4 ==&lt;br /&gt;
*Learn how to texture renderings&lt;br /&gt;
&lt;br /&gt;
== Goal 5 ==                                                                                &lt;br /&gt;
*Understand the toolbox and its functions.&lt;br /&gt;
[[image:grass2.jpg|thumb|alt=Example alt text|Example caption]]&lt;br /&gt;
&lt;br /&gt;
== Goal 6 ==&lt;br /&gt;
*Learn how to render landscape&lt;br /&gt;
&lt;br /&gt;
== Goal 7 ==&lt;br /&gt;
Begin to learn how to navigate buttons menue and what to look for while using it.&lt;br /&gt;
&lt;br /&gt;
== Goal 8 ==&lt;br /&gt;
*Familiarise myself with header and how it varies from other other programs.&lt;br /&gt;
&lt;br /&gt;
== Goal 9 ==&lt;br /&gt;
Understand file save system and how differs from other computers.&lt;br /&gt;
&lt;br /&gt;
== Goal 10 ==&lt;br /&gt;
render and animate a simple object(atom).&lt;br /&gt;
[[Media:File.ogg]]&lt;/div&gt;</summary>
		<author><name>Dfitzmaurice</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=Dane_Fitzmaurice&amp;diff=4593</id>
		<title>Dane Fitzmaurice</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=Dane_Fitzmaurice&amp;diff=4593"/>
		<updated>2010-01-06T22:50:22Z</updated>

		<summary type="html">&lt;p&gt;Dfitzmaurice: /* Goal 10 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Goal 1 ==&lt;br /&gt;
*Learn the keys and mouse buttons for views and navigation.&lt;br /&gt;
[[Image:Example.png|thumb|alt=Example alt text|Example caption]]&lt;br /&gt;
&lt;br /&gt;
== Goal 2 ==&lt;br /&gt;
*Understand the how to change and the purpose of wire frame and solid mode pertaining to an object.&lt;br /&gt;
&lt;br /&gt;
== Goal 3 ==&lt;br /&gt;
*Learn about the two types of views (Orthographic and Perspective) and why each one should be used.&lt;br /&gt;
&lt;br /&gt;
== Goal 4 ==&lt;br /&gt;
*Learn how to texture renderings&lt;br /&gt;
&lt;br /&gt;
== Goal 5 ==                                                                                &lt;br /&gt;
*Understand the toolbox and its functions.&lt;br /&gt;
[[image:grass2.jpg|thumb|alt=Example alt text|Example caption]]&lt;br /&gt;
&lt;br /&gt;
== Goal 6 ==&lt;br /&gt;
*Learn how to render landscape&lt;br /&gt;
&lt;br /&gt;
== Goal 7 ==&lt;br /&gt;
Begin to learn how to navigate buttons menue and what to look for while using it.&lt;br /&gt;
&lt;br /&gt;
== Goal 8 ==&lt;br /&gt;
*Familiarise myself with header and how it varies from other other programs.&lt;br /&gt;
&lt;br /&gt;
== Goal 9 ==&lt;br /&gt;
Understand file save system and how differs from other computers.&lt;br /&gt;
&lt;br /&gt;
== Goal 10 ==&lt;br /&gt;
render and animate a simple object(atom).&lt;br /&gt;
[[Image: Concert Video.ogg| as seen in Mozart&amp;#039;s composition at the concert in New York in the year 2006]]&lt;/div&gt;</summary>
		<author><name>Dfitzmaurice</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=File:Example.png&amp;diff=4568</id>
		<title>File:Example.png</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=File:Example.png&amp;diff=4568"/>
		<updated>2010-01-04T17:36:33Z</updated>

		<summary type="html">&lt;p&gt;Dfitzmaurice: The overall Blender interface.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The overall Blender interface.&lt;/div&gt;</summary>
		<author><name>Dfitzmaurice</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=Dane_Fitzmaurice&amp;diff=4567</id>
		<title>Dane Fitzmaurice</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=Dane_Fitzmaurice&amp;diff=4567"/>
		<updated>2010-01-04T17:35:36Z</updated>

		<summary type="html">&lt;p&gt;Dfitzmaurice: /* Goal 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Goal 1 ==&lt;br /&gt;
*Learn the keys and mouse buttons for views and navigation.&lt;br /&gt;
[[Image:Example.png|thumb|alt=Example alt text|Example caption]]&lt;br /&gt;
&lt;br /&gt;
== Goal 2 ==&lt;br /&gt;
*Understand the how to change and the purpose of wire frame and solid mode pertaining to an object.&lt;br /&gt;
&lt;br /&gt;
== Goal 3 ==&lt;br /&gt;
*Learn about the two types of views (Orthographic and Perspective) and why each one should be used.&lt;br /&gt;
&lt;br /&gt;
== Goal 4 ==&lt;br /&gt;
*Learn how to texture renderings&lt;br /&gt;
&lt;br /&gt;
== Goal 5 ==                                                                                &lt;br /&gt;
*Understand the toolbox and its functions.&lt;br /&gt;
[[image:grass2.jpg|thumb|alt=Example alt text|Example caption]]&lt;br /&gt;
&lt;br /&gt;
== Goal 6 ==&lt;br /&gt;
*Learn how to render landscape&lt;br /&gt;
&lt;br /&gt;
== Goal 7 ==&lt;br /&gt;
Begin to learn how to navigate buttons menue and what to look for while using it.&lt;br /&gt;
&lt;br /&gt;
== Goal 8 ==&lt;br /&gt;
*Familiarise myself with header and how it varies from other other programs.&lt;br /&gt;
&lt;br /&gt;
== Goal 9 ==&lt;br /&gt;
Understand file save system and how differs from other computers.&lt;br /&gt;
&lt;br /&gt;
== Goal 10 ==&lt;br /&gt;
render and animate a simple object(atom).&lt;/div&gt;</summary>
		<author><name>Dfitzmaurice</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=Dane_Fitzmaurice&amp;diff=4566</id>
		<title>Dane Fitzmaurice</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=Dane_Fitzmaurice&amp;diff=4566"/>
		<updated>2010-01-04T17:34:24Z</updated>

		<summary type="html">&lt;p&gt;Dfitzmaurice: /* Goal 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Goal 1 ==&lt;br /&gt;
*Learn the keys and mouse buttons for views and navigation.&lt;br /&gt;
[[File:Example.png|thumb|alt=Example alt text|Example caption]]&lt;br /&gt;
&lt;br /&gt;
== Goal 2 ==&lt;br /&gt;
*Understand the how to change and the purpose of wire frame and solid mode pertaining to an object.&lt;br /&gt;
&lt;br /&gt;
== Goal 3 ==&lt;br /&gt;
*Learn about the two types of views (Orthographic and Perspective) and why each one should be used.&lt;br /&gt;
&lt;br /&gt;
== Goal 4 ==&lt;br /&gt;
*Learn how to texture renderings&lt;br /&gt;
&lt;br /&gt;
== Goal 5 ==                                                                                &lt;br /&gt;
*Understand the toolbox and its functions.&lt;br /&gt;
[[image:grass2.jpg|thumb|alt=Example alt text|Example caption]]&lt;br /&gt;
&lt;br /&gt;
== Goal 6 ==&lt;br /&gt;
*Learn how to render landscape&lt;br /&gt;
&lt;br /&gt;
== Goal 7 ==&lt;br /&gt;
Begin to learn how to navigate buttons menue and what to look for while using it.&lt;br /&gt;
&lt;br /&gt;
== Goal 8 ==&lt;br /&gt;
*Familiarise myself with header and how it varies from other other programs.&lt;br /&gt;
&lt;br /&gt;
== Goal 9 ==&lt;br /&gt;
Understand file save system and how differs from other computers.&lt;br /&gt;
&lt;br /&gt;
== Goal 10 ==&lt;br /&gt;
render and animate a simple object(atom).&lt;/div&gt;</summary>
		<author><name>Dfitzmaurice</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=File:Grass2.jpg&amp;diff=4565</id>
		<title>File:Grass2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=File:Grass2.jpg&amp;diff=4565"/>
		<updated>2010-01-04T17:33:06Z</updated>

		<summary type="html">&lt;p&gt;Dfitzmaurice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dfitzmaurice</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=Dane_Fitzmaurice&amp;diff=4564</id>
		<title>Dane Fitzmaurice</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=Dane_Fitzmaurice&amp;diff=4564"/>
		<updated>2010-01-04T17:27:06Z</updated>

		<summary type="html">&lt;p&gt;Dfitzmaurice: /* Goal 5 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Goal 1 ==&lt;br /&gt;
*Learn the keys and mouse buttons for views and navigation.&lt;br /&gt;
&lt;br /&gt;
== Goal 2 ==&lt;br /&gt;
*Understand the how to change and the purpose of wire frame and solid mode pertaining to an object.&lt;br /&gt;
&lt;br /&gt;
== Goal 3 ==&lt;br /&gt;
*Learn about the two types of views (Orthographic and Perspective) and why each one should be used.&lt;br /&gt;
&lt;br /&gt;
== Goal 4 ==&lt;br /&gt;
*Learn how to texture renderings&lt;br /&gt;
&lt;br /&gt;
== Goal 5 ==                                                                                &lt;br /&gt;
*Understand the toolbox and its functions.&lt;br /&gt;
[[image:grass2.jpg|thumb|alt=Example alt text|Example caption]]&lt;br /&gt;
&lt;br /&gt;
== Goal 6 ==&lt;br /&gt;
*Learn how to render landscape&lt;br /&gt;
&lt;br /&gt;
== Goal 7 ==&lt;br /&gt;
Begin to learn how to navigate buttons menue and what to look for while using it.&lt;br /&gt;
&lt;br /&gt;
== Goal 8 ==&lt;br /&gt;
*Familiarise myself with header and how it varies from other other programs.&lt;br /&gt;
&lt;br /&gt;
== Goal 9 ==&lt;br /&gt;
Understand file save system and how differs from other computers.&lt;br /&gt;
&lt;br /&gt;
== Goal 10 ==&lt;br /&gt;
render and animate a simple object(atom).&lt;/div&gt;</summary>
		<author><name>Dfitzmaurice</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=Dane_Fitzmaurice&amp;diff=4563</id>
		<title>Dane Fitzmaurice</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=Dane_Fitzmaurice&amp;diff=4563"/>
		<updated>2010-01-04T17:25:49Z</updated>

		<summary type="html">&lt;p&gt;Dfitzmaurice: /* Goal 5 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Goal 1 ==&lt;br /&gt;
*Learn the keys and mouse buttons for views and navigation.&lt;br /&gt;
&lt;br /&gt;
== Goal 2 ==&lt;br /&gt;
*Understand the how to change and the purpose of wire frame and solid mode pertaining to an object.&lt;br /&gt;
&lt;br /&gt;
== Goal 3 ==&lt;br /&gt;
*Learn about the two types of views (Orthographic and Perspective) and why each one should be used.&lt;br /&gt;
&lt;br /&gt;
== Goal 4 ==&lt;br /&gt;
*Learn how to texture renderings&lt;br /&gt;
&lt;br /&gt;
== Goal 5 ==                                                                                &lt;br /&gt;
*Understand the toolbox and its functions.&lt;br /&gt;
[[File:grass2.jpg|thumb|alt=Example alt text|Example caption]]&lt;br /&gt;
&lt;br /&gt;
== Goal 6 ==&lt;br /&gt;
*Learn how to render landscape&lt;br /&gt;
&lt;br /&gt;
== Goal 7 ==&lt;br /&gt;
Begin to learn how to navigate buttons menue and what to look for while using it.&lt;br /&gt;
&lt;br /&gt;
== Goal 8 ==&lt;br /&gt;
*Familiarise myself with header and how it varies from other other programs.&lt;br /&gt;
&lt;br /&gt;
== Goal 9 ==&lt;br /&gt;
Understand file save system and how differs from other computers.&lt;br /&gt;
&lt;br /&gt;
== Goal 10 ==&lt;br /&gt;
render and animate a simple object(atom).&lt;/div&gt;</summary>
		<author><name>Dfitzmaurice</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=Dane_Fitzmaurice&amp;diff=4562</id>
		<title>Dane Fitzmaurice</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=Dane_Fitzmaurice&amp;diff=4562"/>
		<updated>2010-01-04T16:58:49Z</updated>

		<summary type="html">&lt;p&gt;Dfitzmaurice: /* Goal 5 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Goal 1 ==&lt;br /&gt;
*Learn the keys and mouse buttons for views and navigation.&lt;br /&gt;
&lt;br /&gt;
== Goal 2 ==&lt;br /&gt;
*Understand the how to change and the purpose of wire frame and solid mode pertaining to an object.&lt;br /&gt;
&lt;br /&gt;
== Goal 3 ==&lt;br /&gt;
*Learn about the two types of views (Orthographic and Perspective) and why each one should be used.&lt;br /&gt;
&lt;br /&gt;
== Goal 4 ==&lt;br /&gt;
*Learn how to texture renderings&lt;br /&gt;
&lt;br /&gt;
== Goal 5 ==                                                                                &lt;br /&gt;
*Understand the toolbox and its functions.&lt;br /&gt;
[[grass2.jpg|200px|thumb|left|alt text]]&lt;br /&gt;
&lt;br /&gt;
== Goal 6 ==&lt;br /&gt;
*Learn how to render landscape&lt;br /&gt;
&lt;br /&gt;
== Goal 7 ==&lt;br /&gt;
Begin to learn how to navigate buttons menue and what to look for while using it.&lt;br /&gt;
&lt;br /&gt;
== Goal 8 ==&lt;br /&gt;
*Familiarise myself with header and how it varies from other other programs.&lt;br /&gt;
&lt;br /&gt;
== Goal 9 ==&lt;br /&gt;
Understand file save system and how differs from other computers.&lt;br /&gt;
&lt;br /&gt;
== Goal 10 ==&lt;br /&gt;
render and animate a simple object(atom).&lt;/div&gt;</summary>
		<author><name>Dfitzmaurice</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=File:Grass.jpg&amp;diff=4561</id>
		<title>File:Grass.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=File:Grass.jpg&amp;diff=4561"/>
		<updated>2010-01-04T16:50:28Z</updated>

		<summary type="html">&lt;p&gt;Dfitzmaurice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dfitzmaurice</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=Dane_Fitzmaurice&amp;diff=4560</id>
		<title>Dane Fitzmaurice</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=Dane_Fitzmaurice&amp;diff=4560"/>
		<updated>2010-01-04T16:36:45Z</updated>

		<summary type="html">&lt;p&gt;Dfitzmaurice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Goal 1 ==&lt;br /&gt;
*Learn the keys and mouse buttons for views and navigation.&lt;br /&gt;
&lt;br /&gt;
== Goal 2 ==&lt;br /&gt;
*Understand the how to change and the purpose of wire frame and solid mode pertaining to an object.&lt;br /&gt;
&lt;br /&gt;
== Goal 3 ==&lt;br /&gt;
*Learn about the two types of views (Orthographic and Perspective) and why each one should be used.&lt;br /&gt;
&lt;br /&gt;
== Goal 4 ==&lt;br /&gt;
*Learn how to texture renderings&lt;br /&gt;
&lt;br /&gt;
== Goal 5 ==                                                                                &lt;br /&gt;
*Understand the toolbox and its functions.&lt;br /&gt;
[[Image:Example.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Goal 6 ==&lt;br /&gt;
*Learn how to render landscape&lt;br /&gt;
&lt;br /&gt;
== Goal 7 ==&lt;br /&gt;
Begin to learn how to navigate buttons menue and what to look for while using it.&lt;br /&gt;
&lt;br /&gt;
== Goal 8 ==&lt;br /&gt;
*Familiarise myself with header and how it varies from other other programs.&lt;br /&gt;
&lt;br /&gt;
== Goal 9 ==&lt;br /&gt;
Understand file save system and how differs from other computers.&lt;br /&gt;
&lt;br /&gt;
== Goal 10 ==&lt;br /&gt;
render and animate a simple object(atom).&lt;/div&gt;</summary>
		<author><name>Dfitzmaurice</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=Dane_Fitzmaurice&amp;diff=4559</id>
		<title>Dane Fitzmaurice</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=Dane_Fitzmaurice&amp;diff=4559"/>
		<updated>2010-01-04T16:36:21Z</updated>

		<summary type="html">&lt;p&gt;Dfitzmaurice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Goal 1 ==&lt;br /&gt;
*Learn the keys and mouse buttons for views and navigation.&lt;br /&gt;
&lt;br /&gt;
== Goal 2 ==&lt;br /&gt;
*Understand the how to change and the purpose of wire frame and solid mode pertaining to an object.&lt;br /&gt;
&lt;br /&gt;
== Goal 3 ==&lt;br /&gt;
*Learn about the two types of views (Orthographic and Perspective) and why each one should be used.&lt;br /&gt;
&lt;br /&gt;
== Goal 4 ==&lt;br /&gt;
*Learn how to texture renderings&lt;br /&gt;
&lt;br /&gt;
]== Goal 5 ==                                                                                &lt;br /&gt;
*Understand the toolbox and its functions.&lt;br /&gt;
[[Image:Example.jpg]&lt;br /&gt;
&lt;br /&gt;
== Goal 6 ==&lt;br /&gt;
*Learn how to render landscape&lt;br /&gt;
&lt;br /&gt;
== Goal 7 ==&lt;br /&gt;
Begin to learn how to navigate buttons menue and what to look for while using it.&lt;br /&gt;
&lt;br /&gt;
== Goal 8 ==&lt;br /&gt;
*Familiarise myself with header and how it varies from other other programs.&lt;br /&gt;
&lt;br /&gt;
== Goal 9 ==&lt;br /&gt;
Understand file save system and how differs from other computers.&lt;br /&gt;
&lt;br /&gt;
== Goal 10 ==&lt;br /&gt;
render and animate a simple object(atom).&lt;/div&gt;</summary>
		<author><name>Dfitzmaurice</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=File:Grass_texture.jpg&amp;diff=4558</id>
		<title>File:Grass texture.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=File:Grass_texture.jpg&amp;diff=4558"/>
		<updated>2010-01-04T16:33:48Z</updated>

		<summary type="html">&lt;p&gt;Dfitzmaurice: A sample texture used in a landscape render.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A sample texture used in a landscape render.&lt;/div&gt;</summary>
		<author><name>Dfitzmaurice</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=Dane_Fitzmaurice&amp;diff=4557</id>
		<title>Dane Fitzmaurice</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=Dane_Fitzmaurice&amp;diff=4557"/>
		<updated>2010-01-04T16:23:48Z</updated>

		<summary type="html">&lt;p&gt;Dfitzmaurice: /* Goal 5 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Goal 1 ==&lt;br /&gt;
*Learn the keys and mouse buttons for views and navigation.&lt;br /&gt;
&lt;br /&gt;
== Goal 2 ==&lt;br /&gt;
*Understand the how to change and the purpose of wire frame and solid mode pertaining to an object.&lt;br /&gt;
&lt;br /&gt;
== Goal 3 ==&lt;br /&gt;
*Learn about the two types of views (Orthographic and Perspective) and why each one should be used.&lt;br /&gt;
&lt;br /&gt;
== Goal 4 ==&lt;br /&gt;
*Learn how to texture renderings&lt;br /&gt;
&lt;br /&gt;
[[Image:Example.jpg]]== Goal 5 ==                                                                                &lt;br /&gt;
*Understand the toolbox and its functions.&lt;br /&gt;
&lt;br /&gt;
== Goal 6 ==&lt;br /&gt;
*Learn how to render landscape&lt;br /&gt;
&lt;br /&gt;
== Goal 7 ==&lt;br /&gt;
Begin to learn how to navigate buttons menue and what to look for while using it.&lt;br /&gt;
&lt;br /&gt;
== Goal 8 ==&lt;br /&gt;
*Familiarise myself with header and how it varies from other other programs.&lt;br /&gt;
&lt;br /&gt;
== Goal 9 ==&lt;br /&gt;
Understand file save system and how differs from other computers.&lt;br /&gt;
&lt;br /&gt;
== Goal 10 ==&lt;br /&gt;
render and animate a simple object(atom).&lt;/div&gt;</summary>
		<author><name>Dfitzmaurice</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=Dane_Fitzmaurice&amp;diff=4282</id>
		<title>Dane Fitzmaurice</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=Dane_Fitzmaurice&amp;diff=4282"/>
		<updated>2009-10-28T16:02:31Z</updated>

		<summary type="html">&lt;p&gt;Dfitzmaurice: /* Goal 10 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Goal 1 ==&lt;br /&gt;
*Learn the keys and mouse buttons for views and navigation.&lt;br /&gt;
&lt;br /&gt;
== Goal 2 ==&lt;br /&gt;
*Understand the how to change and the purpose of wire frame and solid mode pertaining to an object.&lt;br /&gt;
&lt;br /&gt;
== Goal 3 ==&lt;br /&gt;
*Learn about the two types of views (Orthographic and Perspective) and why each one should be used.&lt;br /&gt;
&lt;br /&gt;
== Goal 4 ==&lt;br /&gt;
*Learn how to texture renderings&lt;br /&gt;
&lt;br /&gt;
== Goal 5 ==                                                                                &lt;br /&gt;
*Understand the toolbox and its functions.&lt;br /&gt;
&lt;br /&gt;
== Goal 6 ==&lt;br /&gt;
*Learn how to render landscape&lt;br /&gt;
&lt;br /&gt;
== Goal 7 ==&lt;br /&gt;
Begin to learn how to navigate buttons menue and what to look for while using it.&lt;br /&gt;
&lt;br /&gt;
== Goal 8 ==&lt;br /&gt;
*Familiarise myself with header and how it varies from other other programs.&lt;br /&gt;
&lt;br /&gt;
== Goal 9 ==&lt;br /&gt;
Understand file save system and how differs from other computers.&lt;br /&gt;
&lt;br /&gt;
== Goal 10 ==&lt;br /&gt;
render and animate a simple object(atom).&lt;/div&gt;</summary>
		<author><name>Dfitzmaurice</name></author>
		
	</entry>
	<entry>
		<id>https://www.paulbui.net/wiki/index.php?title=Dane_Fitzmaurice&amp;diff=3893</id>
		<title>Dane Fitzmaurice</title>
		<link rel="alternate" type="text/html" href="https://www.paulbui.net/wiki/index.php?title=Dane_Fitzmaurice&amp;diff=3893"/>
		<updated>2009-10-07T16:14:15Z</updated>

		<summary type="html">&lt;p&gt;Dfitzmaurice: /* Goal 10 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Goal 1 ==&lt;br /&gt;
*Learn the keys and mouse buttons for views and navigation.&lt;br /&gt;
&lt;br /&gt;
== Goal 2 ==&lt;br /&gt;
*Understand the how to change and the purpose of wire frame and solid mode pertaining to an object.&lt;br /&gt;
&lt;br /&gt;
== Goal 3 ==&lt;br /&gt;
*Learn about the two types of views (Orthographic and Perspective) and why each one should be used.&lt;br /&gt;
&lt;br /&gt;
== Goal 4 ==&lt;br /&gt;
*Learn how to texture renderings&lt;br /&gt;
&lt;br /&gt;
== Goal 5 ==                                                                                &lt;br /&gt;
*Understand the toolbox and its functions.&lt;br /&gt;
&lt;br /&gt;
== Goal 6 ==&lt;br /&gt;
*Learn how to render landscape&lt;br /&gt;
&lt;br /&gt;
== Goal 7 ==&lt;br /&gt;
Begin to learn how to navigate buttons menue and what to look for while using it.&lt;br /&gt;
&lt;br /&gt;
== Goal 8 ==&lt;br /&gt;
*Familiarise myself with header and how it varies from other other programs.&lt;br /&gt;
&lt;br /&gt;
== Goal 9 ==&lt;br /&gt;
Understand file save system and how differs from other computers.&lt;br /&gt;
&lt;br /&gt;
== Goal 10 ==&lt;br /&gt;
Learn how to render an object.&lt;/div&gt;</summary>
		<author><name>Dfitzmaurice</name></author>
		
	</entry>
</feed>